shaw487b16_ESO wrote: »To me a successful MMO is a game that appeals to the complete range of it's customer base.
The ability for everyone to be able to reach maximum level with an interesting storyline is paramount (no matter the skill level).
At this point the base splits, between the hardcore gamers who want increasing difficulty, and the casual gamer who just wants to have fun.
ESO delivers to the hardcore gamer in spades, after V1 everything becomes a huge grind - tough mobs, little xp gain, and dungeons that require a lot of tactics and group play to succeed.
Unfortunately, for the casual gamer, everything stops at V1, the ratio of enjoyment and progression compared to difficulty starts to grow exponentially in the wrong direction, to the point that someone who has only a few hours a night to spare to play starts to wonder why they are bothering.
This is not a bad thing, as long as you have the time to commit, which only a few do.
For the rest of us we have to either accept that it will take us months to get up the Veteran levels or to just throw in the towel and give up.
Don't get me wrong, I love this game, I just don't have the time to play that gives me any headway and as such I don't see the point in playing anymore. When a game becomes more chore than fun it fails to interest me as a casual gamer.
I imagine that any hardcore gamer reading this post will happily say good riddance to me, but try to remember this one fact.
Without a large customer base Zenimax cannot afford to develop the game and it becomes free to play rather than subscription. This is then followed by the likely dumbing down of the game to attract more players and ESO becomes another Rift.
My suggestion is that that you make levelling easier and then make the endgame (dungeons, adventure zones, etc...) much harder so that we feel we have accomplished something and actually care about staying.
That way you give the hardcore gamers their tough area and still keep the appeal to the casual gamer.
It's up to you, if you think I am wrong then we just have to wait six months to find out.
shaw487b16_ESO wrote: »The problem is with the outlandish power up of mobs after V1. You can have a character level through to V2 and then he/she hits a wall.
At this point you either group and run dungeons or resign yourself to dying again and again every time you meet more than two mobs in a group.
Even when you kill them the xp gain is so small it seems almost pointless, and this extends to the gain from completing quests as well.
to give an example. I spent 3 hours in a V2 map running mobs and quests and only got a tiny bit of xp gain, but then I ran Spindle a couple of time with guildies and got much more.
Basically, the game stops any solo play after V2 and becomes a group game. This is great for those with many player friends, but if you just log on for a few hours at night to play and get nowhere on your own the game becomes pointless.
Likewise, making all mobs in Cyrodiill VR5 was a stupid move to. It was a place where people of different levels could group together and do quests, but now anything other than zerging is off-limits to lower-level characters.
peter.harkessnrb18_ESO wrote: »Crucially, MMO's or any game for that matter, need to be fun. Sadly ESO isn't, or at least it becomes less and less fun the more you play it. I've lost interest on my 3rd class into VR territory. Its unrewarding, tedious and disgracefully unbalanced.
The game is a total failure. Sorry but this conclusion is really the only one a customer can draw after the time I have invested in it.
wafcatb14_ESO wrote: »yep EQ while it was grindy and death penalty was harsh, etc was still my fav MMO , nothing was easy even a simple run across a zone was dangerous Kithcor anyone haha .
or rare lvl 37 mobs in a lvl 13 zone and whole zone freaking out trying to avoid them . SPECS TO DOCK !
sadly games today even when people whine about how hard they are , they are still ezmode .
I actually miss mobs that would run and get help or nuke you with it`s best spell , dispel all of your groups buffs, charm your tank or healer and have them start to attack your group members , heal or buff the mobs you are fighting .
atleast these mobs dodge etc out of attacks to make it a bit more exciting games as a whole over the years get dumbed down with each new release ,
people whine it`s too hard , so anything resembling challenge is removed because games are supposed to be fun , not challenging .
however their Endgame is very lacking , i love the RvR when its not so lagged you can do stuff even on a empty map, since last patch,
but grinding the other factions zones as endgame content is just silly .basicly its like they were gona make a single player game then decided to change it to a mmo but didn`t know what to do after the story was over lol .
stevenpotter321b14_ESO wrote: »I do miss the dangerous feel that overland zones had, mobs back then actually did require teamwork. Mobs were also extremely social, and quickly brought friends with them. They roamed. . . . one second you were fine and not paying attention, the next the mob switched course and ran into you. Back then there was more than simply tank/aoe/heal. Different mobs had their own loot tables so you were always wondering what such and such might have this time.
ESO is a kindercare MMO. Nothing about ESO is hardcore!
EQ:
Played EQ on Rallos Zek (PvP) as a level 65 gnome necromancer.
No newbie safety zone, a level 65 toon could smoke any level one. You lost experience when you died, had to travel naked by foot to the zone to find your body before it decayed with all your gear and coin and players could perma camp your corpse until you had piles of corpses and lost levels of experience or logged off.
You could loot an item from the player you defeated as long as it wasn't bound and take their coin as well.
Eve online:
Train for ages, spend all your hard earned money to build a ship and lose it while warping into a pirate laden trap. Oh, and have them ransom the rest of your money from the bank or have your pod destroyed and lose all your implants! Even worse, players would sometimes take the ransom money and still destroy your pod!
Just two examples of hardcore MMOs!