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Dear ZOS I think VR mob difficulty is raised again?

Tavore1138
Tavore1138
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Since the reboot I have seen mobs hitting as hard as they were immediately after the Craglorn patch (when you tried to double XP but ended up doubling all stats).

The hotfix seemed to work after each pack had been killed but is it possible that either the hotfix has been removed OR that effectively we will need to kill each mob after each servers restart to 'apply' the hotfix.

Some clarification would be nice here.
GM - Malazan
Raid Leader - Hungry Wolves
Legio Mortuum
  • countesscrownub18_ESO
    Since the reboot I have seen mobs hitting as hard as they were immediately after the Craglorn patch (when you tried to double XP but ended up doubling all stats).

    The hotfix seemed to work after each pack had been killed but is it possible that either the hotfix has been removed OR that effectively we will need to kill each mob after each servers restart to 'apply' the hotfix.

    Some clarification would be nice here.

    I agree. I'm still getting hit by VR3 mobs for 800 up to 2600 a hit. If when 3 mobs attack you at the same time for even 800 a hit. The last thing you see is the ground as you go face down.

    Now having said that. IF I am extremely careful. IF all my skills are up. IF my pets are all alive and healed. IF the wind is blowing the right direction. And IF nobody farted .....I can beat 3 normal mobs...
  • Tavore1138
    Tavore1138
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    I am finding the same, being hit for 900, 1000 and upwards by basic mobs normal attacks & they seem to have crazy health.... hit a random Dominion mender for over 3.5k in damage and he wasn't even half way down and he hadn't healed at that point... needless to say the other two mobs in the pack did me as it took way too long to take him down.

    I wish ZOS would just admit when this stuff is not working as intended and fix it.

    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • eliisra
    eliisra
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    Yeah, some mobs hit like trucks, right now. I'm actually dying at rank 12, in vet 8-10 areas, unless I'm paying close attention.

    If my self heal runs out and I get skill/swap delay, than I'm dead in seconds.

    Even been 1 shot a few times. Of course my own fault, for eating a special attack. But it's not always a matter of easily stepping out of bad stuff, there are factors preventing you from dodging, blocking or moving.

    1. Lag
    2. Unresponsive skills and swaps
    3. Out of stamina/magicka
    4. Stuff like rocks, walls, NPC's and similar obstacles blocking the path.
    5. No clear field of vision

    Zeni should take these things into account, when they adjust NPC dmg.

    Also, please stop giving NPC's tracking missiles. I should be able to hide behind terrain objects, to avoid range dmg for a few seconds.
  • Korereactor
    Korereactor
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    I've been wondering this as well. I'm doing OK, but it seems like they are doing more damage. Dunno, I leveled to VR5 recently so hard to tell. Just seems that way though. I agree with the LoS, I should be able to LoS a mob, but in this MMO it's not happening much due to the tracking missiles. I've seen fire curve around walls lol.

    In addition, Ravagers. Holy crap - what is the range on these guys? They can hit me when they are a mile away and facing the wrong direction. They must have a super long magical sword or something. Kinda nuts.

    I still love this game, not raging, but this stuff needs to be put on the laundry list.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    their health is the same, but im defintly noticing a increase in their damage ratio
  • Genada
    Genada
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    In VR 9 area I am doing things are wrecking me.

    I can be blocking a dagger throw and it still hits for 300 damage. I can not do anything in this zone. Just getting killed time after time after time.

    I find how the game works often times is insane. Mobs of two, no problem. Elites, no problem. Mob of three, your dead. Just dead.
  • Quaesivi
    Quaesivi
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    Also creatures seem to have received an armor/spell resistance buff, considering all my skills (both weapon and class) are doing much less damage than they should, as stated in the tooltips.
  • nerevarine1138
    nerevarine1138
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    I played for a while this morning and didn't notice any change. Maybe it was only in certain phases?
    ----
    Murray?
  • thebigMuh
    thebigMuh
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    No change because of the reboot, as far as I can tell.

    Ciao, Muh!
  • moonsugar66
    moonsugar66
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    I'm veteran rank 11 and I'd like to finish the Cadwell quest. As people have said, things are very dicey. Either my skills are bugging out or there's a latency issue. Mobs are unreasonably difficult at times especially as I'm having to solo most of the time.

    The veteran 8-10 zones (from my experience) are poorly populated and it's tough to find help with difficult quest events. I suspect this is because Craglorn has drawn lots of players there to grind xp in groups. Not saying that's wrong but it leaves too few people to depend on in the other veteran zones.
  • Altan
    Altan
    Soul Shriven
    I am only Vet lvl 2, but I really am tired of getting my backside on a plate from landscape mobs - as in standard trash - when they are paired or trio'd. I expect all dungeons and some quests to be difficult, but just ordinary mobs in pairs are a nightmare. I do have some lag, but that still should not be an issue. Certainly isn't for other games

    At least fix the vet landscape content so it's a little less insane please - that or make my 'special' move have no cooldown, its the only way!
    Edited by Altan on June 1, 2014 5:23PM
  • ShintaiDK
    ShintaiDK
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    Its tragicomic at best...
  • GrimCyclone
    GrimCyclone
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    They're disgruntled coders putting monkey wrenches into the code. Sadists that like seeing us whine and waste grand soul gems.

    They're the real enemy.

    Guys, let's raid them. Who's with me? It's going to be sick xp.
  • stevenpotter321b14_ESO
    They're disgruntled coders putting monkey wrenches into the code. Sadists that like seeing us whine and waste grand soul gems.

    They're the real enemy.

    Guys, let's raid them. Who's with me? It's going to be sick xp.

    You need help for raids? You must be either a NB or templar.
  • PikkonMG
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    I've had same issue still, i'm EP and Vet 9, went to Stormheaven to help a guild member who was raging cause he couldn't kill a group of normal mobs, was 2 casters and 1 2h mob. Needless to say I got my face handed to me trying to help him every time I would die in like 2 hits from the dam caster. This really kind of made me mad myself as im Vet 9 and the mobs were like Vet 2.

    After a few deaths we were able to kill them, but my guildie stated that he is probably quitting the game as he's not paying $15 dollars a month not to be able to kill anything and Im almost to the point of agreeing with him and saying the hell with this game.

    This was around Cumberlands Watch.
    Edited by PikkonMG on June 1, 2014 5:51PM
  • dalendriaub17_ESO
    PikkonMG wrote: »
    This was around Cumberlands Watch.

    It is strange that you mention that area. I have also noticed weird damage spikes. I have been questing in Stormhaven for last week. When I first entered the zone and made as far as Cumberlands Watch, it seemed manageable. I died a few times but it was because of not paying attention.

    I went back to same area this weekend and can barely get off attacks. Death stat screen comes up and the mobs especially the group of 3 are wrecking me.

    I like the increased challenge but something seems off with mob damage recently. Also, Zenimax made it harder but did not address game issues - weapon swap delays, quickslot delays, ability delays. Now that things are harder it is more obvious when the game is not responsive.

    Quickslot delays - never noticed before because I rarely used pots. But this weekend, I had so many times that I was pressing Q but see no use of the health pot.

  • PBpsy
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    One of the problems may some sort of weird phase between when you get dead and when the animation happens. I have died to a NPC volley shot repeatedly but the animation for the arrows and the circle of bad appeared after the Death recap. So It may that I have indeed been in the circle and killed by the dot but it didn't happen yet.

    Also +900 dmg for a mob dagger thrown from of outside the screen and impossible to predict, block ,dodge or even see is not difficulty it is just cheap and broken
    Edited by PBpsy on June 2, 2014 2:14AM
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  • countesscrownub18_ESO
    What I don't understand here. Is don't the Dev's play this game at all? How can you make a truly great game if you are not playing it also. For VR3 my gear is GREAT. I spend ALL my money to upgrade my gear every 2 VR levels.

    I think the main problem is that we are going up 10 more levels....which is really equal to about 35 or 40 and our SKILLS NEVER INCREASE!!!!!
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    We need VR Skills
  • Kayira
    Kayira
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    I went to Deeshan (vet2 area) as a vet 7 and did the main area quest at Selfora. I died more often that I usually do and each mob hit me with 600dmg each.
    Either my skills have been nerfed, I am too stupid since the patch or they have updated the dmg again. I am sure I was not such a bad player prior to the patch.

    Combat lag also doesn't help with it and an unresponsive weapon swap.
    Edited by Kayira on June 2, 2014 1:42PM
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
    DDs: Mag Sorc and Mag Necro
  • orablast
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    some days I do grow tired of VR leveling. And it is causing me to login less and ponder quitting.

    Yesterday was the worst yet. The first quest chain I worked on had a buggy script on the final stage, so I could not complete it. I wasted maybe 30mins on it, no XP.

    The next quest chain's final stage was fire, frost, storm atronachs. I must have wasted a good half hour dying to storm atronachs. I spent most of my time saying how much I hate this game during this quest phase. I think I gained around 3% xp.

    My last quest was the Arena in VR5 Reapers March, I spent over an hour there, fighting at least a dozen elites, dying a few times on some, and dealt with the Grand Champion fight bugging several times, but I finally finished, and I earned a whopping 3% xp.

    As many have said repetitively, the stick is curved and over 1000 ft long, our carrot at the end is the size of a peanut. It gets old, very old.

    -melee NB
    Guild Master of Thornblade
    Daggerfall Covenant
  • frwinters_ESO
    frwinters_ESO
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    I did get one shotted by a goblin shaman in Stormhaven as well and thought it was very very odd.
  • Hilgara
    Hilgara
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    Since the reboot I have seen mobs hitting as hard as they were immediately after the Craglorn patch (when you tried to double XP but ended up doubling all stats).

    The hotfix seemed to work after each pack had been killed but is it possible that either the hotfix has been removed OR that effectively we will need to kill each mob after each servers restart to 'apply' the hotfix.

    Some clarification would be nice here.

    I agree. I'm still getting hit by VR3 mobs for 800 up to 2600 a hit. If when 3 mobs attack you at the same time for even 800 a hit. The last thing you see is the ground as you go face down.

    Now having said that. IF I am extremely careful. IF all my skills are up. IF my pets are all alive and healed. IF the wind is blowing the right direction. And IF nobody farted .....I can beat 3 normal mobs...

    if you have pets then there's the problem. You won't see many pets in craglorn dungeons. The pets of ESO are absolutely useless and a waste of a skill slot
  • moonsugar66
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    orablast wrote: »

    As many have said repetitively, the stick is curved and over 1000 ft long, our carrot at the end is the size of a peanut. It gets old, very old.

    -melee NB

    Very well said.

    Got to veteran rank 12 yesterday. Instead of feeling thrilled and satisfied, I was a bit depressed. No wonder, look at that damn stick! Never mind the carrot, I'm too exhausted to care.
  • zeuseason
    zeuseason
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    This thread is all the reasons vet levels suck and should be removed from the game.
  • edu.journeymanub17_ESO
    Welcome to the veteran level zones.

    AoE hits will hit you for full damage, it doesn't matter if you dodge and get out the red zone, same with DoTs, they will kill you instantly and not on that supposed 10 seconds it would last.

    Someone at ZOS staff can come and say that it's a UI issue, death cap issue, whatever, but continue playing and see for yourself when that NPC DK (yeah, there are some DKs NPC) come and hit you with their fire breath doing 800 damage, AoE, insta-cast (no time to see the red zone) and you will be very, very dead in less than 1 second. I'm not even talking about the casters nor the archers, huh...
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Hilgara wrote: »
    Since the reboot I have seen mobs hitting as hard as they were immediately after the Craglorn patch (when you tried to double XP but ended up doubling all stats).

    The hotfix seemed to work after each pack had been killed but is it possible that either the hotfix has been removed OR that effectively we will need to kill each mob after each servers restart to 'apply' the hotfix.

    Some clarification would be nice here.

    I agree. I'm still getting hit by VR3 mobs for 800 up to 2600 a hit. If when 3 mobs attack you at the same time for even 800 a hit. The last thing you see is the ground as you go face down.

    Now having said that. IF I am extremely careful. IF all my skills are up. IF my pets are all alive and healed. IF the wind is blowing the right direction. And IF nobody farted .....I can beat 3 normal mobs...

    if you have pets then there's the problem. You won't see many pets in craglorn dungeons. The pets of ESO are absolutely useless and a waste of a skill slot

    Having pets should not be a problem in the first place. There is an entire skill line devoted to them. Also, no one mentioned being in a dungeon. These are trash mobs out side in the open world.
  • zaria
    zaria
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    Hilgara wrote: »
    Since the reboot I have seen mobs hitting as hard as they were immediately after the Craglorn patch (when you tried to double XP but ended up doubling all stats).

    The hotfix seemed to work after each pack had been killed but is it possible that either the hotfix has been removed OR that effectively we will need to kill each mob after each servers restart to 'apply' the hotfix.

    Some clarification would be nice here.

    I agree. I'm still getting hit by VR3 mobs for 800 up to 2600 a hit. If when 3 mobs attack you at the same time for even 800 a hit. The last thing you see is the ground as you go face down.

    Now having said that. IF I am extremely careful. IF all my skills are up. IF my pets are all alive and healed. IF the wind is blowing the right direction. And IF nobody farted .....I can beat 3 normal mobs...

    if you have pets then there's the problem. You won't see many pets in craglorn dungeons. The pets of ESO are absolutely useless and a waste of a skill slot

    Having pets should not be a problem in the first place. There is an entire skill line devoted to them. Also, no one mentioned being in a dungeon. These are trash mobs out side in the open world.
    And the clanfear is very useful while questing as it will tank one of the enemies, two is lucky. For group content its hopeless.
    ---
    Stuff like this is the reason why I'm happy the EU server get updated a day after the US one.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • TazerReloaded
    Yesterday I (VR3) wanted to pick up a rune in a VR2 area. I got the rune, but two mobs standing a bit away attacked me, and i was on 20% after the first two ranged hits (2x800 damage on light armor) before i could do anything. Well, for these situations I have my resto staff, but guess what, it wasn't possible to change weapons, and the next thing I did was reading my death stats.
    I don't even try to kill groups of 3 anymore, the templar CC is too weak and I get killed by 2 mobs if my ulti is not charged.
  • NerfEverything
    NerfEverything
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    I'm VR12 and still periodically dieing in VR5 zones while skyshard hunting. It is pretty frustrating to have put in all the time and effort to get to VR12 and still getting owend by VR5 solo content.

    And the only reason I am doing solo content at VR12 is because no one wants a f*cking templar in there trial group because we are pretty useless compared to the other 3 classes.

    Just another thing on a long list of reasons why I cancelled my sub.
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