Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Endless Fury as pseudocode
Endless Fury as a 'kind of pseudocode' (to help developers to fix it)
Endless Fury
Target takes X damage
if Target dies restore magicka
else
if Target HP < 20% explode Target
if Target dies restore magicka
secondary explosion
if Target dies restore magicka
if other close target dies restore magicka
else put a 4 second Debuf on target
Debuf
from 1 to 4 second
if Target HP < 20% explode Target
if Target dies restore magicka
secondary explosion
if Target dies restore magicka
if other close target dies restore magicka
If the "other close target" complicates too much, leave it out and roll it back to only main Target as it was in 1.0.8. In 1.1.2 Endless Fury doesn't work at all.
Edited by Dimmur on June 1, 2014 9:09AM