Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ipkonfigcub18_ESO wrote: »Wildstar + NCsoft touched it = SCREW THAT!
(ya we know they didn't code it. Name one massive successful game that had NCsoft behind it)
Both ESO and WS can co-exist just fine. One does not have to be 'better' than the other.
I play ESO for a 'serious high fantasy' gaming experience. Wonderful visuals. Meaningful quest lines.
I play WS for a hoopty fun time with over the top visuals and irreverent atmosphere.
It is only when I get to the 'End Game' in ESO that a real problem is going to emerge. I have no desire to play GW2 style zerg-fest PvP. I have no desire to endlessly grind timed content (ala GW2 style Fractals) for little reward.
At that point, the Raiding model of WS may win out over ESO if there is not new and meaningful content for my friends and I to play here.