Instead of player level.
Currently in the game if you deconstruct items that are a higher tier than your character, you will get no material from it. You still get the trait, racial and upgrade items from it, but not the material that it is made of.
This creates situations where you have a character specialized in crafting who can create items, but cannot turn around and deconstruct the same items and get materials. On the contrary, you can have a high level character who has absolutely no advancement in crafting who can deconstruct those items and get materials.
It seems backwards to me. It seems like in order to get material from decon'ing items, you should only be required to have that skill leveled up, it shouldn't matter what your characters level is, just the associated skill. I might even go as far as saying people shouldn't be able to turn items into materials unless they posses the proper crafting skill level, but that might have consequences I'm not seeing right now.
What do you guys think?
Edited by badmojo on May 30, 2014 11:47PM [DC/NA]
Shouldn't deconstructing returns be based on skill? 76 votes
Leave it based on character level.
Base it on the crafting skill.