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Shouldn't deconstructing returns be based on skill?

badmojo
badmojo
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Instead of player level.

Currently in the game if you deconstruct items that are a higher tier than your character, you will get no material from it. You still get the trait, racial and upgrade items from it, but not the material that it is made of.

This creates situations where you have a character specialized in crafting who can create items, but cannot turn around and deconstruct the same items and get materials. On the contrary, you can have a high level character who has absolutely no advancement in crafting who can deconstruct those items and get materials.

It seems backwards to me. It seems like in order to get material from decon'ing items, you should only be required to have that skill leveled up, it shouldn't matter what your characters level is, just the associated skill. I might even go as far as saying people shouldn't be able to turn items into materials unless they posses the proper crafting skill level, but that might have consequences I'm not seeing right now.

What do you guys think?
Edited by badmojo on May 30, 2014 11:47PM
[DC/NA]

Shouldn't deconstructing returns be based on skill? 76 votes

Leave it based on character level.
11%
OrangeTheCatKarikinsbyrn9cub18_ESOKrycek89lovESOngChrysolishk11majinstefDeheart 9 votes
Base it on the crafting skill.
72%
Ilawyndesungodapollo976_ESODarastixNewBlacksmurfdylanluongob14_ESOGreyleafAaron0505Leeshayenkin2001b14_ESOandreas.rudroffb16_ESORyfelord_dalNebthet78Desdemontealshami.h13rwb17_ESOYlonbabylonVariciteZedMagister_Aena 55 votes
I don't care.
7%
otis67makrethxenogearedrwb17_ESOLadyHenRatsnevEShiaxi 6 votes
What?
7%
UdyrfrykteDenverRalphyApprensylviermooneBrassRazooCracklepop 6 votes
  • Nazon_Katts
    Nazon_Katts
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    If crafting was really meant as a sphere of it's own and not just a supplement to adventuring, you'd be on to something. But i believe it is by design that you can catch up crafting easier to your character level by tying progression to it, rather than progressing on it's own.

    The other way around would detach it from your adventuring progression and demanding always the same commitment to it, no matter how far you might be in the game. Currently, the fastest way to level crafting is just leveling to cap and then farm gear to deconstruct. Well, except alchemy and enchanting.

    And the latter is cause for many complaints, partly due to it's detachment from adventuring. Which it probably wouldn't have been, if jewelry still could be crafted and deconstructed by enchanters.

    So in my opinion the developers chose to base crafting on character level to make it easily accessible and easy to pick up at any level, but mainly at or near cap and never meant it to be a sphere of it's own. Sadly.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • badmojo
    badmojo
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    Base it on the crafting skill.
    @Nazon_Katts‌

    My problem is that I'm forced to level my crafting characters to VR12 if I want to get any materials from deconstructing items. For example my lowest is my clothing crafter at level 7, she is level 25 Clothing and can craft up to level 40 items already, but she can't even get any material deconstruct her own creations.

    I'm not really interested in blocking late game crafters, more just interested in allowing players to dedicate their game to a craft and not having to play through the whole damn game in order to be proficient at it.
    [DC/NA]
  • Nazon_Katts
    Nazon_Katts
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    I know, but crafting is second thought by design. You are supposed to level your combat level first and are meant to craft at or just slightly over that level. That's at least the idea what crafting seems to be designed around and why you run into that problem.

    The whole crafting system would need an overhaul to allow for truly pure crafters, which in turn would offer what you are seeking now. But I fear that's never been the intention.

    For now, all you can do is to farm mats on your main or buy processed mats rather cheap.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • DenverRalphy
    DenverRalphy
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    What?
    badmojo wrote: »
    Instead of player level.

    Currently in the game if you deconstruct items that are a higher tier than your character, you will get no material from it. You still get the trait, racial and upgrade items from it, but not the material that it is made of.

    Are you sure about this? I've had a couple of toons that had a surplus of higher tier materials from deconstructing before being of a level that required those mats.
  • badmojo
    badmojo
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    Base it on the crafting skill.
    I don't see why the whole system would need an overhaul. I'm having no problems dedicating a character to each craft. This is just a minor annoyance that causes me to purchase materials. I had always assumed it was based on skill level, so I was surprised last night when I figured out it was character level instead.

    I'm just pointing out something I think is setup wrong and easily changed. I can't see how allowing people with crafting skill to get materials will harm anyone or imbalance anything.
    [DC/NA]
  • badmojo
    badmojo
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    Base it on the crafting skill.
    badmojo wrote: »
    Instead of player level.

    Currently in the game if you deconstruct items that are a higher tier than your character, you will get no material from it. You still get the trait, racial and upgrade items from it, but not the material that it is made of.

    Are you sure about this? I've had a couple of toons that had a surplus of higher tier materials from deconstructing before being of a level that required those mats.

    I would love to be proved wrong. You sure those materials didn't come from hirelings? I've deconstructed plenty of higher level clothing with mine and I don't ever remember getting any.
    [DC/NA]
  • kasain
    kasain
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    Base it on the crafting skill.
    Skill
  • sylviermoone
    sylviermoone
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    What?
    I have a lvl 15 toon; she is my clothier.

    She has pretty much every skillpoint she's ever gotten invested into crafting.

    She frequently deconstructs items sent from my main, lvl 32, and almost always gets material from it.

    And those materials didn't come from hirelings. She's sitting on 2 stacks of leather.

    She is at
    Co-GM, Angry Unicorn Traders: PC/NA
    "Official" Master Merchant Tech Support
    and Differently Geared AF
    @sylviermoone
  • badmojo
    badmojo
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    Base it on the crafting skill.
    Interesting, perhaps you can get the next tier, but not two higher?

    I'll investigate this a bit.
    [DC/NA]
  • badmojo
    badmojo
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    Base it on the crafting skill.
    Yeah it seems I can get the next tiers material, but nothing after that.

    As level 7, I only had to deconstruct 4 pairs of level 16(Hide) boots before I got a piece of hide. I tried it with leather and couldn't get a single piece deconstructing 10 pairs of boots.

    I mainly deconstruct level 40 items, since that is my mains level, and I can't ever remember getting a piece of that stuff.

    Also, there is the 'unraveling' skill that I only have 1/3 points in, but I feel like it's pointless to put more points into that skill if it's just multiplying by a zero percent chance. I'm mostly deconstructing for the XP anyway.
    [DC/NA]
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    My witch, at level 24 has a huge pile of high level stuff. Now I have 7 chars in play and some go crazy places at very low levels. I sent my level 10 enchanter on serious journeys into high level turf just to read books. Ever level an enchanter?

    I also have my fighters go where they are not really supposed to be to get high level mats etc. Apart from that I get stuff from my VR1 son. Now I send him food and weapons. My level 20 Blacksmith can forge ebony and level 50 weapons as can my witch. She too is level 20 wood and clothing. My cook is a level 50 provisioner who has actually just turned level 10. He can cook anything.

    I did benefit from hirelings which is partly nerfed now.

    A lot of fun leveling an army, but slow.
    Edited by poodlemasterb16_ESO on May 31, 2014 1:35AM
  • sylviermoone
    sylviermoone
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    What?
    Yeah, I have 2/3 in unraveling, and I'm deconstructing leather and cotton (2 above my level) and getting leather and cotton most if the time....
    Co-GM, Angry Unicorn Traders: PC/NA
    "Official" Master Merchant Tech Support
    and Differently Geared AF
    @sylviermoone
  • Epona222
    Epona222
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    I don't know, I have to say I am confused by the whole thing. I created characters specifically for crafting with a bit of adventuring, but primarily other chars send them the mats and they do the crafting.

    I cannot agree or disagree, because I am still unsure how it is supposed to work. It would be nice to know for sure, as someone who has dedicated crafting characters (and has done since day 1, who are now spending however many weeks researching traits rather than 6 hours).

    EDIT: What I am finding at this point is that if I refine raw mats above my level, I do not get any trait stones or tempers, I seem to only get cotton/orichalcum etc. but nothing else. Which is not good news for the dedicated crafters idea I had been running with up til now!
    Edited by Epona222 on May 31, 2014 3:14AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Cogo
    Cogo
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    Learn to DC other tradeskillers created items.

    We have a system in our guild where guildbank constantly if filled with tradeskill items from tradesdkillers. Another member with the same tradeskill takes the items, DE and gets lots of mats ect, but mostly skillup.

    It went to fast so we are to many with max tradeskill in just not 1 but 2-3 tradeskills

    The system is good at it is, cause it demands that the tradeskillers learns the trade. And that is best done in game by doing mistakes and taking advices.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • badmojo
    badmojo
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    Base it on the crafting skill.
    Cogo wrote: »
    Learn to DC other tradeskillers created items.

    We have a system in our guild where guildbank constantly if filled with tradeskill items from tradesdkillers. Another member with the same tradeskill takes the items, DE and gets lots of mats ect, but mostly skillup.

    It went to fast so we are to many with max tradeskill in just not 1 but 2-3 tradeskills

    The system is good at it is, cause it demands that the tradeskillers learns the trade. And that is best done in game by doing mistakes and taking advices.

    This all seems irrelevant.
    [DC/NA]
  • Appren
    Appren
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    What?
    Huh? Pretty sure its based on your skill level. If you decon high level items with low craft skill, you get little back, but I have no issues getting stuff back if its not above my crafter level, that I have noticed.
  • Cogo
    Cogo
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    Google it then. Best skill exp is DC another players created item.
    Or my whole guild dreamed this up.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Appren
    Appren
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    What?
    Cogo wrote: »
    Google it then. Best skill exp is DC another players created item.
    Or my whole guild dreamed this up.

    Nothing new that, most crafters would know this. Deconstructing own items is pointless.
  • BrassRazoo
    BrassRazoo
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    What?
    What?
  • badmojo
    badmojo
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    Base it on the crafting skill.
    Cogo wrote: »
    Google it then. Best skill exp is DC another players created item.
    Or my whole guild dreamed this up.

    I didn't say what you posted was wrong, just irrelevant to the thread.

    This poll is about getting materials back from deconstructing, the XP you get has nothing to do with that.
    [DC/NA]
  • Noctisse
    Noctisse
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    Base it on the crafting skill.
    This thread is pointless.
    You already don't get items from deconstruction depending on your character level.
    Whether you get something or not, depends on whether you have purchased the crafting tier skill.
    For example:
    My lvl 8 character (uses 1st tier homespun/rawhide) could deconstruct lvl 16+ items (which is the 2nd tier, linen/hide) and get items from them, because I had bought the related skill, which allows me to create tier 2 items.
    How many materials you will get depends on whether you have bought the skills that allow you to get more materials from deconstruction.
  • badmojo
    badmojo
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    Base it on the crafting skill.
    You will no longer receive deconstruction penalties when your skill rank in a corresponding tradeskill is high enough to craft with the material in question.

    Thank you ZOS!

    [DC/NA]
  • Deheart
    Deheart
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    Leave it based on character level.
    Leave it on player level, intact you should make player level a requirement for crafting also.

    Crafting is way too easy as it is (other than enchanting). If I wanted, I could level up the crafting on my lv 18 cloth crafting toon to max in a week of grinding. Way too many players have low level crafting toons with high level crafting skills, selling the stuff they make as well as selling drops. The market is flooded and basicly mats cost more than any finished product. Or so it seems with the prices in my 5 guild stores.

    Hell, I ended up leveling my food crafting toon to 50 before that char was lv 8 and I wasn't grinding or anything, just sending food mats from my other toons.
    Edited by Deheart on November 4, 2014 1:40AM
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
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