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Light attack weaving, suggestion for fix.

Ytterin
Ytterin
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Let's face it, this (light attack weaving) is a silly mechanic that should not be in the game. There's no reason why a light attack should be required with every single ability to maximize your output. Not only that, it really isn't fun. It's not difficult. It does not add to the game. It rather breaks immersion, for those who like a little more realism.
So, here's my suggested fix: Make light/heavy attacks and abilities equal priority, with neither interrupting the other.
This means players can still stop what they are doing, but they have to block or bash to do so, which allows for defensive actions without forcing light attacks as part of every ability... and making there be a moment of no attack which will break the usefulness of this technique.
I know there will probably be some people against this as it would be a 'loss of dps'... but honestly it isn't fun gameplay, and even if it stays the difficulty must be balanced against it (Thus, the loss of dps argument is a straw man, because without it in the game you won't need as much dps.)

Constructive suggestions more than welcome!
  • Gedalya
    Gedalya
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    No, but thank you.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • onlinegamer1
    onlinegamer1
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    Here is some very constructive, well thought-out feedback.

    L2P.
  • Kiash
    Kiash
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    I like the combat system in ESO better than any other game. Don't change it please.
  • Lox
    Lox
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    It has an overall negligable impact on DPS, if you don't like it or think it detracts from the 'realism' then don't use it!

    Other classes may rely more on those attacks than you do :smile: Stamina builds, for example, needs something to do when stam runs out/gets low and light/heavy attacks are the only option.
    Edited by Lox on May 30, 2014 5:47PM
  • hk11
    hk11
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    I need it on my DK. Please do not remove.
  • Desdemonte
    Desdemonte
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    lol @ the responses so far. It's an exploit to cancel animations and can easily add 200 DPS.
  • Reykice
    Reykice
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    yes totally nerf players even more until nobody can do anything solo...
  • dcincali
    dcincali
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    The guy that stampedes in pvp for 6k likes it the way it is also...
  • zgrssd
    zgrssd
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    hk11 wrote: »
    I need it on my DK. Please do not remove.
    If you "need" it, would it not be better they solved the actuall issues that "force" you to use it?

    Solultion ideas (programmer sight):
    As I understand this (Animation Cancel) it works like this:
    Active Skills have higher priority the light Attack Animation.
    I think block/bash also had a priority slightly between this.

    Every light/heavy attack has a sort of "swing out" animation.
    But if you hit something that cancels the animation (due to higher priority), you can effectively do more DPS per timeframe. This is also called "weaving" Light Attacks into your Skill use.

    If you kept just spamming light attacks you wold have to respect the attack "cooldown", but due to Animation cancel you cannot.

    I think the actual problem is not that you can do this, but that you can repeat this (without penality). So how about:
    You still have to respect the "broken off" Cooldown of the light attack before you can fire any further attacks. Basically the Cooldown of Light Attack+Bash+Skill use would "add up" and you had to wait accordingly longer before you can re-use anything offensive.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • xramirez535b14_ESO
    Kind of makes it more frantic and fun for me. Almost like an FPS like Battlefield where steady tap firing makes your gun fire like a laser. Its intense and way fun. Just my opinion though.
  • Jaxom
    Jaxom
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    Desdemonte wrote: »
    lol @ the responses so far. It's an exploit to cancel animations and can easily add 200 DPS.

    This is true. Without it, my Nightblade would be doing 100 DPS. Who wants to join me for trials?!?!?!
  • zgrssd
    zgrssd
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    Jaxom wrote: »
    This is true. Without it, my Nightblade would be doing 100 DPS. Who wants to join me for trials?!?!?!
    As I said to HK: Would it not be better they fixed the actuall issue behind this low DPS, then using a exploit to circumvent it?
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • drogon1
    drogon1
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    I agree. Get rid of it. A higher priority skill should cancel the lower priority one, not just the animation.
  • Kiash
    Kiash
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    Desdemonte wrote: »
    lol @ the responses so far. It's an exploit to cancel animations and can easily add 200 DPS.

    Game mechanics are never an exploit. A design flaw? Possibly. But this design flaw sets ESO above other action combat games in the sense it's a lot more action than say TERA or GW2. WildStar has the worst AC I have seen yet as well after playing the beta a few months. So clunky.

    ESO's combat is a blessing because it rewards timing and skill rather than button mashing as with the other 3 I mentioned.
  • Desdemonte
    Desdemonte
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    Kiash wrote: »
    Desdemonte wrote: »
    lol @ the responses so far. It's an exploit to cancel animations and can easily add 200 DPS.

    Game mechanics are never an exploit. A design flaw? Possibly. But this design flaw sets ESO above other action combat games in the sense it's a lot more action than say TERA or GW2. WildStar has the worst AC I have seen yet as well after playing the beta a few months. So clunky.

    ESO's combat is a blessing because it rewards timing and skill rather than button mashing as with the other 3 I mentioned.

    It's a broken mechanic
  • Ytterin
    Ytterin
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    It's just busy work. The combat works pretty well without it. It may make you feel more active in combat, but that could be accomplished by simply speeding everything up too.

    As for the 'nerf' people above... LOL! You do realize that this is a known issue, and everything has to be balanced for it if it isn't taken out?

    Finally, thank you for the nice idea @zgrssd ! That would be another very workable solution.
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