thomas.k.grayb14_ESO wrote: »you know thomas im not delusional.. nor do i play drunk or on drugs. and no matter how often you guys state from your perspective bout skill and what a player should be able to handle on its own is a egomaniac view , doesnt apply to everyone.
i pay the same $$
all i want is being able to play the friggin open world .
Defensive much? All content is soloable with pretty much any build(craglorn zone and group instances being the exception). No one can give you advice or even try to help you when all we see is "OMG WTF game iz hardz, i quit!!!"
thomas.k.grayb14_ESO wrote: »I honestly think a lot of it has to do with people not understanding the combat mechanics of the game. You need to block/dodge/interrupt in a game like this. In 1-50 content they really didn't have to do this, you could just eat most damage and be fine, but in Vet content you have to do these things or it doesn't end well.
thomas.k.grayb14_ESO wrote: »you know thomas im not delusional.. nor do i play drunk or on drugs. and no matter how often you guys state from your perspective bout skill and what a player should be able to handle on its own is a egomaniac view , doesnt apply to everyone.
i pay the same $$
all i want is being able to play the friggin open world .
Defensive much? All content is soloable with pretty much any build(craglorn zone and group instances being the exception). No one can give you advice or even try to help you when all we see is "OMG WTF game iz hardz, i quit!!!"
I didn't realise all gamers were naturally born at being good at all video games ever created.
thomas.k.grayb14_ESO wrote: »
thomas.k.grayb14_ESO wrote: »
Except it's still not fixed. They fixed the errant mob health, they did not fix the insane amount of dps some NPC's do. Not all, but some of them are doing crazy dps, spamming special attacks, and seem to be even ignoring armor or spell resistance.
I can go to Deshaan (VR7 for me) and fight three crocodiles or whatever and barely walk away. I can go to Craglorn and take on 6 VR11 beetles with ease. It's not balanced. I can barely clear some VR6-10 solo dungeons now, while I can go to Cyrodiil and practically pull half of a dungeon and not go below 80% health (siphoning aoe warlock build is actually op). The NPC's in Craglorn and Cyrodiil do not have these issues. I had no issues with veteran content (obviously..I have two veteran level characters), but the difficulty has been unbalanced since the Craglorn patch.
thomas.k.grayb14_ESO wrote: »
Except it's still not fixed. They fixed the errant mob health, they did not fix the insane amount of dps some NPC's do. Not all, but some of them are doing crazy dps, spamming special attacks, and seem to be even ignoring armor or spell resistance.
I can go to Deshaan (VR7 for me) and fight three crocodiles or whatever and barely walk away. I can go to Craglorn and take on 6 VR11 beetles with ease. It's not balanced. I can barely clear some VR6-10 solo dungeons now, while I can go to Cyrodiil and practically pull half of a dungeon and not go below 80% health (siphoning aoe warlock build is actually op). The NPC's in Craglorn and Cyrodiil do not have these issues. I had no issues with veteran content (obviously..I have two veteran level characters), but the difficulty has been unbalanced since the Craglorn patch.
ZOS_TristanK wrote: »Hey there, @Iniesta. Do you mind letting us know what megaserver you're on, what region you're in, and the monster names so that we can properly investigate? We know that this can be frustrating, and appreciate your patience.
thomas.k.grayb14_ESO wrote: »you know thomas im not delusional.. nor do i play drunk or on drugs. and no matter how often you guys state from your perspective bout skill and what a player should be able to handle on its own is a egomaniac view , doesnt apply to everyone.
i pay the same $$
all i want is being able to play the friggin open world .
Defensive much? All content is soloable with pretty much any build(craglorn zone and group instances being the exception). No one can give you advice or even try to help you when all we see is "OMG WTF game iz hardz, i quit!!!"
I didn't realise all gamers were naturally born at being good at all video games ever created.
you know thomas im not delusional.. nor do i play drunk or on drugs. and no matter how often you guys state from your perspective bout skill and what a player should be able to handle on its own is a egomaniac view , doesnt apply to everyone.
i pay the same $$
all i want is being able to play the friggin open world .
thomas.k.grayb14_ESO wrote: »thomas.k.grayb14_ESO wrote: »
Except it's still not fixed. They fixed the errant mob health, they did not fix the insane amount of dps some NPC's do. Not all, but some of them are doing crazy dps, spamming special attacks, and seem to be even ignoring armor or spell resistance.
I can go to Deshaan (VR7 for me) and fight three crocodiles or whatever and barely walk away. I can go to Craglorn and take on 6 VR11 beetles with ease. It's not balanced. I can barely clear some VR6-10 solo dungeons now, while I can go to Cyrodiil and practically pull half of a dungeon and not go below 80% health (siphoning aoe warlock build is actually op). The NPC's in Craglorn and Cyrodiil do not have these issues. I had no issues with veteran content (obviously..I have two veteran level characters), but the difficulty has been unbalanced since the Craglorn patch.
If you will scroll up and read the mod comment in this thread, here I'll quote it for you:ZOS_TristanK wrote: »Hey there, @Iniesta. Do you mind letting us know what megaserver you're on, what region you're in, and the monster names so that we can properly investigate? We know that this can be frustrating, and appreciate your patience.
There are some mobs that they missed in the fix, people need to report those mobs to get them back to where they are supposed to be.