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Item Quality Is Broken?

Quaesivi
Quaesivi
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Just a small test that I've been conducting for the last 2 days.
Apparently, for some magical reason, Artifact (Purple) Quality items are more powerful than Legendary (Yellow) Quality items. However, that is only effective during a fight. Tooltips increase (for armor/damage/etc), but in an actual fight there is a roughly 10% decrease in power.

I've done these tests as V12 and with the help of some other guy on V10, apparently, upgrading your item to legendary actually decreases your damage.
I'm using Dual Wielding, other person was going 2H, and while using a Legendary Quality weapon, your damage actually receives a 10% decrease from the tooltip, which ends up making you hit less than when you are using a Artifact Quality weapon.
As a Dual Wielder, I've tried 2 Legendary Swords, 2 Artifact Swords, 1 Legendary & 1 Artifact Sword, all at V12 and with same enchant, same skillset, no buff/debuff on me or the target.

For Flurry;
2 Artifact (Purple) Swords hits higher damage compared to 1 Artifact & 1 Legendary.
1 Artifact & 1 Legendary Sword hits higher damage compared to 2 Legendary.
It actually took me longer to kill the same creature with 2 Legendary Swords compared to 2 Artifact Swords (I timed using the same skills, with no crits and buffs/debuffs involved, in case FTC was broken for some reason)

Same issue is also applicable to 2H, Bow and 1H/S. I have not tried Staves but I highly doubt anything could possibly be wrong in Elder Sorcerers Online.

But again, as I've mentioned, this test was only done with 2 people, so it could be somehow totally isolated case or, at least melee users, might have received some sort of stealthy "Go away, melee is not wanted and your Legendary swords shall be reduced to nothingness in the world of Mages" debuff.

EDIT: On a separate try, 4k HP V8 bugs in Greenshade, takes 4 Flurry to kill with 2 purple, 5 Flurry to kill with 2 yellows (no crits, no buffs/debuffs).

EDIT: Also seems I've forgot to mention, that decrease was also happening in 2H, with a V10 Legendary 2H Sword, tooltip damage is 237, actual hit is 223. Seems a smaller decrease compared to DW.
Edited by Quaesivi on May 30, 2014 9:51AM
  • Turelus
    Turelus
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    Interesting.
    Have you tried playing with an add-on which displays actual damage numbers so you can get a look at the data coming from it there?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Quaesivi
    Quaesivi
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    Turelus wrote: »
    Interesting.
    Have you tried playing with an add-on which displays actual damage numbers so you can get a look at the data coming from it there?

    I have been using FTC, damage is a roughly 10% decrease (tooltip for Flurry shows 112-283, my hits were 101-253 with 2 legendary, 107-268 with 1 legendary and 1 artifact)
    I also timed my encounters as well, just in case FTC was not showing correct numbers.

    EDIT: Typo fixing.
    Edited by Quaesivi on May 30, 2014 9:47AM
  • Turelus
    Turelus
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    Yes, FTC would be Tactical Combat... I'm awake honest. :p
    Well I hope some others can input data as well, it seems a strange anomaly.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Quaesivi
    Quaesivi
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    So, apologies in advance for bumping my own thread, however I do need other people to join in, and for some reason people in EU are extremely reluctant to comply (granted I can understand the weirdness of not talking to a guy who runs around asking for people with Legendary weapons), so if anyone, any level, could check the correlation between their weapon skill damage on the tooltip and the actual damage, what would be great.
  • NerfEverything
    NerfEverything
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    There is definitely a problem with the game mechanics. Check out this thread where this guy did testing on mundus stones. Tooltips said increased damage, but with actual testing there was no change. Seems like a similar issue:
    http://www.reddit.com/r/elderscrollsonline/comments/26v1xj/mundus_stones_are_not_affecting_the_damage_output/
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