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Lowbie PvP Mechanics
One of the selling points for me getting this game was that player levels would be equalised when fighting in pvp regardless of pve level. Apparently this does occur but I'm not sure how exactly. I started playing about 2 weeks after release and i was told at the time that higher level players have much greater benefit due to unlocked passives. So I waited and leveled up so I can get most of my passives for my skills.
This week I entered pvp for the first time and I had a lot of fun in a group but any time I went one-on-one with the enemy I died almost instantly while doing very little damage with my own attacks. Granted it was my first time in pvp and I have things to learn but with heavy armor with health glyphs and most of my points in health I expected to survive a bit longer.
While I was in a group some of the people we attacked it was 5 vs 1 and it took all of us attacking for 5-10 seconds to kill him.That's a lot of survivability!
What I would like to know is how the playing field is balanced.
Are my hp bumped up to what they would be if I was VR5?
Are my glyphs on armor bumped up to VR5 equivalents?
Is my armor score bumped up?
Is my hidden power stat bumped up?
Is my current weapon being treated as a VR5 equivalent?
(I'm saying VR5 a lot because I think I read somewhere that everything in Cyrodiil is VR5.
Considering I already have my passives what is it that is causing such a big gap between myself and VR players?
Looking at my stats in game I actually lose 300 armor by entering Cyrodiil which coincides with a battle spirit buff I get which gives 300 armor penetration and increased distance range of abilities. It also gives a health increase of 500 but no change was shown on my stats after entering Cyrodiil. Does this mean that in addition to losing 300 armor other people also have 300 armor penetration against me?
I can't find any other changes to stats upon entering the campaign.