Should Veteran Ranks be increased again?

drowned.thought_ESO
Alright so I get what they're doing here with the whole veteran system and I respect it.
Rather than item levels increasing every content patch, they update veteran levels and add a couple more levels worth of gear.

The may sound good on paper, but playing through it is horrible.
In World of Warcraft, I enjoyed making an alt and playing other factions.
In this, I doubt I'll ever make an alt and level it after that grind.

Does ZoS want players to resent the game?
Players are being forced to constantly do certain things to progress to a point where they will finally be able to do what they want.

It's like holding out a carrot on a stick infront of players to keep them constantly moving forward and not making their own adventure.
Edited by drowned.thought_ESO on May 29, 2014 7:19AM

Should Veteran Ranks be increased again? 127 votes

Yes (I like the current system)
17%
LauraGilvothbloodenragedb14_ESONutronicThe_SpAwNTheBucketasmodeZarkazRangerChadKililinGhostbaneJohnGVraneonSoloeusNebbWorstluckPBpsyPhantorangPrettiboioxylus 22 votes
Yes, but not for a while. (At least 6-8 months)
44%
KorereactorGwarokBolshdrowned.thought_ESOdylanluongob14_ESOJade_Knightblazerb14_ESOplymale.jonathanb14_ESOArtwolfouMaulkinEliteZKiummarchiggs_707b16_ESOLuisenNomadh_ESOEzriththe.dzeneralb16_ESOb92303008rwb17_ESOfrank021227ub17_ESOZhegleandro.800ub17_ESO 57 votes
No
37%
tilolyen_ESOaletad11_ESOKhivas_CarrickAlurriaHandofBaneHoltergeistLoPonyHarakhaoa_xb16_ESOdc1509brisingr90babylonAnzerjtslaisfoxrwb17_ESOJermu73jvh808SnitForTheRealmzeuseasonsevcik.miroslaveb17_ESO 48 votes
  • drowned.thought_ESO
    Yes, but not for a while. (At least 6-8 months)
    Please comment with your opinions on the Veteran Rank system to keep this bumped up.
  • Gwarok
    Gwarok
    ✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    8 months may slightly be on the little to extreme side. I'd be all for a 3-6 month time lapse. I'm at V4-5 atm it's a fairly long grind so far to V6 for me (IMO) without attempting to taking advantage of the "power leveling" how shall I say...options going through PvE content.
    Guess I'm just slow but I am enjoying the content.
    Edited by Gwarok on May 29, 2014 7:51AM
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    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
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  • sylviermoone
    sylviermoone
    ✭✭✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    To be fair, my current experience with veteran ranks comes from getting ruthlessly murdered by them in PvP. That, coupled with the NPC's in Cyrodil being VR5 makes that zone pretty much off limits to me. *edit to add* I know this was a mistake and my understanding is that as these NPC's are killed, they will be replaced by lower level NPC's. But really, how many folks are playing through Cyrodil actively killing *all* the random NPC's hiding out around Skyshards? Not many, at least in the campaigns I've joined.*end edit*

    I'd like to think that Zen will add more VR levels, but also more VR content that is not a rehashing of the story or strictly PvP areas. By which I mean more open world story.

    But before they increase the level cap again, I sincerely hope they will consider fixing the issues in the game that need addressing (see the myriad of posts regarding NB abilities not working, Templar abilities getting nerfed, bugged quests, bots! bots! and bots!, etc).
    Edited by sylviermoone on May 29, 2014 7:49AM
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  • drowned.thought_ESO
    Yes, but not for a while. (At least 6-8 months)
    Yeah I'm a veteran 12 Nightblade myself, and boy, those vet levels were a pain.

    As for VR5 mobs in Cyrodiil, they did that because Cyrodiil is suppose to be more of an End-Game thing and the mobs stopped giving experience and loot equal to players level at level 50.

    Dungeons are a very nice way to get veteran points, so making the dungeons and mobs veteran in Cyrodiil was a good move in my opinion.

    My biggest beef with all of this is, having to play through rehashed faction storylines. At least tailor it so I don't fight Daggerfall Covenant or where I am addressed as being a foreigner or something.

    Way to completely kill the hero/adventure/elder scrolls experience, in my opinion.

    I still do love this game though, which is why I got to VR12.
  • sylviermoone
    sylviermoone
    ✭✭✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    @drowned.thought_ESO‌ you, sir, give me hope. I also play a NB, so I love to hear when those of us choosing to play the "gimp class" can make it.

    My question is: if Cyrodil is supposed to be an endgame thing, why on earth do they unlock it at lvl 10? I suppose that made sense for the first couple of weeks around release, but at this point anyone that attempts Cyrodil at min level is just asking for a world of hurt. Hell, at lvl 30 and with friends Cyrodil is nearly impossible. It just really is not any fun (for me and the folks I run with, at least. I don't claim to speak for anyone else).

    Yes, more vet levels will need to be introduced. And that means more content, as well. But as they are planning this, it would be nice if they could *also* add PvP content that is level appropriate. Leaving Cyrodil itself as a big, open, any level goes war is totally fine. But if PvP is open to anyone from lvl 10 up, then there needs to be PvP content for people that are lvl 10.

    As the level cap is raised, with the system as it currently is, all I can see happening is that people will delay longer and longer before really getting in to PvP areas. Which, with Cyrodil laid out at present, just means less and less population per campaign. What's the fun in sneaking around behind enemy lines when there aren't actually any enemies about?

    Tl;Dr: Yes, higher level caps (eventually). Yes, free for all war PvP. Yes, specific PvP areas for lower level chars to go "train up" and test their skills. And Yes, more open world story lines for vets that isn't just playing through the other faction's story lines.
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  • RylukShouja
    RylukShouja
    ✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    My biggest beef with all of this is, having to play through rehashed faction storylines. At least tailor it so I don't fight Daggerfall Covenant or where I am addressed as being a foreigner or something.

    Way to completely kill the hero/adventure/elder scrolls experience, in my opinion.

    I still do love this game though, which is why I got to VR12.

    The reason you are not addressed as a foreigner is because of Meridia's gift. She basically clothes you in an aura of anonymity and sends you back to the other two factions so you have a better understanding of the whole of Tamriel. After you beat Molag Bal you get the attention of some pretty influential Daedra, so in order to act as the protector of Nirn you need to have an idea of what is best for the whole world, not just your specific alliance.

    I wish they had explained exactly what was going on a little better, but from my understanding Meridia basically just sends you back in time to another place...and protects your soul? Somehow, as NPCs still recognize you as soulless.

    Anyways, I enjoy it because it means I get to play through all the alliance stories without having to reroll a completely new character.

    On topic, I like level increases, but they shouldn't generally come so quickly as Craglorn. When level increases happen too often balance becomes even more of a nightmare than usual.
  • McDoogs
    McDoogs
    ✭✭✭✭
    No
    They need at least 8 months to fix and flesh out the game they already have, before tacking content on the end of it.
  • Zarkaz
    Zarkaz
    ✭✭
    Yes (I like the current system)
    High Craglorn coming soon™ with lvevl 15, there we could stop for a short break.
    Edited by Zarkaz on May 29, 2014 12:05PM
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Yes (I like the current system)
    Increase it to 100.

    Within; Without.
  • the.dzeneralb16_ESO
    Yes, but not for a while. (At least 6-8 months)
    I voted yes, but not for a while. While I would like to see more areas and leveling available (like many people, I like progressing. I know some like other things, and this isn't a 'shot' at you. I'd prefer they focus more on other things, like balance, class skills, major bugs, and bots.

    We now have PvP, dungeons for essentially all levels, and a couple raids. It has the staple things needed in an mmo for players to solo/RP,big raids.
  • crowfl56
    crowfl56
    ✭✭✭✭✭
    No
    Well actually I don't believe the VR ranks should be in game yet. You are catering to a very low portion of the people playing the game, why /???
    Everyone has their own style of play, but IMO rushing to max lvl is a waste.
    Play the game, read the content, explore the world, complete each zone, have fun.
  • Ezrith
    Ezrith
    ✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    If it's the way they want to do it, ok, but they need to slow it down, 2 VR levels already? Geez slow it down guys. Work on the bugs and issues, Make your game features more polished THEN add VR levels.
  • drowned.thought_ESO
    Yes, but not for a while. (At least 6-8 months)
    Ezrith wrote: »
    If it's the way they want to do it, ok, but they need to slow it down, 2 VR levels already? Geez slow it down guys. Work on the bugs and issues, Make your game features more polished THEN add VR levels.

    I fully agree.

    I get the feeling they were really trying push Lower Craglorn out to give players a better idea of what was in store, instead of them constantly complaining about leveling in other faction zones.

    However, in my opinion, if the game wants to be successful, it needs to move at the pace of the slowest 10-20% of the playerbase.
  • Gern_Verkheart
    Gern_Verkheart
    ✭✭✭✭
    No
    No. If this game turns out to be nothing but a never ending quest grind, then I will be done with it. I would like to be able to stop and enjoy raiding.
  • Zeeed
    Zeeed
    ✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    I could say new content +1 maybe 2 vr levels. So when we are questing we get to level up :)
  • Harakh
    Harakh
    ✭✭✭
    No
    I dont like Level increases, i would like to see more Skill hunt new Guilds an such stuff more like in GW1.

    Make more Sets and Mount to achieve. Make Housing with Trophies for the Guildhall PvE and PvP Trophies.

    Make Events that grants special Armor or Crafting Set.
    Edited by Harakh on May 30, 2014 6:54AM
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  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    No
    VR needs to give skill points and increase the damage of the skills just like regular leveling would, then Veteran Ranks would REALLY be worth having.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    It depends on the content , rewards and the scaling.
    As long rewards and scaling is not adjusted properly it makes no sense to raise Vet caps.
  • Phantorang
    Phantorang
    ✭✭✭✭
    Yes (I like the current system)
    Gwarok wrote: »
    8 months may slightly be on the little to extreme side. I'd be all for a 3-6 month time lapse. I'm at V4-5 atm it's a fairly long grind so far to V6 for me (IMO) without attempting to taking advantage of the "power leveling" how shall I say...options going through PvE content.
    Guess I'm just slow but I am enjoying the content.

    I agree with this, perhaps every other patch, assuming they patch in a big content patch every 6 weeks, we should increase the level cap every 12weeks/3months

    I am not happy with the way VR levels work though, as they dont do much other than increase soft caps and gear level. This only makes gear more and more important. I wish more could be on the character, not only the gear.
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  • Zerl
    Zerl
    ✭✭✭
    No
    The majority are yet to reach VR10, so the increase after such a short amount of time made little sense to me.

    If they are going to continue with increasing the level cap well before the "average" guy hits VR10, then the majority are simply never going to experience endgame, and instead will be stuck in this never ending cycle of trying to reach the top.

    Honestly, I'm satisfied with Craglorn being released, but it should have been done so without the level cap.
  • Doctoruniverse
    Doctoruniverse
    ✭✭✭
    I will probaly be increased 2 levels every 6 weeks.
  • Lizelle
    Lizelle
    ✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    8 months is a bit long. 3-6 as stated previously would be good I think.
  • EliteZ
    EliteZ
    ✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    crowfl56 wrote: »
    Well actually I don't believe the VR ranks should be in game yet. You are catering to a very low portion of the people playing the game, why /???
    Everyone has their own style of play, but IMO rushing to max lvl is a waste.
    Play the game, read the content, explore the world, complete each zone, have fun.

    And how is having Vet lvls stopping you from doing any of that? Vet ranks are an extension of "max lvl", in fact if you see it as just another lvl how can you say it's ruining the game? Just because this game is not like all the other crappy MMO's out atm where you can reach max lvl within 2 days, doesn't mean it's bad and I for 1 much prefer to have a slower lvling curve.
  • Prettiboi
    Prettiboi
    ✭✭✭
    Yes (I like the current system)
    Honestly, those who voted No should NOT be playing any MMOs for that matter. What's the point of the MMO if there's no ongoing competition, ongoing grind for the next best level, gear, etc?
    PrettiBoi
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  • Metacon
    Metacon
    ✭✭✭
    No
    They make you chose an alliance to fight for.... then you get to play that alliance for your levels 1-50.

    When your done with the main story, you are FORCED to play ALL Quests in ALL ENEMY alliances for a chance to get to veteran 10 - sucks big time.

    Long boring quest grind, basically forcing the player in two alliances you chose NOT to be in in the first place - thats ridiculous.

    No viable alternative way to level up veteran ranks (mobs give ridiculously low xp, pvp gives low xp either - so it leaves players only to quest grinding the other factions...

    Adding to the fun: in the other factions territories - the player is STILL being addressed as "the soulless" although he has already defeated Molag bal and recovered his soul. And he has to kill members of his own faction.

    PVP would be tremendeous fun - but ZSO also ruined it by allowing players in starting at level 10 - but upping all NPC mobs to veteran 5. In addition - as long as youre not max level (v12 currently) youre not able to wear best weapons and gear. (And they really wonder why Cyrodiil popupation took a sharp decline with the craglorn update?)

    -> They basically forced everyone out of pvp and veteran zones into craglorn.

    No wonder there are droves of people clustering around the anomalies. Because, given the alternatives, farming anomalies is still your best chance to get back to pvp as max level player asap.

    No, I dont need this. I dont want this. If that was the plan from Zenimax - i will bail out when my next payment intervall comes up.

    I dont need another job - one is enough. And usually I expecxt to be PAID for dull boring jobs - what I would be gladly paying for is ENTERTAINMENT. ZSO better sees to keep me entertained - and not grind-bored to death. The sheer thought of adding 2 new veteran levels every 2 months, compared to the speed I am able to earn xp, is making me shiver. I will never catch up in pvp.

    (And no, if someone is now going to tell me to go "pve-questing" instead of "pve-grinding"... I reply that to me this is dull and boring even more - and even less rewarding.)

    All that I would ask for is that for players everything they regard as "end-content" should be all the same a viable way to level up veteran ranks. Be it, PVE-Questing, PVP-fighting, Instance-farming, Raid-farming, Mob-grinding.

    If Zenimax is forcing pve-questing to be the only way to earn reasonable xp while being a veteran - prepare for a small playerbase.





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  • Zerl
    Zerl
    ✭✭✭
    No
    Prettiboi wrote: »
    Honestly, those who voted No should NOT be playing any MMOs for that matter. What's the point of the MMO if there's no ongoing competition, ongoing grind for the next best level, gear, etc?

    Perhaps because competition should not be based entirely on level?

    You can release new content without increasing the level cap. Also, I voted "No" a there was no choice for "when it is needed".

    Level caps should only really be put in place when the majority have hit it and markets/ content become stagnant.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    Zenimax has to fix all these problems with the game FIRST< THEN add more vet levels. I honestly think they should have never even added in VR11 and VR12, as there were still many problems that needed fixing first
  • PhoenixWing
    PhoenixWing
    ✭✭
    Yes, but not for a while. (At least 6-8 months)
    I like what FFXIV did with their game. When they add new contents that require previous ones to be completed, they make previous contents easier to do.

    This can be done the same as VR ranks. Make VR 1-12 (or maybe 1-10) easier to level up (such as reducing VP required to level up to 70% of what it used to be, or increasing vp gain from quests on lower ranks, or something lke that) and then you can increase VR ranks without much complaints (i guess)!

    This will make it easier for lower VR or newcomers to catch up with high level people.
    Phoenixwing (NA): High Elf Aldmeri Dominion Sorcerer who love PvP!
  • sevcik.miroslaveb17_ESO
    No
    Increase of vet ranks could be done, but it depends on how much content they add. The starter package can take you 6 month to finish if you are going for quests, listen to dialogs and complete every zone. I am behind 9 vet levels for starting content and there are two more new ones already... Can you imagine brand new player joing in after year with this progress? He will be vet1 and there will be 20 vet more. Insane idea. Without proper boosting in PvP it would result in death of PvP because you would not get fresh blood into the fight.
  • Anlaemar
    Anlaemar
    ✭✭✭
    Yes, but not for a while. (At least 6-8 months)
    I think it's a good idea to raise it sometimes with "major" content updates like Craglorn, but I do believe this was probably too soon. The game really needs to be polished more before they start adding more content.
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