No offense but this "MASSIVE" dungeon looks like 100 raids put together :P
I don't think it would take 2-4 hours to finish it, more like 200-400 hours.
Sure it would be nice, but I can imagine development just for that would take 10 years lol.
I can see this working, put a circle of bosses in the last 4-6 rooms of the labyrinth that all drop legendary set items and minor bosses that drop epics.
Edit: This map has like 237 rooms, thats a bit over the top
No offense but this "MASSIVE" dungeon looks like 100 raids put together :P
I don't think it would take 2-4 hours to finish it, more like 200-400 hours.
Sure it would be nice, but I can imagine development just for that would take 10 years lol.
The Labyrinth would have pockets of low and high enemy density. Not all rooms would have a lot of enemies. Some rooms would be for solving puzzles, etc.
Jade_Knightblazerb14_ESO wrote: »This is what next gen MMOs are missing. Yes please!
And even then, I don't see anyone completing it faster than VR leveling.
Jade_Knightblazerb14_ESO wrote: »This is what next gen MMOs are missing. Yes please!
I would even enjoy it if each room was a boss fight. Bwl themed. Would be something for endgame as well as bragging rights / achivos
Jade_Knightblazerb14_ESO wrote: »This is what next gen MMOs are missing. Yes please!
I would even enjoy it if each room was a boss fight. Bwl themed. Would be something for endgame as well as bragging rights / achivos
There's a reason next gen MMOs are missing this. Last gen MMOs had it.
Dungeon runs and even raids like this generally tend to prove unpopular to the general crowd. For the simple reason that the majority of players only play 1-3 hours at a time, most of whom don't (want to) spend that entirety in a dungeon run.
I personally miss big raids like this, and find them fun though.
Its been a trend in many games, specifically RPG styled games. A lot of developers dont want to make long RPGs because the majority of the players never finish the game. So the content they worked so hard to make goes unseen by over half of the players.
http://www.forbes.com/sites/davidthier/2012/08/13/only-42-of-players-finished-mass-effect-3/
That link is a single player RPG reference, but the same mentality persists in MMOs. They tend to cater more to the casual gamer who has roughly 1 hour to play (including time required to find a group).
I do like your idea though, and thats a radical dungeon map. D&D much?
Def agree.. and it would be nice if there was a lot more variety in the current dungeons as well. Variety is what the games needs.. Every dungeon feels almost identical. Where are the complex challenging dungeons? Sure there are torch+ dungeons but they are still kinda boring and have almost the same layout.
I would love if the developers added a few massive dungeons to ESO. Basically, most of the dungeons currently in the game are fairly small to medium sized and can be completed in less than 1 hour. I think having a few massive dungeons would be good for the game and would require roughly 2 to 4 hours to complete. These dungeons could be either instanced or public. Zenimax could even give these massive dungeons a unique name such as "Labyrinth" to distinguish from regular dungeons. The picture below illustrates the idea perfectly...
Thoughts/Opinions?
I would love if the developers added a few massive dungeons to ESO. Basically, most of the dungeons currently in the game are fairly small to medium sized and can be completed in less than 1 hour. I think having a few massive dungeons would be good for the game and would require roughly 2 to 4 hours to complete. These dungeons could be either instanced or public. Zenimax could even give these massive dungeons a unique name such as "Labyrinth" to distinguish from regular dungeons. The picture below illustrates the idea perfectly...
Thoughts/Opinions?