Morticielle wrote: »At the moment PvP in TESO in my opinion suffers from three big problems:
1. Siege weapons are making to much damage to players. They have a greater range than abilities of the players so they are often the only way to hit an enemy, because they learned very well to stand right outside the range of player abilities. This is a reason why keep sieges atm only consist of players shooting with siege weapons at each other. And due to the fact that there can only be 20 siege weapons many players are forced stand around idle until a spot becomes vacant.
Zenimax has to adress this issue quickly either by nerfing the damage siege weapons do to players or bei increasing the range of player abilities further and decreasing siege wepon range or by changing both.
2. There is no motivation to heal. In other games healers get some pvp points for heals and rezzes. Here you do not get a "thanks" or even some points. Zero motivation for me to give heals. Zenimax' philosophy seems to be "at some point everybody has to heal him/herself and because most healing abilities are aoe effects they will therefore heal others". This is a dumb idea.
3. The numbers of active PvP players have significantly decreased even in Auriel's Bow. When the next campaigns start please reduce their number to three or four.
Cyrodiil is the most beautiful and the best PvP area I have ever seen (and I played DAoC a long time and GW2 too), but atm it is wasted due to bad concepts. Please do something about it!
If you're defending an inner keep you can't "just stay outside the red circle", because there is not enough space to do so. And if you're using a siege weapon to defend then you cannot move around a bit. So much for your faulty logic.frwinters_ESO wrote: »What? Siege weapons work fine. There is really only one siege weapon that can instakill anyone in a shot and thats the flaming oil. the rest you can survive pretty well with postions or just staying outside the red circle.
Well, I just went to Cyrodiil and for 15 minutes I only gave heals (outside a group) without doing any damage and I actually got AP and I documented the amount of AP I got. Therefore I stand corrected - but only partially. There are three things AP are good for: You can buy things like siege weapons, they count for your rank (for example tyro) and they count for your ranking. But i noticed a discrepancy between those three things. While I got 792 AP as currency and the same amount for my rank, I only got 550 for my ranking. And the ranking seems to be updated only every other minute.frwinters_ESO wrote: »-*+Healers get TONS of AP. Tons. If your not getting AP for healing you aint doing ti right or you just dont notice. Since most healing is done via AoE they gets points left and right. If you use UI addons such as FTC, it will show you when you get AP.
OrangeTheCat wrote: »I only ever heal when in PvP. The reason is it seems to be the best way to level resto staff skills. I don't really care at all about AP or leaderboards or any of that. But others surely do. But we do get AP for being on offense and defense and capturing stuff. Combat Cloud plugin tells me so.
Liquid_Time wrote: »I might be misunderstanding why you are stuck on the wall dodging "over powered" attacks, but I cannot think of many reasons why you are simply standing on the wall and at the same time saying people are "noobs" for not using their class abilities to fight. <-- sorry long sentence
Morticielle wrote: »3. I have a very good movement due to some years of progressive raiding in games where movement is an imperative. My avoidance of impact areas of siege weapons is good. But there are situations this does not help at all. In some keeps and in the outposts the space for the defenders is really tight. If two or more hostile siege weapons cover a large area with overlapping spaces, you're going down nearly instantly even if you evade like hell.
Morticielle wrote: »Liquid_Time wrote: »I might be misunderstanding why you are stuck on the wall dodging "over powered" attacks, but I cannot think of many reasons why you are simply standing on the wall and at the same time saying people are "noobs" for not using their class abilities to fight. <-- sorry long sentence
You are a noob for not reading what I wrote. Because I feel sorry for you, I quote myself:Morticielle wrote: »3. I have a very good movement due to some years of progressive raiding in games where movement is an imperative. My avoidance of impact areas of siege weapons is good. But there are situations this does not help at all. In some keeps and in the outposts the space for the defenders is really tight. If two or more hostile siege weapons cover a large area with overlapping spaces, you're going down nearly instantly even if you evade like hell.
If you don't get it now, please let your nanny explain it to you.
Morticielle wrote: »1. Siege weapons are making to much damage to players. They have a greater range than abilities of the players so they are often the only way to hit an enemy, because they learned very well to stand right outside the range of player abilities. This is a reason why keep sieges atm only consist of players shooting with siege weapons at each other. And due to the fact that there can only be 20 siege weapons many players are forced stand around idle until a spot becomes vacant.
Liquid_Time wrote: »Seems that you feel you are 100% correct and everyone is simply a "noob" for attempting to discuss this with you.
Your posting changes so much. Thank you for that and God bless you!Depechenova wrote: »Wrong section this is pve ><
Morticielle wrote: »Liquid_Time wrote: »Seems that you feel you are 100% correct and everyone is simply a "noob" for attempting to discuss this with you.
That coming from you is funny, because you feel that you are 100% correct and I'm the one being wrong. And you actually are wrong, because you are constructing situations for your argumentation, that do not really exist. In over 90% of the time there is no ground fight in keep sieges. The attackers stand 45+ meters away, the defenders are on the wall. 20 people firing siege weapons, a handful healing and a lot just standing around.
Anybody who goes out is nearly instantly dead, a handful try it anyway, others are pulled down from some stealthed DK waiting on the ground and getting killed instantly. There isn't hardly any 'ground fight'. There might be some after the attackers are reduced in numbers and are retreating and then I am on the ground chasing them down, while others are standig still on the wall firing with siege weapons into the blue. Please don't confuse me with those noobs.
But as I said before there are often situations while defending the inner keep when the defenders are fired upon by 20 trebuchets and ballistas and there is no place where less then 3 siege weapons are aiming at. Keeps with an inner keep in shape of the outposts are problematic because you often cannot mount an oil cauldron above the main door without being fired upon by 3 or more siege weapons. And there is simply no place to effectively evade the impacts of the siege weapons.
Maybe you're somebody who only besieges keeps and attacks them but never defends them. That would explain your intolerance (or ignorance?) for my arguments. And it would explain why you belive that damage by siege weapons can always be evaded, because attackers usually have more space to maneuver in and can easily evade it.
Anyway, the discussion - if it is actually one - might be pointless, considering the rapidly decreasing numbers of players in ALL campaigns.