Who's idea was it to make content that only rewards those who do the most dps or hit the mob first? Why would anybody even remotely want to play a tank class that's fully setup to take hits and control agro? Your XP mechanics in large group settings are a joke and increasingly annoying. Shouldn't I get xp for tanking a mob? It destroying my face and me having to try to stay alive? Is that not contributing to the group in a meaningful way? Maybe I should let that mob run over and face *** the sorcerer. Then I might get some xp.
That's the plan, watch mobs *** dps, kill mobs alone, get xp.
Ignorant.