So I believe it is safe to say the initial design of the game was level 1 - 50 then Adventure zone patches.
From what I've heard and read VR 1 - 10 came about because some players wanted to experience all the content without rolling alts.
There are three major negative by-products to this late in the day decision:
1) The VR 1-10 content didn't have enough time and thought put into it to make it anything other than a crowbarred fix for the people complaining, and (again from what I have read and heard) the reward in terms of loot, provision finds, skill points (or lack thereof) H/M/S points (lack thereof) and fundamentally messing with the narrative of alliances in the story
2) People who want to play at least 3 different classes on different alliances to experience the stories as well as different alliances, are now forced to repeat content - and there is very little more mind rotting than doing that.
3) For the long term life of the game, both with regards to returning players and new players, they are faced with having to do the 'whole' content 3 times to get to the adventure zones which are the next 'actual' stages of the game. To even get to first adventure zone, and the first 'proper' level rises (currently VR11 & VR12) they pretty much have to play all 3 alliance zones in full. That will take 3 times the time it should have taken before they even begin higher level catch up. That is terribly off putting.
WHAT SHOULD HAVE HAPPENED...
I get that some people wanted to experience all the content without rolling alts. That said, in WOW rolling Horde for Horde content and Alliance for Alliance content seemed sensible and to work fine.
But let's pander to that mentality. Upon reaching level 50, and finishing the content of the initial alliance, all the VR dungeons should have been opened at once to the level 50s. Additionally, the other alliance zones should have been opened at VR difficulty level, but consistent VR difficulty level throughout all zones.
Rewards for completing quests were loot and gold, and finding provisioning items wouldn't be an issue as they were already geared towards level 50.
BUT THERE SHOULD HAVE BEEN NO ADDITIONAL LEVELS AND NO EXPERIENCE.
That was the fundamental flaw in the decision.
It would have meant all level 50s would have had 2 whole alliance zones to explore without needing to constantly upgrade gear at a difficulty level above 1 to 50.
It would have meant people who wanted to experience each alliance zone as a member of that alliance would have been able to, and when the adventure zones came they could level up all 3 characters through the new levels or only one if they wanted but without having had to have played the entirity of ALL the content 3 times already.
It would mean that new players or returning players would be able to jump into the new content without having to slog through 2 alliance zones if they don't want to for time or immersion reasons.
SOLUTION:
The solution is simple. All VR characters get returned to level 50 (VR 0) or VR 1/2 if they have levelled already.
Experience is removed from the other alliance zones at VR level and levels 1 to 10 are removed.
All players (and this is contentious I guess, but very sensible for the long term health of the game) are given 1 month free play as compensation. In addition some gold for each VR level they have lost.
This will assuage people who spent time levelling. This may persuade people who have left to return and try again given the VR grind is now optional not mandatory, or that alts are now viable.
This will also compensate through a big gesture of good will for the errors, bugs, hashes and *** ups made to date.
but most importantly, this will reduce the HUGE wall put in front of new players or players wanting to return: the tripling of mandatory content before you even get to the Adventure zones, and the negating of being able to play how we want because a lot of people WANT to play the 3 alliances as members of those alliances.
It also means all the content is available to everyone on a single character if they choose to do it. It is optional.
And additionally, it makes level 50 a tier cap for gear until progression into Craglorn is attempted.
THE FUTURE
Is this going to happen? Who knows. Unlikely as business short termism will scream 'loss of one month of subs', but as much as I am enjoying this game, I am doing so because I haven't reached the VR zones yet. My fear isn't the difficulty level, I really looked forward to the challenge. My fear is 2 more alliance zones of questing out of context of my characters narrative, and full repetition of the entire process if I want to play a DK tank or a Sorceror DPS, both of which I do.
My plan is to try and circumnavigate this enforced path to what was initially meant to be the VR zone (Craglorn) so that I can play these 2 alts, but I still have to face the wall of VR1-10 which was neither originally intended, nor desireable game design, simply because some people didn't want alts. So perhaps I will simply leave. I have till WOD to decide in my life.
I want to stay, but soulless grind doesn't do it for me. Story advancement, character advancement, group play (dungeons and raids) and PvP without being gimped by not being top VR level are what I want to experience.