Maintenance for the week of December 15:
· [IN PROGRESS] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Healer NPCs
Healer mobs in regular PvE content are pretty OP atm, esspecially when accompanied by 2 other NPCs that interfear with targeting interupts. In the span of 1-2 sec, these healer NPCs heal from 20% to full, and appear to be able to do this an unlimited number of times. In the time it takes to trigger an interupt, they've already healed up to 50% or more.
Please make one or more of the following changes...
- Decrease the healing rate so they heal for half the current amount per tick of the channel.
- Add a telegraph delay, so we have time to interrupt before any healing is delivered.
- Add a significant cooldown to the channeled heal so they can't just chain cast this.