RedFoxFour wrote: »I've started playing a Templar simply because I always enjoyed healing across any MMO.
However, someone in the game told me that using heavy armor and a 2H (which is basically how the Templars are portrayed during character creation) was absolutely wrong when playing as a group healer.
Now, every single MMO I've played in the past the cleric class always wore heavy armor and used either shield+mace, or just a large 2h hammer. Most commonly you see clerics have class abilities such as Heavy Armor and Blunt weapons. And the whole reason why I even selected Templar as my class is because I love the cleric in heavy armor concept. If I wanted to wear cloth and heal, I would have started as a Sorcerer.
I did some researching through google and various ESO websites. Sure, you can use a resto staff, but since we only have 5 hotbar slots for skills and one Ultimate, speccing into resto-staff + the templar class abilities within restoration seems like overkill and a waste of skill points. Correct me if I am wrong by all means.
My point here is, when it comes to skills and weapons you have a choice. Either use class Restoration line skills and any weapon... or use resto staff and any class skills.
But when it comes to armor, it seems (at least the feedback I got ingame) that group healers are stuck with only one choice, light armor. To me that seems kind of backwards, cause you'd think a healer would focus on survivability, ie. heavy armor and shields.
What am I looking for?
Hoping that some experienced healers in the game can shed some light on the heavy armor vs light armor issue.
Is it viable to do group healing and using heavy armor at all?
RedFoxFour wrote: »Thanks for the feedback.
So heavy armor with +magic enchants would still be viable towards the end levels then?
I'm not so worried about vet stuff cause I'm only level 17 at the moment. But I don't want to 'waste' gold on respeccing towards Light Armor if the Heavy armor is still viable.
I did the Banished Cells (level 12-15) dungeon and I ran out of magicka quite a lot. Thats when it I was told that I shouldn't use heavy armor when group healing. That said, there was a bad tendency in the group to run out of healing range and also not really avoiding the aoe's and attacks from the boss.
I've always been a teamplayer and a dungeon crawler, so my main focus is keeping a team alive and if heavy armor gimps me as badly as people in-game claimed then I really need to look into it (hence this thread).
dylanjaygrobbelaarb16_ESO wrote: »Woolenthreads wrote: »I can see people haven't really paid enough attention to the armour skills. To get the best effect out of light armour skills you need at least 5 pieces. I'm just playing a mage (Battle Mage) and I used to use all light armour but I died a lot without any real additional benefit from the additional 2 pieces IMO. I switched to Medium on Torso and legs for a bit but it's a PITA to keep up the leather. Now I use Heavy on the Torso and Feet (Sabatons look slightly better than shoes ) and Light for the rest. There's nothing stopping you from doing something similar,
no benefit from the additional 2. what world do you live in. you get 12% extra spell penetration and also 6% reduced spell cost for those two, not to mention the other bonuses. thats 30 less magaca per cast for my more expensive spell on my bar. adds up fast.
Aett_Thorn wrote: »Thread Necroooooooo!
Where is an exorcist when you need one?