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Templar Group Healer - Light armor is a must?

  • G0ku
    G0ku
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    Guess what, I would love to go in full heavy armor just for the looks. Regarding the desriptions of the templar role I had the same mindset as OP. But being V12 for a long time by now i got to say: anything but light armor is gimping yourself.

    Just two days ago I was tanking Crypt of Hearts Veteran Dungeon in seven parts light armor: I did all three achievements (not dying a single time, speedrun, let the adds at endboss alive). No heavy armor was needed, I was totally fine without it.

    2 Parts Warlock Clothing, 3 Parts Warlock jewelry (one ring here with golden enchantement of 600 armor), 5 parts of arena set in the run for not dying, 5 parts of seducer in the other 2 runs, all light armor. sword and shield with the 2 set bonus of 176 armor (cant remember the name right now).

    Its not that I like it, I would love to go in full heavy and be viable AND look good, but in fact you are not. Yes, you can combine heavy set parts in it, but at the current state of the armor passives you still always be strongest in seven parts of light armor.
    Edited by G0ku on August 22, 2014 8:59AM
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  • xJeallen3x
    xJeallen3x
    Soul Shriven
    RedFoxFour wrote: »
    I've started playing a Templar simply because I always enjoyed healing across any MMO.

    However, someone in the game told me that using heavy armor and a 2H (which is basically how the Templars are portrayed during character creation) was absolutely wrong when playing as a group healer.

    Now, every single MMO I've played in the past the cleric class always wore heavy armor and used either shield+mace, or just a large 2h hammer. Most commonly you see clerics have class abilities such as Heavy Armor and Blunt weapons. And the whole reason why I even selected Templar as my class is because I love the cleric in heavy armor concept. If I wanted to wear cloth and heal, I would have started as a Sorcerer.

    I did some researching through google and various ESO websites. Sure, you can use a resto staff, but since we only have 5 hotbar slots for skills and one Ultimate, speccing into resto-staff + the templar class abilities within restoration seems like overkill and a waste of skill points. Correct me if I am wrong by all means.

    My point here is, when it comes to skills and weapons you have a choice. Either use class Restoration line skills and any weapon... or use resto staff and any class skills.

    But when it comes to armor, it seems (at least the feedback I got ingame) that group healers are stuck with only one choice, light armor. To me that seems kind of backwards, cause you'd think a healer would focus on survivability, ie. heavy armor and shields.

    What am I looking for?

    Hoping that some experienced healers in the game can shed some light on the heavy armor vs light armor issue.

    Is it viable to do group healing and using heavy armor at all?


    I have also started playing a Templar healer after toying around with a sorcerer dps/healer for a while. I use a destruction staff and restoration staff and wear all light armor with my sorcerer which allows me to dps and heal my party due to the increase in magica regeneration and works well.

    I went the total opposite with my templar and decided to go full heavy armor. I currently use a restoration staff and I'm thinking of going sword and shield for my back up to take pressure off of the tank in sticky situations. I have healed the first three dungeons with no issues whatsoever and feel like this is going to be a very good build for pvp later. I expect very little issues in pve group healing either. I intend to enchant all my gear with +magica/magica regeneration to offset the lack of light armor passives.

  • ahstin2001nub18_ESO
    i carry a light armor set for magicka DPS/healing, a medium for stamina DPS, and a heavy set for tanking. armor is now just resource enhancers dependent on playstyle choice, which forces you to focus on light, medium, or heavy to enhance magicka, stamina, or health.
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  • xJeallen3x
    xJeallen3x
    Soul Shriven
    So to answer your question.....no, light armor is not a must to group heal. As a matter of fact, nothing is a must for any role in this game imo. This game is extremely diverse and just about anything can be made to work. It all really depends on your personal preferences.
  • djnapstyb14_ESO
    djnapstyb14_ESO
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    I am of the opinion that heavy chest is the best choice for everyone. Easiest way to get a respectable amount of physical resist you can mix and match the other pieces to suit your resource managment needs.
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  • traigusb14_ESO2
    traigusb14_ESO2
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    Been healing in heavy (s& shield too)since early release PC.

    Works fine in groups where people don't suicide in red.

    in Eso all group members are are best summed up as having 2 roles.

    Many times the 2nd in DPS is also dps.

    Typical good group:

    Tank/dps
    Heal/dps
    dps/dps
    dps/dps

    A lot of templars double up and heal/heal which really isn't needed in a good group.

    Heavy S&B templars can even be in a group like this (even with no resto):

    Tank/heal
    3x dps/dps.


    I've heavy healed everything but trials no problem. I've tank/healed a lot of VR dungeons too.


    Will the extra magika and heals help in a borderline PUG? Sure.Nothing will save an outright bad group. In a good group a heal/heal templar super light resto ranger is basically a waste of overhealing.




  • Aett_Thorn
    Aett_Thorn
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    Thread Necroooooooo!

    Where is an exorcist when you need one?
  • Suru
    Suru
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    RedFoxFour wrote: »
    Thanks for the feedback.

    So heavy armor with +magic enchants would still be viable towards the end levels then?

    I'm not so worried about vet stuff cause I'm only level 17 at the moment. But I don't want to 'waste' gold on respeccing towards Light Armor if the Heavy armor is still viable.

    I did the Banished Cells (level 12-15) dungeon and I ran out of magicka quite a lot. Thats when it I was told that I shouldn't use heavy armor when group healing. That said, there was a bad tendency in the group to run out of healing range and also not really avoiding the aoe's and attacks from the boss.

    I've always been a teamplayer and a dungeon crawler, so my main focus is keeping a team alive and if heavy armor gimps me as badly as people in-game claimed then I really need to look into it (hence this thread).

    All heavy for endgame content nope, groups need you to have sustain and have hard hitting heals which light armor passives provide and what light armor sets are available. You can however do 5 light and 2 heavy pieces of your choice

    vDSA/Trials=/= Vet Dungeons where you can get away with almost anything.
    Edited by Suru on June 30, 2015 12:50AM


    Suru
  • nimander99
    nimander99
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    Hey what are you squishies getting for in combat magica regen? just curious... I'm sitting at (I think its decent) 1500 or there abouts in 5 heavy 2 light
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  • Natjur
    Natjur
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    My Templar heals find in FULL heavy, BUT I am also the tank.

    I tank and heal four man instances without issues, but if I was just the healer, this would not work. I need to be getting hit to get the mana back I need.

    Also I use drink for mana\stamina regen, not food. Running instances as the tank\healer means the other 3 spots are pure high dps spots when means everything is dead very fast
    Edited by Natjur on June 30, 2015 12:51AM
  • Sandmanninja
    Sandmanninja
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    ...OR you could just equip cloth and throw a costume on.
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  • wafcatb14_ESO
    wafcatb14_ESO
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    you don`t have to wear all light, I normally run 4 heavy and 3 light, have around 1600 mag regen, 1200 stam regen, 21k mag, 11k stam, and 2300 ish spell power, unbuffed, if i use enthropy i`m close to 3k spell power.
  • Leon119
    Leon119
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    As an imperial templar healer in almost heroes the top DC pve guild my setup is as follows for trials and dungeons
    gear : 5 healer ( 3 jewelry ) hat and shoes
    4 magnus( trials ) with nirnhoned trait/ 4 martial knowledge for anything besides trials
    1 destro nirnhoned 1 resto precise and 1other piece torugs pact ( heavy armor chest )

    For skill setup i have a general heal bar consisting of springs combat prayer purifying ritual and BoL
    for trials destro bar always has elemental drain so dps dont take it and either mystic orb ( necrotic orb morph ) or repentance depending on what the other healer has.

    For dungeons heal bar is same but usually i am at destro bar with pulsar radiant oppression crushing shock and breath of life
    ww not needed but helps. All enchants are magicka.

    If you want to look like you wear heavy armor then take a heavy chest and daedric pants. Try breton heavy chest daedric pants and rest whatever.

    Good thing about templar is that he can do anything. Bad thing is he needs magicka to do that so yes you need the cost reduction from light armor
  • Woolenthreads
    Woolenthreads
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    I can see people haven't really paid enough attention to the armour skills. To get the best effect out of light armour skills you need at least 5 pieces. I'm just playing a mage (Battle Mage) and I used to use all light armour but I died a lot without any real additional benefit from the additional 2 pieces IMO. I switched to Medium on Torso and legs for a bit but it's a PITA to keep up the leather. Now I use Heavy on the Torso and Feet (Sabatons look slightly better than shoes :D) and Light for the rest. There's nothing stopping you from doing something similar,

    no benefit from the additional 2. what world do you live in. you get 12% extra spell penetration and also 6% reduced spell cost for those two, not to mention the other bonuses. thats 30 less magaca per cast for my more expensive spell on my bar. adds up fast.

    A world where you can't heal when someone has pwned you because the light armour provides all the protection of fluffy pastry against a hungry pig. If your character is dead no magicka pool in the world helps you heal.
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  • Alphashado
    Alphashado
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    It's really this simple:

    If you only intent to heal in PvP, solo, and normal dungeons, heavy armor with magicka enchants would be fine.

    If you intend to do any kind of serious endgame content like Trials, DSA, or Veteran dungeons, then you will be expected to wear at least 5 light armor. If you don't, then you are intentionally gimping yourself and your group, and it won't be well received.

    So in a nutshell, you can play how you like so long as you choose content that is forgiving.
    Aett_Thorn wrote: »
    Thread Necroooooooo!

    Where is an exorcist when you need one?

    wow, indeed! I didn't even look at the date of the OP when I responded.

    But it's still a question that new players will ask and want to know about.

    Edited by Alphashado on June 30, 2015 10:29PM
  • Bones_PXOXM
    I feel like a lot of people ignore play style, player ability/skill, and the whole entire rest of your character build, for example what attribute points did you put into health, magika, and stamina. I'm not in the popular majority I see since I am a Templar who uses heavy armor and a two hander weapon, my suggestion don't worry about everyone else's criticism, if your successful you found your own way, if it's a mistake there are several ways to correct it and they were your mistakes to make. I'm not fan of telling others how to play, suggestions are okay, but don't tell people how to play. I'm only level 29 but I've had no problems yet and can kill enemies way above my level when solo and when in groups I do fine as a healer.
  • Bones_PXOXM
    You could make your character a tank and sign up for groups as that and tell them what bit of healing you do is just a bonus, or tell them to get over it, your character your decisions. If no one will let you join their guild because of it you can always join mine and I won't let anyone complain about it. If your on PS4 that is.
  • Rjthakid
    Rjthakid
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    Let's not play make believe.

    You are simply not NEARLY as effective a healer for endgame PVE content if you're wearing full heavy armor.

    I have no idea why someone would even WANT to rock full heavy armor as a healer. It's overkill. Light Armor on the other hand makes sense because the passives actually...you know....help you heal.

    Now I know someone make come along and say "Well I'm a Nord Templar in full Heavy and I heal City of Ash speed runs all the time".

    Good for you champ. I look forward to seeing the video of these nonexistant runs.

    For those of us on planet earth, full heavy armor doesn't make sense for endgame PVE content.
    Edited by Rjthakid on July 20, 2015 9:32AM
  • Flaminir
    Flaminir
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    Endgame healing armor meta:

    5 Light
    1 Heavy (Ideally head chest or legs)
    1 Medium (Ideally head chest or legs)

    Undaunted passive then gives an extra 6% Magicka / Health / Stamina.

    This also gives you the regen & spell cost reduction (Which is a lot more powerful than regen btw!) from the light armor passives to be able to cast heals all day...

    Too many people using the phrase 'If you're in a good group'... well yeah, if you're in a good group, and doing easy content & everything goes well then yeah, you can get away with anything... a healer that runs out of magicka, a dps thats a bit weak etc etc.

    But when sh*t hits the fan in harder content, or in a bad group, or just through an accident you need your healer to bail you out... and if they are rocking armor that's tailor made for the purpose then you will have a much better time of it & more likely to survive.
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  • Azurulia
    Azurulia
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    Being a temp healer thats been tweaking around with my gear, I see no reason you couldn't make heavy armor work if you outfitted it correctly.

    At level 26, my temp healer in light armor has almost 9000 mana, however I also have just over 1000 mana regen every two seconds in blue set gear with food, which is absolute over kill. The funny part is I could get them to go higher if I wanted to, but it is unnecessary. So taking into account the bonuses lost from light armor passives, I can still see a heavy armor setup working just fine with the mana regen stone and some divines enchanted with magika. That would more or less negate the loss of LA passives, with the exception of spell cost, which can be worked around.

    Though I recommend you keep that restoration staff however. The mana back from heavy attacks is really useful, though if you really feel the need to punch some stuff in the face, you could go with a melee two hander or even sword and board. Though I still say resto staff all the way.

    With all that said, heavy armor could be made to work just fine, so long as you keep on top of upgrading your gear. That and you don't suck as a player.

    Edited by Azurulia on July 20, 2015 10:13AM
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