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50+ meant more for grouping?

Maldon
Maldon
Just wondering if the general intent of 50+ content is not solo. Generally when there are 3 mobs (and this happens in most of the quest events) I'm dying. 2 is really manageable. I know if I'm with a second player we get through general content easily but it doesn't seem balanced well. Just looking for opinions, experiences.
  • The_Tip
    The_Tip
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    it is geared towards grouping, there are builds that are capable of soloing stuff from what ive read, but fighting a war is definitely a team effort, and what they were going for.
  • Maldon
    Maldon
    OK thanks. that's what I was thinking. Unfortunately I'm by myself at the moment so I guess I stick to gaming in the evening when there are more players on line.
  • Ezrith
    Ezrith
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    1-50 is solo difficulty and veteran content is indeed at least for duo, though many skilled players managed to solo it.
  • Worstluck
    Worstluck
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    Veteran content on the whole is not made for a duo. There is plenty of group content, but questing is generally accepted as being a more solo, go at your own pace type of experience. Having to get a group for a fetch quest is not something the average player wants to do. I've gone through the content once solo (except for the stuff made for a group, you know world bosses, dolmens, group dungeons etc) and I am no skilled player. I am about to go through a second time.

    There was an issue introduced with the 1.1.2 patch that increased some veteran mob health and damage by a large amount. It was unintended and was hotfixed yesterday. It seems that although they appear to have reduced mob health in most cases, many mobs are still hitting like a truck. Last night I had an easier time soloing in Craglorn, which is VR11-12, than I had killing three VR8 crocodiles.

    You may be experiencing the above OP :D
    Edited by Worstluck on May 24, 2014 11:17PM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Bhakura
    Bhakura
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    its ment for groups, 2-3, more.
    You can solo it however if you dont wanna go through the burden of finding people but you really need to work on the setup of skills to make it work.
    its how one button wonders are born, like bash etc (wink)
  • Rev Rielle
    Rev Rielle
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    Yes, it is meant to be group content.
    They vast majority of people that complain about VR content don't seem to know this fact.
    If you can be anything, be kind.
  • Worstluck
    Worstluck
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    I think most of you are mistaken. Craglorn, the VR11-12 area is most definitely meant to be group content. Veteran content 1-10 like questing can be a completely solo experience. I grouped up for bosses, dolmens, public dungeons, but you shouldn't need a group to do quests, especially with all the phasing issues.
    Edited by Worstluck on May 25, 2014 1:10AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Guppet
    Guppet
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    Normal questing is intended to be entirely soloable. This includes VR 1-10. It's been bugged for a few days making this less possible.

    No modern MMO forces grouping during the level process, despite the wishes of some hardcore players.
  • Maldon
    Maldon
    thank you for all the insights. It's helpful hearing from people who have done it. I have some additional issues with my green dragon blood turning me invisible and this issue also affects any mob with ghost like designs, including even mobs like frost atronachs. so I can't really see the mob or the aoe bands so I die quite often. And I guess this added to the mob health issues made VR non playable for me. But thank you all so much for responding.
  • Fruity_Ninja
    Fruity_Ninja
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    It's easy enough to solo, just have to be smart with you build and the way you play. Don't run in all superman thinking you can take down 10 enemies with your eyes blindfolded.

    But the group stuff is great there, it is nice to run with a 2nd. Makes it a breeze.

    You'll definately need help with the dolmens and bosses that's for sure.
  • Bruun
    Bruun
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    Its when you hit the VR9-10 areas it becomes an issue. There tends to be a lot less people and trying to get someone to group with you for a particular quest can be difficult. IMO levelling content should be solo (aside from specials like WB's and dolmens) leave the group content for dungeons and craglorn. I've been having to wait sometimes over an hour to find someone to group with, much worse during off-peak.
    Edited by Bruun on May 25, 2014 11:15PM
  • Sihnfahl
    Sihnfahl
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    Bruun wrote: »
    Its when you hit the VR9-10 areas it becomes an issue. There tends to be a lot less people and trying to get someone to group with you can be difficult.
    No joke. Even before the weekend, I only saw a handful of folks in V8 areas. This makes areas like the V9 troll cave in Eastmarch a fun time.

    Still, I do like taking down trolls. They do take a bit of effort as a melee class.
  • Rosanna_Foxfire
    I can never find people to do Dolmens or World Bosses while I'm playing, so I'm behind by a large chunk of experience.
  • Bruun
    Bruun
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    After trying a number of builds and still getting smashed by trash groups of 3 (2 if i miss a special, in which case its usually an insta-kill, even in heavy armor), i feel I have to play an alt just to enjoy the game anymore. I can't touch my V9 without getting extremely bored waiting for help. Not seeing craglorn till they fix this i guess
  • Sihnfahl
    Sihnfahl
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    Bruun wrote: »
    After trying a number of builds and still getting smashed by trash groups of 3
    Which class?
  • Bruun
    Bruun
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    DK and its not only trash groups though. Did a quest that had an instanced boss room yesterday, and after going from full repaired to fully broken due to deaths had to wait around outside room for help.

    I'm not saying it should be afk-autoattack easy but i thought the whole tagline was "Play how you want to play". i prefer not to sit around waiting for hours to get through levelling content
    Edited by Bruun on May 25, 2014 11:49PM
  • Sihnfahl
    Sihnfahl
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    Bruun wrote: »
    DK
    DK here, and I have few problems.

    What's your openers?
  • kirbus
    kirbus
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    My problem is i cant tell if I suck without being able to use shield bash anymore, or if it is because of the difficulty issue they're having. either way 3 enemies is impossible 2 is a challenge with every build i try. 40k in respecs and counting.
    You can have it. I don't even like sweetrolls. <Crying on Inside>
    ...Yes, someone did steal my sweetroll.
  • Sihnfahl
    Sihnfahl
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    Here's my personal trick to multi-mobs.

    Burning embers on all three. Not only are you whittling away their health, but don't forget BE also has a heal component when it's done. Refresh when it falls off.

    Course, my BE ticks are about 75 on normal mobs now, and 80+ on undead....
  • Bruun
    Bruun
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    yeah i use that as well, but you only get the heal once the dot has run its course. Most of the time i can't even take out one before that happens. I've tried using green dragon blood as well, but just end up with no magicka and then dead
  • Sihnfahl
    Sihnfahl
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    What's your attack setup and current weapon?
  • Bruun
    Bruun
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    stay on topic i'll check out class forum again
  • JosephChip
    JosephChip
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    Are we 100% positive about this fact? Because I leveled from VR1 to VR10 alone and the impression I got was that the content is balanced for a single player. Much like 1-50. Yeah dungeons may be hard for one player, and most world bosses need groups, but I am pretty sure quests are intended for solo play. I have been questing in Craglorn the last couple of days and there you can clearly recognize quests made for 3-4 people groups.
  • aeroch
    aeroch
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    All soloable as a DK, aside from some world bosses and some public dungeon group challenges. Dolmen can be soloed but it's easier to join an anchors and world bosses group once you hit Veteran levels. That might change if/when more players are in the Veteran zones, but after VR1 it was rare for me to stumble across other players at anchors or bosses like I did 1-50
  • Fruity_Ninja
    Fruity_Ninja
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    Sihnfahl wrote: »
    Bruun wrote: »
    DK
    DK here, and I have few problems.

    What's your openers?


    Bow in my main bar. Open up with stealth heavy attack + poison arrow then spam light attack + poison arrow whilst moving back/side on the same target. Should be able to take one target down quickly, but my next main attack is Stonefist(can't remember the morph, I think it was increased range on it). This will knock them down everytime, it's quite reliable. Overcharged magicka pool + magicka regen = able to throw a lot of them, so I can knock down 2-3 targets, focus down one of them, and then knock them all down again. Rinse repeat.

    Also buff my bow damage with igneous weapons on the same bar. This also stays applied to my melee bar if I cast it, so I pretty much always have it cast.

    If I need to engage in melee I have 2 daggers w/flurry (the morph that increases attack speed), Burning embers, Dark Talons. Enough to CC and damage anything. I use Razor Armor on this bar instead of igneous weapons as the extra armor is required for the close melee battles.

    Either way..Bow is an awesome weapon so far for me. I think ranged combat is a lot safer in vet levels in melee, and good CC abilities is second to none in keeping yourself alive. Don't forget Green Dragon Blood or Inhale for some self healing if you are running solo- used in a pinch to keep you going, it can be a life saver.

    How are you set up at the moment? What issues are you having?
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Guppet wrote: »
    Normal questing is intended to be entirely soloable. This includes VR 1-10. It's been bugged for a few days making this less possible.

    A lot of the mob packs have the tendency to cast their high damaging/one shot abilities at the same time, by time a soloer interrupts one they are likely to get hit by the other anyway which is why a lot of people soloing vet content are getting frustrated and come here saying it's too hard.

    The thing I'm finding in vet is that an elite/champ are easier to take down than a nasty mob pack full of regulars. Shouldn't it be the opposite?
  • Worstluck
    Worstluck
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    Guppet wrote: »
    Normal questing is intended to be entirely soloable. This includes VR 1-10. It's been bugged for a few days making this less possible.

    A lot of the mob packs have the tendency to cast their high damaging/one shot abilities at the same time, by time a soloer interrupts one they are likely to get hit by the other anyway which is why a lot of people soloing vet content are getting frustrated and come here saying it's too hard.

    The thing I'm finding in vet is that an elite/champ are easier to take down than a nasty mob pack full of regulars. Shouldn't it be the opposite?

    It's still bugged right now for some areas/npcs. I ran around tonight collecting skyshards I missed and I still saw regular mobs in VR5 with 4000hp, doing crazy damage. This restart should fix it.

    And yeah, it gets a little tough to do all the world bosses and dolmens in vr8 and up, as it's just hard to get a group during some timezones. I still have few world bosses to do at some point.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • WhimsyDragon
    WhimsyDragon
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    Up to VR3 here and I can just handle 2 mobs at a time (and it's not easy). I'm all frowny-face whenever I encounter sets of 3 because I know I'll probably have to take out one and then the other two after reviving.
  • Svann
    Svann
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    I normally try to build my ultimate on 1s and 2s, then use it on trios.
  • Axer
    Axer
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    Yep.

    Pretty backwards game really.

    1-50 they almost plain 100% tell you:
    DO NOT GROUP. GROUP CONTENT IS BAD!
    I mean the dungeons are so horribly unrewarding. No quests share properly, grouping cuases severe bugs.. etc

    Yet once you reach VR:
    Dungeons are very rewarding. Grouping is important as difficult is high, and generally the endgame content is all geared towards social player.

    Really I'd give this game a
    5/10 for level1-50. It's what angry joe gave the gam and I 100% agree for what he played of it. Then for V1-12+: 8/10.

    Gets way more fun at VR, when it actually becomes an mmo.

    Very medicore single player game. Great multiplayer one.

    Needs a ton of improvement on the social tools aspect imo. but otherwise works well.
    Edited by Axer on May 27, 2014 3:50PM
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
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