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You Broke Templars!

DeadByNow
DeadByNow
✭✭✭
Puncturing Strikes is completely broken. It makes the game unplayable. Please fix.
  • Bhakura
    Bhakura
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    No more:

    easybutton_0030.jpg


    please fix
  • skyggles
    skyggles
    All I use is biting jabs until I die or everything else dies.

    The trick is to land 4th blow on the one doing something hard hitting.

    You will win most of the time. This have worked since release :)

    Armor 2H/5L + RStaff

    I broke my [1] key last week. Due to lagg you have to hammer that key without relent.

    Should get a keyboard like in the picture above my post. Its all I need tbh :)
  • Darrett
    Darrett
    ✭✭✭✭
    Bhakura wrote: »
    No more:


    please fix

    No more anything button. The reason you saw people spamming Biting Jabs was because it was the only way for us to reliably kill VR creatures. Even then, we'd come close to death on many pulls, and be highly dependent on magicka potions. Without it working properly, we have no other options with our current magicka consumption rate.
  • Bhakura
    Bhakura
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    Seems to me you suffered the same faith as bashers, leveled the entire game depending on an overpowered, dare i say it, broken skill and now find yourself in a difficult area with a skill that got normalised and all you know is how to use that one skill that isnt broken anymore, never learned to fight, just spam 1 button.

    yes i know its not nice of me to put it this way, doesnt make it less true.
    Edited by Bhakura on May 24, 2014 4:41PM
  • _oldThe_Tip
    Other option, better grouping, tactics and gear? If u need one move to win or u lose ur clearly not thinking outside the box.
  • Rissq
    Rissq
    It's...been painful. I was playing a sword+shield Templar and with all of my dps skills getting nerfed I could barely even solo vr groups over 2 mobs.

    I gave up. I just completly redid my character and now I'm destro staff with Dawns Wrath skills and it feels soooooo much better! It's actually one of the better skill set ups I've ever experienced.

    Anyways, I understand the point of the nerfs. I used to be able to just spam Biting Jabs and solo a vr boss while taking 0 damage because of the knockback. But it got nerfed by way too much, now the skill is just useless for solo content. Which is a shame because all the other Aeoric Spear skills were useless in solo content to begin with.
  • DeadByNow
    DeadByNow
    ✭✭✭
    Bhakura wrote: »
    Seems to me you suffered the same faith as bashers, leveled the entire game depending on an overpowered, dare i say it, broken skill and now find yourself in a difficult area with a skill that got normalised and all you know is how to use that one skill that isnt broken anymore, never learned to fight, just spam 1 button.

    yes i know its not nice of me to put it this way, doesnt make it less true.
    bash neft isnt that bad. The Puncture is terrible.

  • _oldThe_Tip
    I'm a templar, I focus on healing and magicka and that aoeric spear or whatever it is does WORK before and after the patch, with a solid group I can DPS or heal and have fun and success with both. I barely even use dual wield or a staff but even when I do it seems to be effective enough if used right. If these nerfs killed ur build, ur build wasn't very good to begin with I guess. I was afraid stuff might change but I guess my builds not so bad cuz I'm not seeing a drop or rise in effectiveness. 90% of the time I'm plowing thru stuff, then a mob or boss comes along and I die 3 or 4 times and in like wtf, the. I figure it out and feel accomplished. I'm also using equipment 7-10 lvls below me half the time cuz I'm a stoner and forget to upgrade/repair alot.
  • DeadByNow
    DeadByNow
    ✭✭✭
    The Devs have states they did it in error. They are fixing it. A time frame would be nice!
  • adiwantinova
    The thing that non-Templars don't understand about this ninja Nerf is that it basically locks you out of ANY animation after you use jabs.

    That means, if you jab, you can't heal, attack, or block until the internal timer runs out.

    Tell me; if you have to wait ~0.5-1s to use ANY ability (even a light or heavy attack) after you cast any one of your skills, would you complain about that Nerf?

    Take jabs out of the equation, and I'm sure everyone would agree that that combat experience would be too mind-numbingly slow & excruciating to bare.
    Adi-Wan
    Wrath Mage & Restoration
  • DeadByNow
    DeadByNow
    ✭✭✭
    The thing that non-Templars don't understand about this ninja Nerf is that it basically locks you out of ANY animation after you use jabs.

    That means, if you jab, you can't heal, attack, or block until the internal timer runs out.

    Tell me; if you have to wait ~0.5-1s to use ANY ability (even a light or heavy attack) after you cast any one of your skills, would you complain about that Nerf?

    Take jabs out of the equation, and I'm sure everyone would agree that that combat experience would be too mind-numbingly slow & excruciating to bare.
    It is 1.5 seconds.

  • krapmyself
    krapmyself
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    Ah, but they took away DK bash exploit, but DK still faceroll everything. Templars are garbage now, since they took away the only ability that made them able to solo or do anything, really, by themselves.

    As a Templar who used many skill combos that didn't involve Biting jabs, I will tell you that having several stacks of filled soul gems was the only way I got anything done.

    So far, if you're a player who didn't roll a sorc or DK, you've lost before you've began.
  • DeadByNow
    DeadByNow
    ✭✭✭
    I love how the "No Life Flamers" come in just to talk trash. Kids these days.
  • _oldThe_Tip
    DeadByNow wrote: »
    I love how the "No Life Flamers" come in just to talk trash. Kids these days.

    literally see no trash talk in this thread except this post....I see opinions and discussion, and a possible troll maybe?(hope not)

    if any thing I thought it lightened the mood with all the lag bug crash talk going on :\ and spark convo about how to work around the nerf.
    Edited by _oldThe_Tip on May 24, 2014 6:16PM
  • adiwantinova
    DeadByNow wrote: »
    It is 1.5 seconds.

    It's actually 1.2s + whatever the global cooldown is between abilities, but if you get interrupted (or interrupt yourself) before the entirety of that time has elapsed, you can't do anything until it's over.

    People don't realize what an eternity that actually is in combat. There's nothing worse than watching an NPC wind up a heavy attack & not being able to move/block/interrupt & just take it in the face.

    What a beating.

    I usually play an "outside-in" approach to pulls. I start with Volcanic Rune > Dark Flare > Reflective Light x3-4, then weapon swap to charge & jabs everything down.

    Now, I'll just stand back and dump the entire magicka bar at range & not worry about closing things out with jabs anymore.
    Edited by adiwantinova on May 24, 2014 6:18PM
    Adi-Wan
    Wrath Mage & Restoration
  • Ajaks
    Ajaks
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    Tank build templars are most definitely a complete joke now. It is just impossible to fight vs 2 mobs that have 4500 points of health-bar, while you deliver 100 bash damage to them, and your jabs lag like hell. In general - the entire 1 hand/shield skill tree is useless after the patch. Enough said... and until someone is actually able to build a working templar-tank, no arguments from other classes can be taken seriously.

    I will wait for few weeks to see if devs reverse it, or at least put an effort to make it interesting for tanks again. But playing the game at this state is just not working for me. :neutral_face:
    Edited by Ajaks on May 24, 2014 6:49PM
  • DeadByNow
    DeadByNow
    ✭✭✭
    DeadByNow wrote: »
    I love how the "No Life Flamers" come in just to talk trash. Kids these days.

    literally see no trash talk in this thread except this post....I see opinions and discussion, and a possible troll maybe?(hope not)

    if any thing I thought it lightened the mood with all the lag bug crash talk going on :\ and spark convo about how to work around the nerf.
    Appears some were deleted.
  • Goldfish Blub
    Goldfish Blub
    Soul Shriven
    Ajaks wrote: »
    Tank build templars are most definitely a complete joke now. It is just impossible to fight vs 2 mobs that have 4500 points of health-bar, while you deliver 100 bash damage to them, and your jabs lag like hell. In general - the entire 1 hand/shield skill tree is useless after the patch. Enough said... and until someone is actually able to build a working templar-tank, no arguments from other classes can be taken seriously.

    I will wait for few weeks to see if devs reverse it, or at least put an effort to make it interesting for tanks again. But playing the game at this state is just not working for me. :neutral_face:

    you give them a few weeks?
    sorry, i give them no time at all, its just lame, we cant fix it, so we break it?

    Is that how we will see future patches and fixes happen, oh wait, no, my fault, they already did that to vampires, talking about elusive mist, and i am sure a lot more skills will be fixed in a really creative messed up way, cos they are really PROs, they need to hire experts or start playing other MMOs cos obviously nobody at ZEN is playing MMOs, at least nobody, who has anything to say.

    sorry, i just cant understand what kind of fix / patch that was.........its cheap, really cheap and shows exactly how good they are.

    ps.: yeah shield tree is awesome now but what did we get back, just the bash skillpoints LOOOL! PROs really, haha :D






  • ahardy1476b14_ESO
    ahardy1476b14_ESO
    Soul Shriven
    I am a templar and have no problems what-so-ever at killing mobs at vet 8. Granted if I pull more than 3 at a time I will probably die but you shouldn't be pulling more than 3 anyway. If you need a knockback use a flamestaff, destructive touch and its morphs is a knockback, ice staff is a freeze (stun), and the lightning staff is an interrupt. The one thing I am noticing in this thread is most of you are complaining that you can't just stand still and kill something, for that I feel sorry for you as any game I have ever played that took any skill wouldn't let you do that either. Learn to use dodge roll, or kite. You shouldn't have to rely on one skill to kill anything, I use all 5 abilities on both bars for tough fights and all 5 on one bar for the easier fights.
  • Ezrith
    Ezrith
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    Biting jabs is a good spell, but not the only one! I still have it on my bar I'm just not relying completely on it. Try different approach.
    Edited by Ezrith on May 24, 2014 11:24PM
  • tplink3r1
    tplink3r1
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    The thing that non-Templars don't understand about this ninja Nerf is that it basically locks you out of ANY animation after you use jabs.

    That means, if you jab, you can't heal, attack, or block until the internal timer runs out.

    Tell me; if you have to wait ~0.5-1s to use ANY ability (even a light or heavy attack) after you cast any one of your skills, would you complain about that Nerf?

    Take jabs out of the equation, and I'm sure everyone would agree that that combat experience would be too mind-numbingly slow & excruciating to bare.
    its 1.2 sec (confirmed by a dev) + lag.
    VR16 Templar
    VR3 Sorcerer
  • Darrett
    Darrett
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    I am a templar and have no problems what-so-ever at killing mobs at vet 8. Granted if I pull more than 3 at a time I will probably die but you shouldn't be pulling more than 3 anyway. If you need a knockback use a flamestaff, destructive touch and its morphs is a knockback, ice staff is a freeze (stun), and the lightning staff is an interrupt. The one thing I am noticing in this thread is most of you are complaining that you can't just stand still and kill something, for that I feel sorry for you as any game I have ever played that took any skill wouldn't let you do that either. Learn to use dodge roll, or kite. You shouldn't have to rely on one skill to kill anything, I use all 5 abilities on both bars for tough fights and all 5 on one bar for the easier fights.

    Your post points out the difference here; you're talking about using Destruction staff to kite. For any Templar that didn't go down the Impulse road, that doesn't apply. The problem with the skill nerf is that melee templars now have no options, as using Biting Jabs will put you in a global cooldown of 2 seconds, and the alternate fix that ZOS is putting out is to increase magicka usage on the class with the worst magicka management in the game.

    Honestly I wouldn't mind the change as long as they boosted our other skills and increased our abilities to regenerate magicka to compensate for it.
    Edited by Darrett on May 24, 2014 11:54PM
  • Phantorang
    Phantorang
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    Bhakura wrote: »
    Seems to me you suffered the same faith as bashers, leveled the entire game depending on an overpowered, dare i say it, broken skill and now find yourself in a difficult area with a skill that got normalised and all you know is how to use that one skill that isnt broken anymore, never learned to fight, just spam 1 button.

    yes i know its not nice of me to put it this way, doesnt make it less true.

    This coming from a DK? Or even Sorc? What a hypocrit!
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Ragefist
    Ragefist
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    Im going to share a secret with Templars. I can solo VR content (even killed VR10 mobs while I was VR8) without using ANY class abilities at all. If I can do it, you can as well.

    Lets stop exaggerating that exploiting a broken ability is only way to play. Its not. Its not like you need to use your brain, that would be asking too much of you. Just hit fan forums, there are plenty of viable builds that do use single unbalanced skill
  • PikkonMG
    PikkonMG
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    Bhakura wrote: »
    Seems to me you suffered the same faith as bashers, leveled the entire game depending on an overpowered, dare i say it, broken skill and now find yourself in a difficult area with a skill that got normalised and all you know is how to use that one skill that isnt broken anymore, never learned to fight, just spam 1 button.

    yes i know its not nice of me to put it this way, doesnt make it less true.

    Overpowered???? Your clueless you noob!!!!!!!!!!
    Every class and I mean every class has an ability that does more damage then biting jabs and most class have more then 1 ability that does more damage. The reason you might have seen it used so much is because it is basically the only DPS ability that a Templar has.

  • Vorkk8383
    Vorkk8383
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    I wouldn't worry too much about that bhakura dude. He's trolling the boards...either a MAJOR fanboi or a total troll getting away with it because he states that EVERYTHING Zeni does is right. Either way, his posts are wastes of time...all of them.
  • RivenCsky
    RivenCsky
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    I made the Templar in hopes of playing an off or main tank, or even bow and two hander combination. So as of today in Vet levels the Templar is limited to using staffs and light armor. If I wanted to make a mage class I would have started with a sorc.

    Pretty soon this game will be mage on mage battles. All other builds are completely ineffective.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Ok I'm currently a lvl 5 scorc, my alt which has not been getting any attention however I'm planing too run destrostaff as my main source damage, and then have a support bar with Templar support ablitys. Templars have a vary nice support ablitys, and can enable them too do damage and there groups too do more damage as well, I really think it's about look for a better synergy within the ablitys then looking for fixes. However I'm still a vary low lvl Templar right now.
  • akriden
    akriden
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    i'm playing a templer with sword/shield combination. i agree with you, when you say templer is broken. the delay of 1-2 seconds to the next skill feels like you have permanent latency problems. i push the button, but the game reaction follow 1-2 seconds later.

    when you want to play as a tank, there are no alternatives for mob-groups in the other skill trees :/

    feels like zenimax forces the templer tanks to reroll to dragonknight.
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