Considering they have a PS4/Xbox One console launch upcoming I doubt this game is going away any time soon.
The really funny thing is that most forum goers are the more dedicated players. I think we probably all want it to succeed. I also think we are probably all skilled enough to complete the current VR content.
People say group play is what VR may require at times. That's fine, but the current group tools suck.
I spent all night last night looking for dungeon groups, I managed to get 2 dungeons complete. Both times we stopped looking for a tank (I heal so we were good sang way) and got a third DPS, then smashed the instances, I think we wiped twice during those two runs.
If content is to be kept hard, make grouping much much easier, was that not the point of mega servers?
joshisanonymous wrote: »The really funny thing is that most forum goers are the more dedicated players. I think we probably all want it to succeed. I also think we are probably all skilled enough to complete the current VR content.
People say group play is what VR may require at times. That's fine, but the current group tools suck.
I spent all night last night looking for dungeon groups, I managed to get 2 dungeons complete. Both times we stopped looking for a tank (I heal so we were good sang way) and got a third DPS, then smashed the instances, I think we wiped twice during those two runs.
If content is to be kept hard, make grouping much much easier, was that not the point of mega servers?
I don't think this is a problem with the tool, I think it's just that there is a limited number of players at the high VR levels right now. I had absolutely no trouble using finding a group with the tool up until about level 40. Then it became more difficult, but eventually I'd find that last tank or healer.
I have a hard time believing that there's some design issue that makes it hard to find a group, otherwise it wouldn't have been so easy at low levels.
I don't think this is a problem with the tool, I think it's just that there is a limited number of players at the high VR levels right now. I had absolutely no trouble using finding a group with the tool up until about level 40. Then it became more difficult, but eventually I'd find that last tank or healer.
The problem is, if it becomes too hard to get to VR status, then there will be even fewer players to group with. When you remove the solo aspect from any game you limit it's ability to succeed. There just aren't very many group oriented MMO success stories. Most people want to be able to solo, if they can't they'll quit playing.
joshisanonymous wrote: »The really funny thing is that most forum goers are the more dedicated players. I think we probably all want it to succeed. I also think we are probably all skilled enough to complete the current VR content.
People say group play is what VR may require at times. That's fine, but the current group tools suck.
I spent all night last night looking for dungeon groups, I managed to get 2 dungeons complete. Both times we stopped looking for a tank (I heal so we were good sang way) and got a third DPS, then smashed the instances, I think we wiped twice during those two runs.
If content is to be kept hard, make grouping much much easier, was that not the point of mega servers?
I don't think this is a problem with the tool, I think it's just that there is a limited number of players at the high VR levels right now. I had absolutely no trouble using finding a group with the tool up until about level 40. Then it became more difficult, but eventually I'd find that last tank or healer.
I have a hard time believing that there's some design issue that makes it hard to find a group, otherwise it wouldn't have been so easy at low levels.
I was level 13!
The problem is, if it becomes too hard to get to VR status, then there will be even fewer players to group with. When you remove the solo aspect from any game you limit it's ability to succeed. There just aren't very many group oriented MMO success stories. Most people want to be able to solo, if they can't they'll quit playing.
Same thing happened with EverQuest 1 , everything was going pretty good and then they came out with the Plains of Power expansion ( mainly to appease the hardcore/uber guilds at the time) well, then most the "average" players could not do the content . hell they couldn't even get past the trials that were required to enter the Plains, EQ1 died with that expansion.
Sure they tried to get back the players with this expansion or that one with adding stuff to help players do the hard content but it was too late the damage was done.
Its a tough job though to balance everything but if they can pull it off they could actually make this Game into a decent MMO, but there is still work to do for sure...
Considering they have a PS4/Xbox One console launch upcoming I doubt this game is going away any time soon.
It may not go away, Elder Scrolls is too well liked, but it will die on the vine as a subscription based MMO. If you can't keep the casual players reasonably happy then the game will die or go FTP. The so called, "Hardcore Players" just don't support anything long, they'll look for a new challenge and ESO will pass away. I've been playing these games longer than most of you have been alive and I've watched decline of every game on the market. Most did what Zenimax is doing now, playing to special interests and not to the majority.
I agree with the OP. This is am online story driven game set in a very specific universe that has a large and dedicated following. Elder Scrolls games are not shooters. A person who buys Oblivion expecting Halo will be disappointed. Likewise anyone expecting ESO to be WoW or some such won't be happy here either. When this concept began to gather steam there were some who wanted co-op Skyrim instead of an MMORPG. This is not that game. It was never intended to be and never will be. If I had to compare it to something it would be LOTRO.
This brings us to Harmon's cogent statements. This game was built to engage Old and new ES fans and hopefully to be a vehicle to attract many more in the future. It is a game that should appeal and be playable by all of them. It was stressed by ZOS during the design phase that the game would be approachable by all and would be built for both group and solo players. Anyone can play and with a modicum of effort and a short learning curve be able to enjoy the game's content and STORY. Take away the low hanging game fruit that allows the newbie, the disabled, the aged, or the casual player to fully complete and enjoy playing ESO and you remove the salaries for devs, mods, servers, etc. The game shrinks with the collapsing player base. In the end all that would be left is a burned out cinder of an F2P populated by a handful of self proclaimed uber gamers who sit around bemoaning the lack of new content and fellow players. I do not think that such a suicidal business model would sit well with Zenimax's shareholders. For us ES fans it would represent the final victory of the daedra. Even at this early date these forums read like something concocted by Sheogorath.
I am gonna be aggrogant with you all here who I probebly like the same game as. Everquest was the first MMORPG with the daggerfall world. Open world. No main story. You played.
Everquest is still to this date, the best raiding game ever made. Not even WoW beat Everquest when it comes to the compex, different, tactics, setup, teamwork and the coolest of all, OPEN loot. EQ invented DKP, something I always miss in every MMO I play since all other loot systems simply is not as fair as DKP (pure dkp)
Eve, is a massivly successful player driven game. The best ever where players does the game more or less. They have thrown in some raids called "fleets"?, but still the big part is pvp, economy and trading. No one comes close to that type of market.
ESO is a mix of several games. Wide world as EQ, player driven market as EVE, as little as possible in common with WoW!
ESO is the new breed/type of MMO. Never seen and tried before. Sure, the combat system was in conan, Pvp simular to Daoc and somewhat warhammer.
ESO took the good part, based it on Elder scrolls and here we are. Already something I call a fantastic game, with a huge potential. And a company who doesnt do the mistake SWTOR did and made a good game, with no future plans.
ESO have plans a year ahead, for tomrrow, for next week, ideas and features already released but not in detail and when. Like thieves guild and a justice system.
Everquest had an early version of this future planing with when they release the next expansion and how it goes togather with the game. Also the many classes and races in EQ where lovely, whernt they?
Even here ESO is new. There are classes, or are they? You start the story of you. Sure, you pick a race, fair enough, but whatever "class" you pick, you will become what you are good at, and you are doing and ego, what YOU find enjoyable.
I still only seen the 12 man raid in short youtube but that looks nice.
I am still more impressed with the outstanding story/quest and AI in INSTANCES. Hell, a group of mobs there can be smarter then some groups of players. Thats also something I havnt seen WORKING before.
And each day, and I might preach to the quire here, each day almost, I find something new. May it be a differnt quest. Item, some way t do tradeskill I did not know of and already NEW THINGS, which Zenimax puts in the game.
ESO is what a lot of old school EQ players been looking for, but also a whole new player base that would like these RPG games, but gets scared off WoW, EQ is to old, EVE is to specific and quite hard. Also the pvp part.
ESO, is, the new. I think when the game rolling like EQ/WoW did, that it works and they can patch a broken patch later the same day....then there are a whole new type of players out there who wants this. Maybe they played skyrim or something. I also think the age variation is muuuuch higher here. In a month, I wpuldnt be surprised if the medium age is 25-30. Even 40 years old are showing interest here.
I type to much about subjects I like and believe in.
Tell me that the goal of ESO is to be highest level and highest veteran,and play there. I am enjoying every level, every part of Tamriel. Not just high lvl, do unque tradeskil items and kill a demigod.
There are at least 50 other things to do, along with stuff we do not know yet.
There already are dialogs where the answer or question you choose, can have completely different effects, rewards, endings.
Few weeks ago, I stumbled into a dark elf small village, where argonians where slaves! I tried to find some quest to free them. I didnt. I did find a evil looking dark elf who wanted to buy my soul for 500 gold. As an orc I refused, even if I am still very curious what that was about!
This is ESO, the new type of MMO.
The first 50 levels, and main story has an end game which will take you a good 40-100 hours if you play it like a traditional Elder Scrolls game and solo, a bad build might need help on a few bosses and the GROUP dungeons that were designed with groups in mind. I haven't had too many issues with grouping, and the ones I did have were minor and fixed rather quickly.
Once you hit the VR levels, from the way they explained it anyways, you were supposed to trend towards grouping, and utilizing the 5 guilds you can join to finish quest's, adventure zones and trials, if you dont like grouping, and can't stand the fact you can't solo everything on youre own (watch sword art online lol) then you did not pay attention to how they marketed the game, and most content past the end of game story line probably isn't going to be your cup of tea.
just a word to the wise for all you forum rambo's who keep saying " this games not for you" or " sorry the games to hard go find another game" and other glib idiotic responses to folk percieving (justified or not) the game is getting too buggy/hard/non fun.
ive seen this pattern in almost every MMO thats failed
1/ all the "hardcores" say stuff like " go play another game then " " this games not for the likes of you"
just a word to the wise for all you forum rambo's who keep saying " this games not for you" or " sorry the games to hard go find another game" and other glib idiotic responses to folk percieving (justified or not) the game is getting too buggy/hard/non fun.
ive seen this pattern in almost every MMO thats failed
1/ all the "hardcores" say stuff like " go play another game then " " this games not for the likes of you"
2/ fast forward a month or 2 " my guilds dying" "where is everyone " ,, " is this game dead"
3/ finally " come back its fun now , they fixed stuff"
just a warning from the history of failed MMO's , name one "hardcore" MMO thats survived in the last 10 years?
conversely name some who pleased the hardcore for a few months then died due to alienating the "average" players
MMO's need to be balanced around the majority of its player base in terms of what they percieve to be a fair and fun experience. harcores can make it more difficult and challenging if they wish (but they dont, they just want to make it as easy as possible otherwise why would they ALWAYS play the most OP builds , classes)
anything else is a recipe for failure. you dont alienate the largest section of your customer base and survive long..
food for thought
ESO is a mix of several games. Wide world as EQ, player driven market as EVE, as little as possible in common with WoW!
This IS a PC game.
Food for thought? Nah, that's just common sense. Unfortunately, it's the least common of all senses.
Double in MMO's.