Why are Gold tempers so costly and broken?

Lord_Hev
Lord_Hev
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At maxed out temper perk, getting 100% for upgrades go like this:

Green - 2
Blue - 3
Purple - 4
Gold - 8


Why the sudden massive increase? WHY? All for what? A marginal 5% increase? And that's being generous. What is the POINT? If a complete gold-set gave you like, 25% or even 15% increase in overall offensive and defensive capabilities, I'd understand. But as it is now, a full purple-set accomplishes a decent boost just fine at a significantly lower cost that is only slightly inferior to gold. Slightly.


Generally speaking, it'll cost you an average of 140,000 gold to fully upgrade a full-set of armor ( 7 x 8 ) with maxed out temper perk to gold quality. lol?

Meanwhile, a full purple quality set would cost maybe 28,000 gold at maxed temper perk.


This is broken. No need for such a spike for a measly 5% gain. Should only take 5 gold tempers at max rank, since that's the progression rate anyway. Each color upgrade gives about 5% overall increase. So, 2,3,4,5 would be appropriate.



Thoughts?
Edited by Lord_Hev on May 23, 2014 6:11PM
Qaevir/Qaevira Av Morilye/Molag
Tri-Faction @Lord_Hevnoraak ingame
PC NA
  • huntgod_ESO
    huntgod_ESO
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    It's supposed to be an exponential cost not a linear one. I am actually surprised it isn't worse.

    Given how the other portions of the game scale I'd expect this.

    2 - green
    4 - blue
    8 - purple
    12-16 - gold

    or

    1
    3
    6
    12
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • RazzPitazz
    RazzPitazz
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    Is this 5% gain per piece or per set?
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Lord_Hev
    Lord_Hev
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    Is this 5% gain per piece or per set?

    Entire set. If you just do one piece, it's like barely any difference. Especially if they all have equal enchants/traits.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
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