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[Edited Title]Give Patch Notes in advance please.

acortner_ESO
acortner_ESO
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It's generally good PR to have the patch notes available for review prior to patch release.

In the past I have found that the client has been updated and servers brought live before a Patch Notes post has even been created. Surely you have notes from the PTS or even internally; please consider posting these prior to or at the start of patch/update maintenance windows.

Having them come posted after the servers have already been live is like saying "We changed stuff, have fun figuring out what we did" for a few hours until you 'get around' to posting the official information.
Edited by acortner_ESO on May 22, 2014 1:05PM
  • nerevarine1138
    nerevarine1138
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    By the Eight, people. Read.

    There is already a thread about this with an official response. The patch notes will be posted during maintenance. This certainly didn't need two extra threads.
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    Murray?
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Generally patch notes are posted after the game is patched. Because they're notes about what was patched.
  • acortner_ESO
    acortner_ESO
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    That's the point I'm trying to make. Why during/after and not before? They know whats in the patch, they knew when they stamped the final 'stable' version ready for production release. They have a version of it made for PTS (however you get to those forums...). Why does it take them so long to produce notes when they knew yesterday or before they were ready to push 1.1.2 to live servers?

    I know I'm not alone in this; I would rather read the notes while the servers are being updated than sit and read them when the servers are live and I can actually be playing the game.
    Edited by acortner_ESO on May 22, 2014 1:03PM
  • Phantax
    Phantax
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    Generally patch notes are posted after the game is patched. Because they're notes about what was patched.

    Actually over the years I've found patch notes are released prior too release. Mainly to minimise any misleading interpretations due to the fact they have normally already been leaked onto the net...lol
    High Elf Sorcerer VR12 - Destro / Resto Staff
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  • nerevarine1138
    nerevarine1138
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    That's the point I'm trying to make. Why during/after and not before? They know whats in the patch, they knew when they stamped the final 'stable' version ready for production release. They have a version of it made for PTS (however you get to those forums...). Why does it take them so long to produce notes when they knew yesterday or before they were ready to push 1.1.2 to live servers?

    Because they know when you are sleeping. And they know when you're awake. They know when you've been bad or good, so stop creating duplicate threads about this topic.

    You don't need to know the patch notes right now. Nothing would change for you if they'd been released yesterday, today or next week.
    Edited by nerevarine1138 on May 22, 2014 1:02PM
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    Murray?
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    That's the point I'm trying to make. Why during/after and not before? They know whats in the patch, they knew when they stamped the final 'stable' version ready for production release. They have a version of it made for PTS (however you get to those forums...). Why does it take them so long to produce notes when they knew yesterday or before they were ready to push 1.1.2 to live servers?

    Usually they already have the vast majority of the patch notes ready to go as you say. The reason they don't release them until after maintenance begins is most likely due to last minute minor changes or fixes they want to add and test quickly before finalizing the release build.
  • Regoras
    Regoras
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    Patch Notes for 1.1:

    Nothing you wanted fixed got fixed.

    DKs were given more damage.

    NBs were nerfed.

    Mudcrab now playable race.
  • acortner_ESO
    acortner_ESO
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    Usually they already have the vast majority of the patch notes ready to go as you say. The reason they don't release them until after maintenance begins is most likely due to last minute minor changes or fixes they want to add and test quickly before finalizing the release build.

    Which is a terrible practice that leads to instability or other bugs that have to be hotfixed later. I abhor this practice.
  • Eris
    Eris
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    What difference would it make in terms of anything if they posted the patch notes yesterday or today? None. The server won't support the new patch until today either way.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • Aeradon
    Aeradon
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    Generally patch notes are posted after the game is patched. Because they're notes about what was patched.

    As per what @Phantax‌ mentioned, patch notes are generally posted prior to implementation.

    I do wish to add that these notes are to provide indication of what is to be implemented to the game. The indication serves as both announcements to players and objectives to employees. The patches are always planned beforehand and the codes are almost always tested on a test server.

    I've seen great PR and company culture whereby the patch notes are released days prior to maintenance, and would be amended to reflect actual results after. Together with details of failure to comply and expected date of the appropriate fix to the matter.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
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  • Phantax
    Phantax
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    Don't know how legit/accurate this is but -

    BIG CHANGES / UPDATES / NEW FEATURES

    PTS Templates
    •Because Craglorn is intended for Veteran Rank characters, we’re providing character templates to PTS testers. To use the template, select it from the drop-down menu in the top left of the character creation screen, and then create a new character normally. When you log in, you’ll be placed in Belkarth at level 50 with the appropriate Veteran Rank, skill points to spend, and starting gear.

    Craglorn
    •An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim. A new quest available in Mournhold, Wayrest, and Elden Root will lead you to the zone.

    Trials
    •Hel Ra Citadel and the Aetherian Archive are open! Groups of 12 players can take on these difficult challenges to earn new loot and a place on the leaderboards. You can use the group finder tool to locate others for your Trial group, but be warned: you’ll need excellent coordination and skill to take on the Trials.
    •Groups begin a Trial with 60 Soul Reservoirs. This counter decreases when a group member resurrects, and a Soul is consumed. ◦The Trial fails if no Soul Reservoirs remain, and no group members are left in the Trial.
    ◦You can view this to the right of your Ultimate ability, and it only appears when you are on an in-progress Trial. You can control this in the Settings the same way you can control the Action Bar.

    •Trial quests give special rewards the first time they are completed each week.
    •When entering a Trail via means other than a door, you will be sent to the Wayshrine. This includes logging out and logging back in. ◦This will not affect players in the Trial staging area.

    •Combat with any monster in a Trial will block resurrection for group members until combat ends.

    Trial Leaderboards
    •Trials will trigger a timer that will end when the Trial can no longer continue or is complete. This timer is used for leaderboard scoring.
    •Leaderboards are updated periodically (approximately every five minutes), so they may not be 100% current when viewed.
    •You can see your best times for all Trials via the Trial Leaderboards.
    •You can see the Trial Leaderboard of the top 100 times for each Trial, and the current Trial of the Week.
    •Friends and Guild Members will be notified via the Notification window when you improve your best time in a Trial.

    Trial of the Week
    •The Trial of the Week starts and ends at specific times, which will be different for the North American and European megaservers. ◦North American Trial of the Week ◦Starts on Tuesdays at 2:00pm EDT
    ◦Ends on the following Tuesday at 8:00am EDT

    ◦European Trial of the Week ◦Starts on Tuesday at 6:00am EDT
    ◦Ends on the following Tuesday at 12:00am EDT


    •If you are on the Trial Leaderboard, you will be rewarded when the Trial of the Week ends and can expect your item in the mail.
    •A new Trial of the Week is selected at the Trial of the Week start time.
    •The Trial of the Week leaderboard is cleared when the new Trial of the Week begins.

    Veteran Rank Updates
    •You can earn up to Veteran Rank 12 as you continue your adventures in Craglorn. Additionally, the veteran XP earned from killing enemies has more than doubled.

    Dungeon Chest Changes
    Chests within instances have undergone two changes:
    •Shared Chests – Each player in the group who is within 50 meters of the chest when it is unlocked will get an individual roll on the chest.
    •Reduced Number of Chests – Since each chest yields rewards for all group members, we have reduced the number of chests in instances to two total. Each instance will always have two chests in then, but the location of these two chests will be random within the dungeon.
    •These changes do not affect chests that appear in public spaces, only those within instances.

    Death Recap
    •Death Recap has been added to the game. When your character dies, a Death Recap window will now appear. It includes vital information about what contributed to your character’s death, including the most recent damage inflicted on your character and helpful hints to avoid death in the future based on how your character just perished.

    Alliance War Changes
    •A new population underdog bonus has been added. When your alliance is outnumbered in a campaign (determined over several days of population samples), it will receive a bonus to potential scoring and alliance points. You’ll see an indication of this bonus in the scoring UI if it is active.
    •The XP awarded for killing enemy player characters has been doubled.
    •XP rewards for completing the quest to kill 20 enemy player characters have also been increased.

    High Resolution Enemy Textures
    •New, higher-resolution textures for all non-humanoid enemies are now available! These are viewed automatically.

    FIXES & IMPROVEMENTS

    Alliance War
    General
    •The new Battle Level option in the gameplay settings menu allows you to choose whether you want your stats to be automatically adjusted in Cyrodiil or if you’d prefer to use the raw values of your stats. ◦Note: This option can only be toggled outside of Cyrodiil and its caves.

    •Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.
    •The threshold for triggering overcharge on stats has been increased in Cyrodiil.
    •NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.
    •Known Issue: Siege weapons are currently stackable in your inventory, but this will be reverted back to stacks of one in a future patch.

    Guard NPCs
    •Several guards within keeps have been repositioned.
    •All guards in keep interiors respawn more quickly.
    •Keeps now contain archer-type guards.
    •Melee guards now throw oil that archer and mage guards can set aflame.
    •Honor Guards have new abilities to assist them in fending off attackers.
    •The keeps surrounding the Imperial City have additional guards stationed by their second-floor quartermasters.

    Art & Animation
    Animation
    •Fixed various issues of the camera popping out to third-person view while interacting with the world in first-person view.
    •Improved the combat interrupt animation with one-handed weapons.
    •Fixed various issues with the bow combat animation.
    •Fixed an issue where dual wielding in first-person view could cause your weapons to appear in the wrong position.
    •Fixed an issue where your arms could clip into your weapon or shield while stunned.
    •Fixed an issue with the camera shaking in first-person view while swimming.
    •Improved the look and feel of landing after you jump.
    •Improved the “closing portal” animation while your weapons are drawn.
    •Fixed various issues with your weapons clipping during animations.
    •Added /torch and /kick emotes.
    •Edited the following current emotes: ◦/eatbread is now /eat2
    ◦/apple is now /eat3


    Armor
    •Fixed an issue with some helmets so they fit properly on Khajiit and Argonian heads.
    •Fixed an issue with helmets that have face masks; they will no longer clip through your character.

    Effects
    •Fixed an issue where Abnur Tharn’s staff effects would stop functioning.
    •Revised the appearance of the boss’s effects in Blackheart Haven to match the radius and size of his attacks.
    •Improved the effects for the Elden Hollow boss.
    •Fixed various issues with staff effects on NPCs that would appear on incorrect locations.
    •Fixed an issue with the quest “Questionable Contract” in Willogrove where trails from the wisp would not appear.

    Environmental Objects
    •Fixed an issue where you could get stuck in Shornhelm between the bellows and the wall.
    •Fixed an issue where you could get stuck in the wall of Brea Knodel’s house in Shornhelm.
    •Fixed an issue where you could encounter collision on various architecture sets.
    •Fixed an issue where you could get stuck falling after jumping on a ship wheel.
    •Fixed an issue where some rocks in Alik’r could cause you to float after running into them.

    Monsters
    •Improved the visuals of the wispmother model.
    •Added directional-appropriate combat animations for many monsters.
    •Fixed an issue on some monsters that would cause them to appear as though they were shaking.
    •Fixed some issues with Teethnasher’s animations at Direfrost Keep.
    •Fixed an issue where some monsters would not appear on screen when near the edge of your screen view.

    Audio
    General
    •Fixed voiceover dialog and text mismatches, missing voiceover, and typos.
    •Fixed issues with VO and text mismatches.
    •Fixed audio issues with UI, monsters, abilities, and ambience.
    •Added improved sounds to go along with visual effects, UI and abilities.
    •Corrected many issues that allowed sounds meant to be played only in an enclosed area to be heard from outside that space.
    •Added appropriate sounds where your screen shakes.

    Combat & Gameplay
    General
    •Fixed an issue where an erroneous “being resurrected” error message would sometimes appear when trying to revive a fallen ally.
    •Reduced the amount of item durability loss while in group combat situations (such as dungeons.)
    •Self-revive will now properly return you at full health, rather than 40%.
    •Fixed an issue where a number of abilities were not properly able to cause critical strikes.
    •Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
    •Fixed an issue where a number of abilities (especially area-of-effect abilities) were not properly obeying line-of-sight rules.
    •Fixed an issue where taunts from separate players would not overwrite each other as they should.
    •Fixed an issue where the Thief Mundus Stone buff was not properly applying spell critical strike chance.
    •When shock damage applies a Concussion debuff to your enemy target, it also now properly reduces their damage.
    •Fixed several issues where recasting an ability would incorrectly stack visuals on top of each other.
    •Fixed an issue where monsters in the third and fourth zone of your third alliance’s content were incorrectly set to veteran rank levels 7 and 8 instead of veteran rank levels 6 and 7.
    •Fixed an issue where certain Mundus Stones weren’t properly applying their bonuses until you logged out and back in.
    •Fixed an issue that sometimes prevented abilities on your skill bar from being used after attacking a critter.
    •Fixed an issue where you could become unable to attack or move after attempting to resurrect another player who revives mid-way through your resurrection cast.
    •Fixed an issue where characters would incorrectly retain battle leveled stats until they logged out, if they leveled up to 50 in Cyrodiil.
    •Updated tooltips for many abilities to improve grammar, spelling, and clarity.
    •Monsters will no longer try to flee if they are hit with a knockback while immobilized.
    •Fixed an issue with battlemage monsters where they could cause you to be silenced for a long period of time, even after logging out.

    Class
    •Dragonknight ◦Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended.
    ◦Burning Embers: This ability now heals you if your enemy target dies while affected by it.
    ◦Dark Talons: ◦This ability can now damage monsters with snare immunity.
    ◦Fixed an issue where allies were not able to activate the synergy from Dark Talons.

    ◦Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
    ◦Petrify (and morphs): The enemy target’s health regeneration bonus while they were affected by Petrify and its morphs has been removed.
    ◦Razor Armor: Fixed an issue where this ability wasn’t granting bonus armor for the first 3.5 seconds.
    ◦Spiked Armor (and morphs): The damage return for this ability and its morphs has been increased.

    •Nightblade ◦Catalyst: Fixed an issue with the Catalyst passive ability. It will now properly increase the effect of speed potions.
    ◦Dark Shades (Summon Shade morph): This ability now deals more damage as the ability ranks up.
    ◦Focused Attacks: Fixed an issue where ranks II – IV of Focused Attacks were not restoring stamina.
    ◦Sap Essence (Drain Power morph): Fixed an issue where this ability where wasn’t granting the initial Weapon Damage bonus you should receive when no target is hit.

    •Sorcerer ◦Endless Fury: This ability now restores magicka if the secondary explosion kills an enemy, in addition to the initial bolt.
    ◦Persistence: Fixed an issue this passive ability. It now properly increases the duration of the Rune Prison ability.
    ◦Rebate: Fixed an issue with this ability. It will now properly recover magicka when your summoned Winged Twilight is killed.
    ◦Summon Charged Atronach: The storm atronach summoned by this ability now increases in damage as the ability ranks up.

    •Templar ◦Aurora Javelin: Fixed an issue where Aurora Javelin was adding less damage than the intended additional 40%.
    ◦Channeled Focus: Fixed an issue where Channeled Focus was not giving the intended amount of magicka.
    ◦Cleansing Ritual: This ability’s Purify synergy will now only appear to allies that have a negative debuff that can be removed.
    ◦Master Ritualist: ◦Decreased this ability’s resurrection cast speed bonus.
    ◦Those who have spent Skill Points in the Master Ritualist passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.

    ◦Radiant Ward: Fixed an issue where this ability wasn’t properly progressing as it ranked up. This results in a slight increase to its damage.
    ◦Rite of Passage: ◦Slightly increased in healing done.
    ◦The Remembrance morph now gives allies 20% damage reduction at all ranks, rather than scaling from 16% up to 20%.

    ◦Ritual of Rebirth (Healing Ritual morph): Increased the self-healing on this Healing Ritual morph.
    ◦Spear Shards: Fixed a visual issue with this ability where the spear was falling horizontally.


    Weapon
    •Bow ◦Scorched Earth (Volley morph): Changed this ability’s visual FX to help it stand out better from enemy fire area-effects.

    •Destruction Staff ◦Destructive Touch (flame, frost, and shock): Increased this ability’s damage and magicka cost.
    ◦Elemental Drain: ◦This passive ability’s magicka restore will no longer erroneously trigger on damage-over-time ticks, or multiple times for a single ability cast.

    ◦Force Shock: Increased the damage for this ability and its morphs.
    ◦Tri Focus: Increased the amount of splash damage from shock effects that this passive ability gives.
    ◦Wall of Fire: Changed this ability’s visual FX to help it stand out better from enemy fire area-effects.

    •Dual Wield ◦Dual Wield Expert: ◦Updated the tooltip for this passive to display how Weapon Damage it actually increases Weapon Damage
    ◦Slightly increased the bonus damage granted by rank II of Dual Wield Expert.

    ◦Flying Blade (morph of Hidden Blade) ◦Increased the cost of Flying Blade. It now has the same cost as Hidden Blade.
    ◦Those who have spent Skill Points in the Flying Blade passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.


    •One Hand and Shield ◦Deadly Bash ◦Fixed an issue where the damage bonus coupled with a “bashing” jewelry enchant was doing too much damage.
    ◦Slightly decreased this ability’s stamina cost reduction.
    ◦Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.

    ◦Reverberating Bash (morph of Power Bash)
    ◦Fixed an issue where the Reverberating Bash morph was not properly reducing Spell Damage.
    ◦Fixed an issue where Reverberating bash was reducing Spell and Weapon Damage before the disorient effect ended.

    •Restoration staff ◦Mutagen (Regeneration morph): Fixed an issue where this ability’s heal was not applying to targets under 20% health.

    •Two Handed ◦Battle Rush: Increased the duration of this ability’s stamina recovery and decreased the recovery amount. The total amount of stamina recovered will generally be slighter higher than before, and less prone to being reduced by hitting diminishing returns.
    ◦Cleave: Fixed an issue where this ability’s damage wasn’t scaling evenly across ranks.
    ◦Rally (Momentum morph): Increased the self-healing amount granted at the end of this ability.


    Armor
    •Light Armor ◦Annulment: This Ultimate ability’s damage shield now absorbs 100% of incoming Spell Damage rather than 50%. This damage shield value remains the same.


    World
    •Soul Magic ◦Consuming Trap: This ability can no longer be used on critters to restore Health, Magicka, and Stamina.

    •Vampire ◦Bat Swarm: Fixed an issue that was allowing this ability to erroneously deal damage through walls.
    ◦Vampire passive abilities will no longer stop working when your character dies.

    •Werewolf ◦Savage Strength I: The stamina bonus this ability provides from kills has been decreased. Savage Strength II’s bonus is unchanged.


    Guilds
    •Fighters Guild ◦Concentration: Fixed an error in this ability’s tooltip that incorrectly showed it as giving slightly more Spell Penetration than it was actually giving. The actual effect is unchanged.
    ◦Dawnbreaker of Smiting: Slightly decreased the damage that this ability’s higher ranks were doing.
    ◦Silver Leash: ◦Significantly decreased the resource cost needed to pull an enemy target after hitting it with Silver Leash.
    ◦Fixed an issue with Silver Leash where the pull effect was not working against vampire player characters.


    •Mages Guild ◦Entropy (and morphs): Significantly decreased the cost and increased the damage for this ability and its morphs.
    ◦Meteor: ◦Increased the area-of-effect damage for this ability’s Ice Comet and Shooting Star morphs.
    ◦Fixed an issue where Meteor wasn’t properly applying a crowd-control immunity to after knocking back the enemy target.

    ◦Spell Symmetry (Equilibrium morph): Increased the minimum health threshold required to use this ability.

    •Undaunted ◦Blood Altar: The Blood Altar morphs Overflowing Altar and Sanguine Altar now increase the Blood Feast Synergy’s healing done, rather than allowing multiple allies to channel simultaneously (Blood Feast Synergy no longer has a channeled effect.)
    ◦Blood Funnel & Blood Feast Synergy ◦The Blood Feast synergy will only become available to allies who are below 60% health.
    ◦Blood Funnel no longer decreases the duration of the Blood Altar when used.
    ◦This ability now heals you instantly, rather than requiring a channel time.

    ◦Spiked Bone Shield (Bone Shield morph): This ability’s damage return has been slightly increased.


    Alliance War
    •Assault ◦Charging Maneuver: This ability now properly adds Weapon Damage.
    ◦Reach I: Fixed an issue where Reach I was granting slightly more range than was intended. Rank II remains unchanged.

    •Support ◦Battle Resurrection ◦Fixed an issue where the Battle Resurrection was improperly usable outside of Cyrodiil.
    ◦Reduced Battle Resurrection’s Cast Speed Reduction passive.
    ◦Those who have spent Skill Points in the Battle Resurrection passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.



    Item Sets
    •Adroitness Set: This set now properly grants magicka recovery.
    •Crest of Cyrodiil Set: This set now reduces your enemy target’s healing taken on melee hit by 33%.
    •Curse Eater Set: This set will now properly reduce the duration negative effects.
    •Death’s Wind Set: This set’s knockback effect will no longer apply irregularly.
    •Hist Bark Set: This set’s dodge effect will now properly apply while blocking.
    •Hunding’s Rage: Fixed an issue where this set was not increasing weapon damage by the intended amount.
    •Kyne’s Kiss Set: This set’s snare effect will now properly triggering with the Arrow Spray and Volley abilities.
    •Nightshade Set: This set will now correctly reduce the stamina cost of sneaking.
    •Nikulas’ Heavy Armor Set: This set will now properly reflect spell projectiles.
    •Oblivion’s Edge Set: This set will now properly returning soul gems on resurrect.
    •Prayer Shawl Set: This set’s damage shield now has the correct value, instead of zero.
    •Ranger’s Gait Set: This set will now properly reduce the effectiveness of incoming snares.
    •Robes of Onslaught Set: This set will now properly reduce the duration of snare effects.
    •Soulshine Set: This set’s bonus will now correctly apply to projectile spells that have a cast time.
    •Spectre’s Eye Set: Fixed an issue with the Spectre’s Eye item set where it was giving a greater dodge chance than stated in the tooltip.
    •Torug’s Pact Set: Fixed an issue with Torug’s Pact item set where it was reducing the cooldown of light and heavy attacks instead of enchantment procs.
    •Whitestrake’s Retribution Set: Slightly reduced the set bonus duration.

    Mounts
    •You will no longer see horses moving around without their riders.
    •Horses will no longer slide on occasion after landing on the ground.
    •You can no longer chop wood while mounted.

    Crafting & Economy
    General
    •Windhelm now has a Brewer, Cook, Cooking Fire, Messenger, Alchemist, Alchemy Table, Armor Smithing Table, and Shalidor.
    •Numerous vendors have had their wares adjusted. They now sell veteran-appropriate items while you’re in veteran zones, and do not sell veteran gear while you’re not in a veteran zone.
    •Extraction passive tooltips have been re-worded to better explain the benefits of upgrading the skills. Affects Blacksmith, Clothier, and Woodworker.
    •Reduced the fee for listing items on the guild store.

    Alchemy
    •Veteran Rank 1 and Veteran Rank 5 potions now have different prefixes in their name.
    •Fixed an issue where Nirnroot harvest nodes would sometimes not yield any materials.

    Blacksmith
    •It’s now possible to craft Veteran Rank 3 heavy chest pieces.
    •The research icons and order in the Blacksmithing UI now match the creation list.

    Clothier
    •Fixed an issue with multiple leather types dropping from the same monsters in Veteran content.
    •It is now possible to craft level 44 leather chest pieces.

    Enchanting
    •Added additional runestone harvest nodes to all zones in the game.
    •We have reduced the variety of available essence runes in lower-level zones in order to improve chances of making a usable glyphs.
    •We have adjusted Essence runestones so the rate at which they appear is in the world is more in line with other types of runestones.
    •Slightly reduced the chance to receive a negative potency runestone while harvesting.
    •Fixed an issue where some Veteran Rank enchantment glyphs of different tiers shared the same name.
    •Fixed an issue where multiple ranks of enchantment glyphs had the same level range, but different power levels.
    •Updated the icons for Enchanting passive skills Aspect Improvement and Potency Improvement to more closely match their associated runestone shapes.
    •The Absorb Stamina enchantment now correctly absorbs stamina when it’s triggered.
    •Fixed an issue where potency runestone harvest nodes would sometimes give the incorrect level runestone.
    •Fixed an issue where enchantments that increase potion effectiveness were not correctly stacking.
    •The value of the potion effectiveness enchants has been doubled.
    •Fixed issues where potion effectiveness enchants were incorrectly increasing the effect of non-restoration potions.

    Provisioning
    •Recipe Improvement: Corrected a minor issue with this passive skill’s icon.
    •Grape Brandy now properly functions as a drink instead of a food item.
    •The number of usable cooking fires has been dramatically increased across all of Tamriel. No longer will you go hungry when traveling far from home.

    Woodworking
    •Improved the overall level progression for crafted shields between levels 14-26.

    Dungeons & Group Content
    General
    •Fixed an issue where some monsters dropped no loot.

    Dungeons
    •Bad Man’s Hallows ◦Mother Snake is now slightly easier to defeat.
    ◦Season of Harvest: Fixed an issue that could cause grouped players who were not on the correct quest step to have to fight their way back to the beginning of the area instead of being portaled back to the start by Eveline Vette.

    •Elden Hollow ◦Added an interruptible telegraph to boss abilities that can be interrupted.

    •Direfrost Keep ◦Fixed an issue where Drodda’s Apprentice would still draw health from you, despite the ability being blocked.
    ◦Fixed an issue where Drodda’s Apprentice would occasionally spam the ability Dampen Magic.

    •Crypt of Hearts ◦The Skeletal Fire Mage now has the intended difficulty.

    •Blessed Crucible ◦Fixed an issue where the ability Nusana’s Shed Flames would deal damage in an area larger than the telegraph.
    ◦Fixed an issue where the Incineration Beetle would not turn to face its victim when casting the ability Mandible Bite.

    •Volenfell ◦Fixed an issue where the Guardian Centurions would not always reset after your group died.


    Veteran Dungeons
    •Veteran Fungal Grotto ◦Fixed an issue where you could break the portal if you used /stuck as you were getting pulled in.
    ◦Fixed an issue where a boss ability was missing its icon.
    ◦Fixed issue where the boss would reset if the taunting player is pulled into the Shadow Realm.

    •Veteran Spindleclutch ◦Fixed an issue where Vorenor Winterbourne was partially visible when he should not have been.
    ◦Fixed an issue where Praxin Douare’s adds did not have the intended difficulty.

    •Veteran Banished Cells ◦The boss, Maw of the Infernal, now requires you to be within melee range to hit him with melee attacks.

    •Veteran Elden Hollow ◦Fixed an issue where Kargand was not visible for those that weren’t on the quest.
    ◦Fixed an issue where there was no portal out of the Daedric Realm until you killed Murklight.

    •Veteran Darkshade Caverns ◦Fixed an issue where you would get stuck in the engine room after killing The Engine Guardian.
    ◦Fixed an issue if you got locked out of the Engine Room as the fight starts, and were killed through the door. The boss will now properly reset if everyone inside the room is dead.
    ◦Fixed an issue where the quest ‘What Was Lost’ could break if whoever Shatasha is following logs out.


    Exploration & Itemization
    General
    •Some Treasure Maps have had their images adjusted to better match their in-game locations, which include: ◦Grahtwood III
    ◦GreenShade V
    ◦Reaper’s March III
    ◦Stros M’Kai II


    Fishing
    •Fixed several issues with Fishing Achievements, including text errors, duplicate fish, tooltip information, and making unattainable Fishing Achievements achievable.
    •Fish no longer have a level requirement.
    •Fish now have category icons based on their type and water source.
    •High level cloth harvest nodes can now drop bugs for bait, similar to lower level nodes.
    •You will no longer lose your fishing rod after you’re done fishing.

    Interactable World Objects
    [*] Interactable bookshelves will all now have a book in them, as expected.
    [*] Interacting with any food item (bowl, plate, dish, etc.) only causes the food item to disappear, not the item it was in.
    [*] Interacting with any empty bottle will now properly display text that shows the bottle is empty.
    [*] Trunks in Coldharbour will now appear in an open state when they’re empty.
    [*] Fixed some resource nodes that were previously floating or in an odd position.[/list]

    Itemization
    •The rate at which you can earn racial motifs and provisioning recipes from lootable containers and furniture has been slightly reduced.
    •Enchantment drops have been adjusted so that Veteran-ranked enchantments drop from Veteran-ranked monsters.
    •Many crates, barrels, etc. will now yield Provisioning materials, regardless of your level.
    •Heavy Sacks will now properly always drop some kind of crafting material.
    •Heavy Crates in Coldharbour will now always yield some kind of reward.
    •Fixed a few typos in items’ flavor text, including the following: ◦Various raw materials and ingredients
    ◦Hefty Bonestrewn Gauntlets
    ◦Kwama Shepherd’s Charm

    •The “Draught of Intoxicating Strength” has been removed from the game.
    •Fixed an issue where some group bosses, and bosses in delves had incorrect qualities and/or Veteran ranks while in Silver or Gold content.
    •Veteran-rank monsters will now correctly drop Veteran-rank potions.

    Quests
    General
    •Safeguards have been added to many quest steps to help prevent you from being blocked if you log out, abandon the quest, or die during theatre scenes.
    •Fixed issues to add or correct quest markers and compass pins.
    •Fixed many places where you could get stuck on buildings, rocks, or other assets; fall through the world; allowed you to reach what is intended to be unplayable areas; and floating bushes, trees, and other objects.

    Main Quest
    •Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture.
    •The Dangerous Past: Monsters will now drop loot when you kill them.
    •God of Schemes: The doors now work if you die while in Heart’s Grief Vestibule.
    •Castle of the Worm: Lyris will now reappear if you die before going into the cistern.
    •Castle of the Worm: The difficulty of the monsters has been reduced.
    •Shadow of Sancre Tor: The theatre scene at the end will now complete, and the quest will advance appropriately.
    •Heart’s Grief: The difficulty of the Skeletal Battlemages has been reduced.
    •Valley of the Blades: Added a map for The Ancestral Cave.

    Alik’r Desert
    •The Oldest Orc: Gurlak no longer disappears when you free him.
    •Left at the Altar: Narrows-His-Eyes now attacks you when Uncle Thakh tells him to.
    •Lizard Race: Updated the conversations to highlight your ability to trade for a different lizard.
    •Master of Leki’s Blade: Apprentice Smith Roccan now properly remains in the realm of the living instead of appearing in the dream realm.
    •Morwha’s Curse: You’ll now get all your quest items back when you return to Talia after leaving the area early.
    •Trouble at the Rain Catchers: You must now wait for Overseer Jahi to reach his destination to speak to him and in order to advance the quest.
    •Trouble at the Rain Catchers: Naserian now remains on the ground when you kill him – it was not a flesh wound.
    •Temple’s Treasures: Unique quest items are now removed from your inventory at the right time.
    •Kingdom in Mourning: The portal to Evermore no longer disappears until you’ve completed that phase of the quest.
    •Tears of the Dishonored: Islaif, Thadret, and Hillid are now armed with weapons when they attack you.
    •Past in Ruins: The Ancient Blade will not appear in your inventory until you actually pick it up.
    •Whose Wedding?: This quest will now advance properly when you force Wildur the Ungodly to flee from combat.
    •The Impervious Vault: Gabrielle Beneles will now properly resume the ritual if you die during her first attempt.

    Auridon
    •The Serpent’s Beacon: After completing the quest, you will be able to re-enter the lighthouse.
    •Harsh Lesson: You can now use the door in Saltspray Cave without finishing the quest.
    •Harsh Lesson: Increased the XP and gold rewards.
    •Silsailen Rescue: You will no longer take damage from extinguished fires.
    •The Veil Falls: Ondicantar and Neraronald will now consistently attack you.
    •Depths of Madness: Fixed several areas that would cause you to accidentally exit the zone and fail the quests.
    •Depths of Madness: Fixed various issues with Sanessalmo speaking at incorrect times throughout all three quest steps.
    •Errinorne Isle: Fixed several cooking fires that you could not interact with.
    •College of Aldmeri Propriety : Fixed several issues where NPCs were either blocking or using crafting tables, and interfering with your ability to use them.
    •Through the Ashes: Fixed several issues with broken or missing quest pins.
    •Del’s Claim: Fixed an issue that would make the journal quest bestower difficult to target.
    •The Unveiling: Fixed several issues with broken theater scenes and incorrect greetings from NPCs.
    •Phaer: Fixed several issues with quest items missing their descriptions or tool tips, and missing or incorrect VO.
    •Shattered Grove: Fixed an issue where the bear would not transform into the lead daedra when knocked down, knocked back, or stunned after he drops below 50% health on “Kill the Daedra leader.”
    •The Veil Falls: Fixed an issue where upon quest completion, a conversation could be had with Razum-dar that grants a quest that shouldn’t actually happen until after Dawnbreak is completed.
    •South Beacon: The Serpent’s Beacon: Fixed an issue where the rescued Legionnaire’s dialogue would not match the situation of the quest.
    •A Hostile Situation: Fixed an issue where the first two Heritance soldiers would stay focused on Battlereeve Urcelmo, completely ignoring you.
    •The Mallari-Mora: Fixed an issue where the student’s dialogue window would close before you could make a choice on how to proceed.

    Bal Foyen
    •Unorthodox Tactics: Fixed an issue if you used Treated Netch Eggs from a distance on a group of foes, the Bull Netch wouldn’t attack the Covenant but would follow you instead.

    Bangkorai
    •A Marriage in Ruins: The door exiting Nilata Ruins will now actually allow you to exit.
    •Leading the Stand: The quest giving Strange Crow will now properly reappear if you abandon the quest before speaking to the Queen.
    •Beyond the Call: Hatmi will now properly go away if you abandon the quest before talking to her.
    •The Shifting Sands of Fate: Grandeya Nuwarrah will now properly restart her speech if you leave or log while she’s speaking.
    •Conflicted Emotions: Zaag will no longer vanish when you approach him to start the quest.
    •The Covenant Infiltrator: Spymaster Geta now appears properly during this quest.
    •Viridian Hideaway: You can now properly interact with the clothing and woodworking stations.
    •The Will of the Woods: You will now fail the quest if Princess Elara dies.
    •Summoner’s Camp: Defeating Caecilia Attius and the Watcher Tyrant will now properly credit the achievement.
    •A City in Black: Fixed an issue where Bjoulsae Queen’s door would be useable before you had the key for it.
    •The Heart of the Beast: Fixed various issues with broken theater scenes during the ritual.
    •The Heart of the Beast: Fixed an issue where the Wyresses would take a long time to arrive at the shrine, potentially leading you to believe the quest was blocked.
    •The Charge of Evermore: Fixed an issue where you could activate the Grisly Totem from far away.
    •A Marriage in Ruins: Fixed an issue where you could enter Nilata before having the appropriate quest step.
    •A Marriage in Ruins: Fixed an issue where you could skip past Unbind the Sacrifices and run straight to Adeena, yet neither Adeena nor Izzara would acknowledge this.
    •The Waking Darkness: Fixed an issue where Preinrha would take an excessively long time to spawn.

    Betnikh
    •Prove Your Worth: Fixed an issue that made it relatively easy for you to be accidentally killed during the duel.
    •Unearthing the Past: Fixed an issue if you had already completed the quest and group teleported, you could end up in the wrong layer of Carzog’s Demise.
    •Unearthing the Past: Fixed an issue where you would be unaware that you had to learn the King’s plans to summon an undead army prior to attempting to open the sanctuary door, giving you the impression that you were stuck.

    Bleakrock
    •Tracking the Game: Fixed an issue where the quest steps to track Hoknir’s belongings and to use meat to lure Deathclaw were listed out of order, potentially causing some confusion.
    •Hozzin’s Folly: Fixed an issue with the fire traps where you would either take no damage when standing on them, or would take damage when standing a distance away. You will now be burned appropriately.

    Coldharbour
    •Crossing the Chasm: Destroying the Focus Stones is now group shared.
    •The Endless War: Heritance Chillrender and Cutthroat will now give quest credit.
    •The Citadel Must Fall: Hints have been added and the compass now shows the correct location for Lyranth.
    •The Citadel Must Fall: Fixed an issue if you died in this location, you would be taken to the Shrouded Plains Wayshrine instead of the Reaver Citadel Wayshrine
    •Reaver Citadel: Fixed an issue where you would be unable to exit this area once starting the quest step “Enter the Pyramid.”
    •Tower of Lies: Fixed an issue where you could run through the barrier at the end of the tower.

    Deshaan
    •The Seal of Three: You can now leave the Temple if you don’t talk to Almalexia.
    •Honor Bound: Fixed an issue where you would have to wait 5 minutes or more for Commoners and Monks to respawn .
    •Cold-Blooded Vengeance: Fixed an issue where you could burn the same boat repeatedly.
    •Onward to Shadowfen: Fixed an issue where the quest would not advance properly if you entered Shadowfen via wayshrine or group fast travel mechanics.

    Eastmarch
    •In Search of Kireth Vanos: You can now complete the quest after logging out and back in while in Mzulft.
    •Merriment and Mystery: You can now find Ralduf.
    •Our Poor Town: This quest will no longer be blocked if Torchbug Wings are collected prior to killing Asmalah.
    •Best of the Best: Fixed an issue if you died while killing the rabbits, your quest counter would stop working and you’d be unable to complete the quest.

    Glenumbra
    •The Lost Patrol: Fixed an issue where a quest was indicated, but you could not interact with the dead Lion Guard Officer. You can now obtain a quest from the officer.
    •Angof the Gravesinger: Gabrielle Benele will now properly assist you in fighting Angof.
    •Pride of the Lion Guard: Fixed an issue where the quest indicator did not include the area where Recruit Gorak could be found.
    •Mastering the Talisman: Fixed an issue where you would sometimes be unable to interact with the revelation pool.

    Grahtwood
    •Enemies at the Gate: Fixed an issue where some Brigands were not giving quest credit when killed.
    •The Grip of Madness: Daraneth will no longer turn invisible after transforming the scout.

    Greenshade
    •Thodundor’s View: Thodundor will properly respawn if he is knocked off the ledge.

    Malabal Tor
    •The Summer Site: If you’re in a small group, you will no longer have your progress blocked when a group member talks to Farandare.
    •Restore the Silvenar: You can now help others defeat the bosses without causing your own quest to fail.
    •Restore the Silvenar: Reduced the difficulty of the fight with Silvenar Past.
    •Abamath: Fixed an issue if you knocked Cassia Varo into the water, and quest progression would be blocked.

    Mages Guild
    •Firsthold: Fixed an issue where Lothdush could be attacked if you were a member of the Aldmeri Dominion.

    Reaper’s March
    •Stonefire Machinations: Killing the enemies before all group members have interacted with the quest objects will no longer prevent the quest from advancing.
    •Stonefire Machinations: Adjusted the Mane Akkhuz-ri boss fight so it’s not nearly impossible once he summons the Shade and Infernal.
    •S’ren-ja: Added graveyards to Rakhad’s Hideout, Ezzak’s Bandits Cave, and Skooma Lab.
    •To Moonmont: This quest is now set to the correct level.
    •Down the Skeever Hole: Talking to Herdor will now advance the quest.
    •Motes in the Moonlight: Fixed an issue where Dark Mane would reset after summoning his dogs.
    •Pa’alat: Fixed an issue that would cause a giant scorpion to move within agro range and attack you mid-conversation.
    •Haunting of Kalari: Fixed an issue where you would be given prompts to interact with Cub Tales and Distribution Notes even when you were not on the quest.

    Rivenspire
    •Shornhelm Divided: You can now free Skordo the Knife and progress through the quest.
    •Shornhelm Divided: Count Verandis Ravenwatch will now close the portal when he says he does.
    •Shornhelm Divided: Verandis will now reappear if you die while inside Fevered Mews.
    •The Lightless Remnan : Moving too close to the door will no longer cause Verandis and Gwendis to reset and begin their conversation over.
    •Dream-walk into Darkness: There is now a door to exit the dream.
    •Rusty Daggers: The pond attack will now reset correctly if you run away, die and resurrect at a wayshrine, or log out.
    •A Traitor’s Tale: The Scholar will now reappear if you die before reaching the central tower.
    •Hope Lost: You can now find Adusa.
    •Archaic Relics: Edweg will appear appropriately for everyone in a group that’s on the step “Talk to Edweg.”
    •Hope Lost: The quest no longer advances when you log out, die, or leave the area with a follower.
    •Shrouded Pass: Fixed an issue where you could not interact with the Shrouded Pass wayshrine.

    Shadowfen
    •A Final Release: If you’ve completed White Rose Prison, you are now able to complete this quest.
    •Vigil’s End: You can no longer interrupt the theatre scene between the Enchanter and the Ayleid Knight.
    •Riches Beyond Measure: Increased the quest level and monster level to be appropriate for the region.
    •Deep Graves: Fixed an issue where some monsters were under-leveled.

    Stonefalls
    •Rending Flames: Mavos Siloreth will now teleport you to Ash Mountain when you ask to be sent back.
    •The Death of Balreth: Updated the quest pins when fighting Malreth.
    •The Wizard’s Tome: Updated the quest pin to more accurately guide you to the spellbook.

    Stormhaven
    •Curse of Skulls: Skulls will no longer disappear if someone else activates them.
    •The Perfect Burial: Fixed an issue where there were far too few mudcrabs to support everyone on this quest.

    Stros M’Kai
    •The Grave: Fixed an issue that caused enemy NPCs to respawn at a faster rate than intended.
    •Innocent Scoundrel: Fixed an issue where Irien would not spawn during the quest step “Meet Jakarn at the Inn,” making it impossible to complete the hint step “Talk to Irien.”
    •The Grave: If you play with fire, you’ll get burned! The fire traps will now consistently damage you.

    The Rift
    •Pinepeak Caverns: You can now properly complete the quest with Deekonus in all situations.
    •Returning Winter’s Bite: This quest will now advance properly if you already have Winter’s Bite in your inventory.
    •Returning Winter’s Bite: Fixed an issue where the boss Thorfa could potentially not respawn for several minutes.
    •Breaking the Coven: Eyeballs will no longer duplicate themselves within your inventory.
    •A Walk Above the Clouds: If you die to the boss, you will be able to use the kindling and light fires again.
    •Yngrel the Bloody: Fixed an issue where the boss Yngrel could potentially not spawn for several minutes.

    Mounts:
    •You will no longer see horses moving around without their riders.
    •Horses will no longer slide on occasion when landing.
    •You can no longer chop wood while mounted.

    UI
    General
    •Revised the messaging when you use /stuck so the text gives you clearer feedback.
    •Fixed an issue when you turned in a quest to an NPC and leveled up, and the experience bar would still appear to be full.
    •Fixed an issue when launching the game in full screen, and occasionally you would be using the incorrect resolution.
    •If you lose focus of the game (due to clicking outside of the game window), clicking back on the game window will now take into account if you clicked something on the HUD. It will use this to determine whether you should be put into the mouse cursor mode or targeting mode.
    •For example, clicking on the chat window while the game is out of focus, will bring the game back into focus with the cursor. Clicking on the world while the game is out of focus, will bring the game back into focus with the target reticle.

    Alliance War
    •Fixed an issue if you took all the resources of a keep in Cyrodiil around the same time, the icons would not update in real time.
    •Fixed an issue after setting a home campaign, and the Overview UI would overlay on top of the screen.

    Chat
    •All chat messages are now limited to 350 characters.

    Gameplay
    •Fixed an issue where veteran-rank stat increases were not displaying in the UI.
    •Fixed an issue where some Mundus Stone buffs were appearing incorrectly in the UI.
    •Note: This did not affect your stats.
    •Fixed an issue where you would occasionally have the prompt to resurrect an ally, even if you were significantly out of range.
    •The player-to-player prompt now indicates when a target is being resurrected, and when they have already received a resurrection.

    HUD
    •Added a new overhead icon for group leaders.

    Itemization
    •Fixed an issue where some light chest armor and shields that were combined with gold quality magicka enchantments appeared incorrectly in the UI
    •Note: This did not affect your stats.

    Tooltips
    •Fixed an issue where items with no sell value would still display a value in the item tooltip.
    •Addressed minor text issues in trait tooltips on clothing stations.


    EDIT-

    I seriously hope this is incorrect-

    •The rate at which you can earn racial motifs and provisioning recipes from lootable containers and furniture has been slightly reduced.

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • acortner_ESO
    acortner_ESO
    ✭✭
    Eris wrote: »
    What difference would it make in terms of anything if they posted the patch notes yesterday or today? None. The server won't support the new patch until today either way.

    For people that are waiting for servers to come up, it's preferable to read the notes before or during the downtime than to read them after maintenance is completed, when you could be playing the game instead of combing through notes.

    Are you familiar with buffering? Let's say you want to watch a movie online but the 'streaming' site forces you to download the entire movie before you can start watching it rather than download it in increments and allow you to start watching it immediately. This is comparable.

    Edited by acortner_ESO on May 22, 2014 1:14PM
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Eris wrote: »
    What difference would it make in terms of anything if they posted the patch notes yesterday or today? None. The server won't support the new patch until today either way.

    For people that are waiting for servers to come up, it's preferable to read the notes before or during the downtime than to read them after maintenance is completed, when you could be playing the game instead of combing through notes.



    Read a book, go to the gym, watch a movie, call your mom, etc.

    You will get the patch notes when everyone else does: posting about how impatient you are is not going to make them post any faster.
    ----
    Murray?
  • acortner_ESO
    acortner_ESO
    ✭✭
    Read a book, go to the gym, watch a movie, call your mom, etc.

    You will get the patch notes when everyone else does: posting about how impatient you are is not going to make them post any faster.

    There will always be haters....

    Look, bottom line; not a single one of you can honestly say you wouldn't rather have the information available sooner rather than later. It's just stupid to say otherwise. Having the Patch Notes before or at the start of maintenance will always be preferable than them being posted upon completion.
    Edited by acortner_ESO on May 22, 2014 1:19PM
  • Phantax
    Phantax
    ✭✭✭✭✭
    Read a book, go to the gym, watch a movie, call your mom, etc.

    You will get the patch notes when everyone else does: posting about how impatient you are is not going to make them post any faster.

    There will always be haters....

    Look, bottom line; not a single one of you can honestly say you wouldn't rather have the information available sooner rather than later. It's just stupid to say otherwise. Having the Patch Notes before or at the start of maintenance will always be preferable than them being posted upon completion.

    He's right !

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Phantax wrote: »
    Generally patch notes are posted after the game is patched. Because they're notes about what was patched.

    Actually over the years I've found patch notes are released prior too release. Mainly to minimise any misleading interpretations due to the fact they have normally already been leaked onto the net...lol

    And yet here you are complaining that you don't have them. If they are usually leaked go get them.

    And when patch notes are released is typically totally up to the game you are playing. Some release them early, some release them during, some release them a day later, I've seen it all. There is no normal. There is only a normal for the game you are playing. So of they weren't up in the normal time for the game you are playing, then you get all grumpy and surly.
    Edited by vyndral13preub18_ESO on May 22, 2014 1:27PM
  • Singular
    Singular
    ✭✭✭✭
    By the Eight, people. Read.

    There is already a thread about this with an official response. The patch notes will be posted during maintenance. This certainly didn't need two extra threads.

    The maintenance is on, the patch notes are not posted. I'm bored, bored, bored!!! Where are my patch notes reading?!?

    Where are the patch noooooooooooooooooooootes??? They should have put them on in advance so I wouldn't be here lurking for them. Where where are the patch notes?!?

    daaaaaaaaaaaaaaaaa
    War, give me war, give me war.
  • Pangnirtung
    Pangnirtung
    ✭✭✭✭✭
    I'd much rather read the patch notes now while maintenance is being done and be able to digest them rather than race through them just as the servers are coming up. Maybe it's just Zeni covering their ass in case something goes wrong and the servers/client can't be updated?
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey guys, here's a link to the patch notes for v1.1.2: http://forums.elderscrollsonline.com/discussion/100211/patch-notes-v1-1-2#latest
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • acortner_ESO
    acortner_ESO
    ✭✭
    Hey guys, here's a link to the patch notes for v1.1.2: http://forums.elderscrollsonline.com/discussion/100211/patch-notes-v1-1-2#latest

    Thanks!
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    I'd much rather read the patch notes now while maintenance is being done and be able to digest them rather than race through them just as the servers are coming up. Maybe it's just Zeni covering their ass in case something goes wrong and the servers/client can't be updated?

    I didn't wanna put it in that way, but bull's eye.

    Hey! The notes are here! :) Never doubted them.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • xramirez535b14_ESO
    I too would prefer Patch Notes in advance, mainly to better compare and contrast the fixes.
  • Singular
    Singular
    ✭✭✭✭
    Hey guys, here's a link to the patch notes for v1.1.2: http://forums.elderscrollsonline.com/discussion/100211/patch-notes-v1-1-2#latest

    Yaaaaaaaaaaaaaaaay!
    War, give me war, give me war.
  • Regoras
    Regoras
    ✭✭✭
    LMAO... if those are the only changes to NB... just... lmao.
  • dietlime
    dietlime
    ✭✭✭✭
    There are already known game-breaking quest bugs in one of the two trials? You couldn't wait until you ironed that out? Most of your more honest fans aren't even VR10 yet.
    Edited by dietlime on May 22, 2014 2:09PM
  • dietlime
    dietlime
    ✭✭✭✭

    - Reduced Number of Chests – Since each chest yields rewards for all group members, we have reduced the number of chests in instances to two total. Each instance will always have two chests in then, but the location of these two chests will be random within the dungeon.

    I enjoyed opening lots of chests. You're telling me when I go into a solo Fungal Grotto I can only open two chests now?

    Are you actively trying to kill your own game? Even assuming 4 players that's only 8 items. I know there were more then 8 chests. Why waste all the work placing chests in neat places? Why? Why break the game for people who would cooperate just because public parties don't? It's not like the group finder is working anyway, I can't even get a public group.
  • dietlime
    dietlime
    ✭✭✭✭
    Overall great notes, but at the very least I hope those two chests randomly use the different spawn points so that finding them is fun. Remember ZOS, you're out here to make a game that's fun to play! That's not always %100 "fair" just like life.

  • acortner_ESO
    acortner_ESO
    ✭✭
    LMAO... if those are the only changes to NB... just... lmao.

    My friend and I were just raging about that. Of all the broken things...

    - Haste not applying to bows
    - Teleport Strike clipping with pebbles/environment
    - Concealed Weapon not applying stealth bonus
    - DOTs not critting, disappearing before entire duration

    for starters
  • Regoras
    Regoras
    ✭✭✭
    LMAO... if those are the only changes to NB... just... lmao.

    My friend and I were just raging about that. Of all the broken things...

    - Haste not applying to bows
    - Teleport Strike clipping with pebbles/environment
    - Concealed Weapon not applying stealth bonus
    - DOTs not critting, disappearing before entire duration

    for starters

    I re-rolled to a Sorc... probably going to make a DK too. Apparently whoever is in charge of balancing loooooooves their DK.
    Edited by Regoras on May 22, 2014 2:27PM
  • Eris
    Eris
    ✭✭✭✭
    Stealth type characters generally seem to have the short end of the dev stick in just about every MMO I've ever played. I've never really gotten into them, but my roommate has tried and tried and always says the same thing.
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