At first I thought Divines was going to be a pretty powerful armor trait, however the math behind it is multiplive not additive... Meaning any bonus that is % based seems to outshine any Raw stat boost?
Example:
Theif Mundus Stone + 7 armor piece Divine Traited.
5% crit * 49% (7 * 7 *epic armor*) = 2.45 crit bonus *Not too bad*
Very few ways to get crit, so this is an ok trade off to get more of it.
The Lord Mundus Stone + 7 armor piece Divine Traited.
100 Health * 49% (7 * 7 *epic armor*) = 49 health bonus *Horrible*
Could gain this effect with almost 1 piece of armor traited with Infused enchanted Health.
Should all Mundus Stone effects be covered to % gains (Health, Stam, Magicka being 10% atleast) -Or- Should the Divines traited armor be Additive on certain Mundus effects and Multiplive on others?
Other...
Final Note: I feel the Divines Trait just seems kinda lack Luster compared to other traits you can get, and could use some sort of love.
Edited by Jade_Knightblazerb14_ESO on May 22, 2014 6:38AM