ectoplasmicninja wrote: »And to think I don't think they talk enough!
They simply don't have enough dialog lines recorded, or not enough are cycled through to warrant all that chatting.
Bastian is WAY too excited about our glorious hard-fought victory over a single mudcrab. Mirri is WAY too eager to tell me I should 'try breaking free' when I'm not under any crowd control at all and neither is she.
So someone not wanting them to talk as much, or at all, automatically means they shouldn't use the Companions? That's like telling someone who doesn't like NPC dialogue repeating all the darn time that they shouldn't play the game because NPCs are a part of it and what's the point if you don't immerse yourself in the world? Except we have the option to mute NPCs entirely, so why can't someone have the option of muting Companions entirely?Because judging by your examples of the inoffensive comments you seem annoyed by and then wanting an "almost never" or "mute" option it sounds like you don't actually want them to begin with LOL. So what is the point? You get tired of the comments you can simply dismiss them for a time, you have that option. I cannot for the life of me understand the rampant complaining sometimes on this board of compeltely optional things.
spartaxoxo wrote: »I do think the harvesting lines could be toned down but outside of that I actually wish he talked more.
VaranisArano wrote: »I'm one who wants more roleplaying comments, but I would happily turn most of Mirri's combat dialogue off it that was an option.
Mirri's battle-cry: "I like to think I'm agreeable!"
Hearing a lot of this is making me glad I didn't spend money on that because it was the one thing that drove me up the wall in Skyrim. At least there I can fling them off a cliff when they become an inconvenience. Here it's just a matter of putting them away, which doesn't have the same feeling of catharsis I want in an Elder Scrolls game.
Because judging by your examples of the inoffensive comments you seem annoyed by and then wanting an "almost never" or "mute" option it sounds like you don't actually want them to begin with LOL. So what is the point? You get tired of the comments you can simply dismiss them for a time, you have that option. I cannot for the life of me understand the rampant complaining sometimes on this board of compeltely optional things.
So someone not wanting them to talk as much, or at all, automatically means they shouldn't use the Companions?Because judging by your examples of the inoffensive comments you seem annoyed by and then wanting an "almost never" or "mute" option it sounds like you don't actually want them to begin with LOL. So what is the point? You get tired of the comments you can simply dismiss them for a time, you have that option. I cannot for the life of me understand the rampant complaining sometimes on this board of compeltely optional things.
I personally want more dialog from companions. I want to ask them about their life etc. To really understand their stories. Let's face it companions are a option, we should all try to talk about improvements, instead of moaning about the repetitious dialog. These are new let's hope they get tweaked.
Exactly - some lines, like this with cities should be very, very rare. I understand more frequency with combat lines or something like "let's ride". I think [snip], where common lines have exactly the same rarity as others. It was nice to hear some of monologues and Bastian life philosphy, but I don't need to hear that 10 ten a day for rest of my lifeThe thing already told me so many times that he loves cities that I'm starting to hate cities That's a really bad game design. At this point no one cares if that character loves cities. There was no need to let the companions repeating the same things that they already said.