So BE goes
220 -> 330 -> 330 -> 330
Sounded like it should work like this
220 -> 330 -> 495 -> 742.5.
IMO really as 330 cost isn't going to stop the problem everyone is worried about.
It was a ad change.
Thank god it didn't mean a 50% increase on each cast.
Doesn't really matter though because the ability has already been rendered useless. All you whiney bads got your way.
Congratulations on destroying an ability.
It now halves your magicka regen for 4 secs AND increases the cost if cast again within 4 secs.
@ZOS_JessicaFolsom and @ZOS_GinaBruno
Really glad ZOS is keeping their promise about no cool downs. /sarcasm
It was a bad change.
Thank god it didn't mean a 50% increase on each cast.
Doesn't really matter though because the ability has already been rendered useless. All you whiney bads got your way.
Congratulations on destroying an ability.
It now halves your magicka regen for 4 secs AND increases the cost if cast again within 4 secs.
@ZOS_JessicaFolsom and @ZOS_GinaBruno
Really glad ZOS is keeping their promise about no cool downs. /sarcasm
@Baskat
When I say it was destroyed, I mean that they destroyed the part that no one was complaining about which is using it in combat.
@Baskat
Well first of all, yes, there are a lot of blind idiots who don't know how to play and use terrible skills. Have you seen anyone using a pet? They are willfully gimping themself.
Second, the nerf hit exactly the wrong kind of Bolt Escaper. People can still use it well enough to run away. You can spam it enough times to get out of a fight often enough.
When I say it was destroyed, I mean that they destroyed the part that no one was complaining about which is using it in combat. The magicka penalties are so harsh that you'd have to be dumb (which many people are) to use this actively as part of a DPS build. You'd be so severely hurting your ability to do damage with your damage abilities (its already a DPS loss since you're choosing not to slot a DPS skil there) that it would be a terrible idea to use this in a fight.
Again, what they should have done was add Counterplay options. Using BE should remove CC immunity from any source, so that other players can effectively knock you down, stun you, ect. when you try to get away.
As a sorcerer and Streak user, I am ok with the change. I have tested on the PTS, which is open to everybody now, and it seems to work as newly described. The tooltip even updates during the 4 seconds to the higher cost. if u keep using it within 4sec, it stays at the higher cost, so the "timer" resets each time u use it within a 4second period. But it does NOT go above the 50% increase from your base.
Update: The 50% calcuation is "bugged". My cost of streak is 220, with passives and 2 pieces of jewerly. 50% more should be 330. But its 399. I removed jewerly to see if those change the calucation and it is still more than 50%. I also verified its not a tooltip bug it does use what the tooltip says.
wllstrt75b14_ESO wrote: »
I am confused or you are..BE was never used as a damage dealing ability, the name says it all.
You complained or someone did that they ruined the class with this? Sorcs can still do a ton of damage, What this did was prevent sorcs from running through a pac of 30 stunning everyone along the way then escaping into the sun set making them basically unkillable. When used in conjunction with timely ultimate s like standard that 1.5 second stun was devastating.
When I say it was destroyed, I mean that they destroyed the part that no one was complaining about which is using it in combat.
Well the main problem of it was sorcs getting away from ganks and losing fights on >10% health.... if that's not using it in combat I don't know what is.
Get closer to a BE user? Do you understand what we are discussing here? the fight already started. He can do anything. Who said he's almost dead? He can blink to regen some resources and shoot some spells in you, then blink back for aoe.
There's no objective if he finds you in a random spot in Cyrodiil. and about you can hurt him back....
Don't even start about solo target DPS that sorc can deal.... No, you can't hurt him back. Especially if you're using a stamina build.
When I say it was destroyed, I mean that they destroyed the part that no one was complaining about which is using it in combat.
Well the main problem of it was sorcs getting away from ganks and losing fights on >10% health.... if that's not using it in combat I don't know what is.
@Nijjion
I'd call that using it to get out of combat.
I'm referring to people who use BE to position in fights, deal damage (Streak), and CC.
Those are the people this nerf hits while the people who "get away from ganks and losing fights" are largely unaffected.
@Baskat
When I say it was destroyed, I mean that they destroyed the part that no one was complaining about which is using it in combat.