First of all, I don't object to the way it's been implemented or have any problem with it, I'm just curious about the logic behind it.ZOS_JessicaFolsom wrote: »
Ok i just created a craglorn-template-character on the pts and only maxed magicka with no passives whatsoever.
Basecost was 358, the increase was 179 which made the second cast cost 537.
On that end the 50% works, now to the reduction part:
I added all the passives and stuff and (suprise!) the cost was back down to 240.
The cost of the second cast however was 418, which means: The 50% increase doesn't get reduced at all.
240+179=419
Ok i just created a craglorn-template-character on the pts and only maxed magicka with no passives whatsoever.
Basecost was 358, the increase was 179 which made the second cast cost 537.
On that end the 50% works, now to the reduction part:
I added all the passives and stuff and (suprise!) the cost was back down to 240.
The cost of the second cast however was 418, which means: The 50% increase doesn't get reduced at all.
240+179=419
The 50% increase isn't meant to be "reduced" by anything. It is simply added to your hidden stat (as it doesnt appear among your other character stats) "magicka cost reduction"
In your example, your character seems to have a 33% cost reduction which then become 33%-50%=-17%
First cast : 358*0.67=240
Second cast : 358*1.17=419
Did you read my first comment at all? or was it simply not clear?
ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.

Sorry, I was taking the seducer set 3% bonus into account but forgot to mention it.As far as i know 21+15+3 equals 39 and not 42 so i had to take things in my own hands....
This part was clear.ZOS_JessicaFolsom wrote: »All bonuses in our game are additive (not multiplicative).
This part wasn't.ZOS_JessicaFolsom wrote: »Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
ZOS_JessicaFolsom wrote: »
This part wasn't.ZOS_JessicaFolsom wrote: »Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
This part wasn't.ZOS_JessicaFolsom wrote: »Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
 at least that 50% is meant to be reduced by something, not the whole (base cost*0.5) like it currently is.
 at least that 50% is meant to be reduced by something, not the whole (base cost*0.5) like it currently is.                     ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
ZOS_JessicaFolsom wrote: »
Thank you for responding Jessica. After looking at @Amerigo's explanation of the math it makes more sense but this was still a jacked up way to implement it. So that it makes sense with what you see in the tooltip they should have just had it add 50% of your original cast cost after all the reductions were applied so it is visually apparent to be a 50% increase without having to sit down with pen and paper to figure how and where they are adding 50% like they did. regardless it still amounts to larger than a 50% penalty in the end due to their method and worse the penalty % size will be variable due to the way and point at which they have chosen to implement it. Personally I would still consider this a bug in the sense that the end result is not in line with the original stated intention of a 50% cost increase due tot he point at which they chose to apply it.ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
jeradlub17_ESO wrote: »Thank you for responding Jessica. After looking at @Amerigo's explanation of the math it makes more sense but this was still a jacked up way to implement it. So that it makes sense with what you see in the tooltip they should have just had it add 50% of your original cast cost after all the reductions were applied so it is visually apparent to be a 50% increase without having to sit down with pen and paper to figure how and where they are adding 50% like they did. regardless it still amounts to larger than a 50% penalty in the end due to their method and worse the penalty % size will be variable due to the way and point at which they have chosen to implement it. Personally I would still consider this a bug in the sense that the end result is not in line with the original stated intention of a 50% cost increase due tot he point at which they chose to apply it.ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
In addition I feel they made a huge mistake in pushing this early. If they were going to push something early it should have been the CC immunity changes as that would have eliminated the complaints of the one BE morph Streak with stun+damage being used as a weapon. See how that affects it THEN decide if the cost increase was needed still. People escaping was never the real problem except for whiners that feel entitled to kill all they see. The real problem was the stun morph.
One thing I would like to ask you to ask the devs to look in to is if this change is affecting our power consumption in general on other spells even though it isn't supposed to. Ever since they implemented this I have not been able to cast as many spells of ANY type and constantly have an empty power bar even when NOT casting BE or removing it from the skill bar. The only change on my character has been this BE change. If all I hit are damage spells they still seem to consume more power since this change despite no changes in tooltip costs appearing as if it is in the background somewhere. Other players I have talked to have had the same experience. If you could have them look in to this I would appreciate it.
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ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
onlinegamer1 wrote: »ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
This is false/bugged. Reduction is currently NOT, repeat, NOT affecting 50% increase.
Please fix asap.
It doesn't really matter (currently) if your character's magicka cost reduction is being applied before or after the 50% increase, because in the live game, the second cast always costs the base + 50% w/ no decrease whatsoever.
The ability is bugged, if it is supposed to be reduced AT ALL by cost reduction, because it isn't being reduced from base + 50% whatsoever currently.
Please fix.
jeradlub17_ESO wrote: »Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.
I would like to see patch notes for 6/9 showing what has actually been changed.
All i'm reading is "I wanted a few more weeks of my bull**** ability"
"I can't believe the thing i was exploiting to gain an unfair advantage over players is being removed"
"I deserve this ability, and this is what I want"
and than he tries to rope it all in with "why can't we all change togeather"
**** off.
sincerely, an Australian.
It doesn't really matter (currently) if your character's magicka cost reduction is being applied before or after the 50% increase, because in the live game, the second cast always costs the base + 50% w/ no decrease whatsoever.
The ability is bugged, if it is supposed to be reduced AT ALL by cost reduction, because it isn't being reduced from base + 50% whatsoever currently.
Please fix.
Once again, the 50% increase isnt applied neither after nor before magicka cost reduction. It is added TO your magicka cost reduction.
You simply get an additionnal cost of 50% of the base cost in the same way you are getting a decreased cost of 21% of the base cost for wearing a set of light armor.
Whether this value is reasonable or not is a different matter but the skill is NOT bugged.
jeradlub17_ESO wrote: »Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.
I would like to see patch notes for 6/9 showing what has actually been changed.
FunkyBudda wrote: »ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
if the formula is working correctly, the scary part is certain gears and passive skills are not working correctly then.onlinegamer1 wrote: »ZOS_JessicaFolsom wrote: »The changes we recently made to Bolt Escape were intended, and the ability is not bugged. Here is a brief explanation of the Bolt Escape cost increase:
All bonuses in our game are additive (not multiplicative). After using Bolt Escape, if you cast it again within 4 seconds of the last time you cast Bolt Escape, the next use costs 50% more Magicka. Any bonuses you have that grant a reduction to Magicka cost--such as Evocation--also reduce the 50% increase to Bolt Escape.
This is false/bugged. Reduction is currently NOT, repeat, NOT affecting 50% increase.
Please fix asap.
at best, some passives and reduction are working, but others are not. Combine with other bugged issues, their formula is only good on paper, or on a character without any gears on.
This is what happens when they don't have a reliable QA team and try to rush out please the angry mobs, pathetic and epic fail at that.
jeradlub17_ESO wrote: »Why in the world has ESO applied the BE change in game now ahead of all the other class changes announced to come in patch 1.2? So all we get is the nerf and none of the beneficial changes? Why not apply everyone's changes all at once? Not only that it is bugged. My first cast is 239 and the 2nd is costing me 425. That is more than the 50% increase stated in the tip. Instead it is applying a 78% increase. The 2nd cast should have only been 359. They overnerfed it.
I would like to see patch notes for 6/9 showing what has actually been changed.
The 50% increase to cost is applied at the same level as any other % based cost increase or decrease.
Base cost of Bolt Escape is 392
Your first cast of Bolt Escape will cost:
(392 - x) * (1-y)
Where x is your static SCR (from jewelry) and y is your % SCR (passives, seducer, etc.)
Your second cast of Bolt Escape will cost:
(392 - x) * (1-y+0.5)
So basically when you're naked you have 15% SCR from sorc passives right?
First cast = 392 * (1 - 0.15) = 392 * 0.85 = 333
Second cast = 392 * (1 - 0.15 + 0.50) = 392 * 1.35 = 529
For the OP I'm goingto assume by your posted numbers you had a ring of -19 SCR, 7/7 light armour (21%), and the 2 sorc passives (15%)
First cast = (392 - 19) * (1 - 0.36) = 373 * 0.64 = 239
Second cast = (392 - 19) * (1 - 0.36 +0.50) = 373 * 1.14 = 414
Working as intended...