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https://forums.elderscrollsonline.com/en/discussion/668861

ZoS: If you wont REMOVE aoe cap...can we INCREASE aoe cap please?

c0rp
c0rp
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Im not gonna waste time typing a bunch of BS here. 90% of the people in here want the aoe cap removed, for obvious reasons stated a million times. For lag purposes its probably impossible...but it needs to be increased. I suggest upping all AOE to 12 for a start.
Force weapon swap to have priority over EVERYTHING. Close enough.
Make stamina builds even with magicka builds.
Disable abilities while holding block.
Give us a REASON to do dungeons more than once.
Remove PVP AoE CAP. It is ruining Cyrodiil.
Fix/Remove Forward Camps. They are ruining Cyrodiil.
Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
Werewolf is not equal to Vamps/Bats.
  • Nijjion
    Nijjion
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    For lag purposes they should cap incoming damage to 6-12 people as well.

    If I can only hit 6 people... 6 people should only be able to hit me as well.
    Edited by Nijjion on 8 June 2014 19:25
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Derpsicles
    Derpsicles
    Soul Shriven
    Nijjion wrote: »
    For lag purposes they should cap incoming damage to 6-12 people as well.

    If I can only hit 6 people... 6 people should only be able to hit me as well.

    Sure lets promote more zerg mentality that's the ticket. sheesh...
    @Derpsicles: DC - VR12 Templar Healer - EHJ (Einherjar)
    Wabajack
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Nijjion wrote: »
    For lag purposes they should cap incoming damage to 6-12 people as well.

    If I can only hit 6 people... 6 people should only be able to hit me as well.
    So if you're facing 50 people you should only be able to get hit by 6 of them because your abilities can only hit that many of them? How does that make any sense?
  • CosmicChaos
    CosmicChaos
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    c0rp wrote: »
    Im not gonna waste time typing a bunch of BS here. 90% of the people in here want the aoe cap removed, for obvious reasons stated a million times. For lag purposes its probably impossible...but it needs to be increased. I suggest upping all AOE to 12 for a start.

    While we're at it Standard should have triple the range. Cause what good is being able to hit more than 6 people if you don't have the range to capitalize on it. That's sarcasm for those who missed it. This is one of many things that have me conflicted about my coming resub. Between the Devs sporadic patch decisions and players who can't differentiate between their personal agendas and things that actually need fixed. The future seems a bit grim. As much as I love this game if I were to judge the quality of the community solely on the forums I would have quit already. Luckily they seem to be too busy complaining to play because most of the people I meet in game aren't too bad.

  • Veakoth
    Veakoth
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    One of the abilities that should never have been aoe capped to 6 people is practiced incantation the Templar heal ultimate. the Resto staff skill number 1 called grand healing now out heals it and takes no magicka to cast when morphed to healing spring.
    Edited by Veakoth on 9 June 2014 03:14
  • DeLindsay
    DeLindsay
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    No, ALL MMO's have some form of AOE cap, not ALL of them tell you what it is. The original design was meant to cap damaged targets to 6, but a few abilities were bugged out and were ignoring this and hitting infinite targets and even going through walls. All ZoS did was fix that error. Had the error never occurred NOBODY would even be crying about it now because they wouldn't have even known some AOE could hit everything in range.

    The argument "that wouldn't happen IRL, capping damage to 6 targets" is invalid, this is a game and they all do it (cap AOE targets).
  • Leaok
    Leaok
    Every PvP game that has AoE caps is battleground type fighting of 10vs10. The Zerg vs zerg type games that implement AoE caps fail miserably due to it turning the fights into a numbers game not a skill or strategy game. Everyone will just run around in a zerg ball and nothing can be done about it.
    Leaok - Ganked Again
  • Sleepydan
    Sleepydan
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    Every PvP game that has AoE caps is battleground type fighting of 10vs10. The Zerg vs zerg type games that implement AoE caps fail miserably due to it turning the fights into a numbers game not a skill or strategy game. Everyone will just run around in a zerg ball and nothing can be done about it.


    Perhaps only some things could be without cap. Burning oil or something? I'm all for making it easier to defend a keep with fewer numbers.
  • Nijjion
    Nijjion
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    Nijjion wrote: »
    For lag purposes they should cap incoming damage to 6-12 people as well.

    If I can only hit 6 people... 6 people should only be able to hit me as well.
    So if you're facing 50 people you should only be able to get hit by 6 of them because your abilities can only hit that many of them? How does that make any sense?

    Because mine only hit 6 people when they are PB/AoE skills. Or they can just get rid of the target cap then it can make sense to get hit by that many.
    DeLindsay wrote: »
    No, ALL MMO's have some form of AOE cap, not ALL of them tell you what it is. The original design was meant to cap damaged targets to 6, but a few abilities were bugged out and were ignoring this and hitting infinite targets and even going through walls. All ZoS did was fix that error. Had the error never occurred NOBODY would even be crying about it now because they wouldn't have even known some AOE could hit everything in range.

    The argument "that wouldn't happen IRL, capping damage to 6 targets" is invalid, this is a game and they all do it (cap AOE targets).

    Original RvR game (DAoC) never had caps. Tera/WAR never had caps as well to my knowledge. The 'Error' in my eyes (and 90% of the forum community) is the 6 person caps when there are 50 people in the area it should hit.

    My DK never had caps at the start and that's how AoE skills are supposed to be in RvR games...I'm sure am going to cry about it because it's just bad design and lazy dev work for a mechanic.

    You're basing this only off of GW2 which is a terrible RvR game with its mechanics. GW2 could of started off the lazy design work of capping targets and ruining pvp for a lot of future mmos who copy it.
    Edited by Nijjion on 9 June 2014 08:23
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Nijjion wrote: »
    Nijjion wrote: »
    For lag purposes they should cap incoming damage to 6-12 people as well.

    If I can only hit 6 people... 6 people should only be able to hit me as well.
    So if you're facing 50 people you should only be able to get hit by 6 of them because your abilities can only hit that many of them? How does that make any sense?

    Because mine only hit 6 people when they are PB/AoE skills. Or they can just get rid of the target cap then it can make sense to get hit by that many.
    What you really mean is you can't dive into a zerg with your DK anymore and spam your aoe to wipe out the whole zerg.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I think they should reduce the aoe cap on damaging abilities to 3 for pvp (except for ultimates) and 8 for PvE. Help kill AOE zerging all together in cyrodil.
    Edited by demonlkojipub19_ESO on 9 June 2014 10:42
  • Infraction
    Infraction
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    Nijjion wrote: »
    Nijjion wrote: »
    For lag purposes they should cap incoming damage to 6-12 people as well.

    If I can only hit 6 people... 6 people should only be able to hit me as well.
    So if you're facing 50 people you should only be able to get hit by 6 of them because your abilities can only hit that many of them? How does that make any sense?

    Because mine only hit 6 people when they are PB/AoE skills. Or they can just get rid of the target cap then it can make sense to get hit by that many.
    DeLindsay wrote: »
    No, ALL MMO's have some form of AOE cap, not ALL of them tell you what it is. The original design was meant to cap damaged targets to 6, but a few abilities were bugged out and were ignoring this and hitting infinite targets and even going through walls. All ZoS did was fix that error. Had the error never occurred NOBODY would even be crying about it now because they wouldn't have even known some AOE could hit everything in range.

    The argument "that wouldn't happen IRL, capping damage to 6 targets" is invalid, this is a game and they all do it (cap AOE targets).

    Original RvR game (DAoC) never had caps. Tera/WAR never had caps as well to my knowledge. The 'Error' in my eyes (and 90% of the forum community) is the 6 person caps when there are 50 people in the area it should hit.

    My DK never had caps at the start and that's how AoE skills are supposed to be in RvR games...I'm sure am going to cry about it because it's just bad design and lazy dev work for a mechanic.

    You're basing this only off of GW2 which is a terrible RvR game with its mechanics. GW2 could of started off the lazy design work of capping targets and ruining pvp for a lot of future mmos who copy it.

    Actually WAR had caps and it was 9 if I remember correctly.

  • Nijjion
    Nijjion
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    What you really mean is you can't dive into a zerg with your DK anymore and spam your aoe to wipe out the whole zerg.

    Not my fault they stack up like noobs.
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Dudis
    Dudis
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    I also want the AoE cap removed. Not so much because i want to bomb people (i still want it to be possible to do so though), but because of these damn GW zerg balls running around.
    It looks incredibly stupid and any and all kinds of logic just screams that stacking up should NOT be the way to deal with AoE damage.

    The three main reasons no AOE cap worked in daoc were

    1) The incomming damage was VERY high, but also very easy to stop with strong CC and interrupts.
    2) Damage falloff. Simply put, you took maximum damage right at the centre of the spell and nearly nothing (comparably) at the edge.
    3) People weren't stupid. Even the "bad" players knew not to charge face first into heavy AoE.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Even if they did make the damage drop depending on the number of targets hit, it would still promote use of AoE skills over single target skills and end up giving more power to AoE zergers. Plus they would end up getting much more ultimate per cast unless they do something more to limit ultimate gains from AoE.
  • galiumb16_ESO
    galiumb16_ESO
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    Dudis wrote: »
    3) People weren't stupid. Even the "bad" players knew not to charge face first into heavy AoE.

    This is really the root of the problem. We have had 13ish years since DAoC where game after game increasingly coddled the players, hand holding them to the point of uselessness. Almost every PvE encounter includes the mechanic of 'stay out of the red circle' and yet players, for reasons I do not understand, cannot apply that base mechanic to PvP any more.

    I personally blame the API nerf on the problems with AoE. The fact is, most folks were not even able to tell what was going on most of the times they died to AoE thanks to missing and unclear in game cues. Very hard to learn and to counter when you cannot see what is happening to you because your UI is not giving you the information you need.

    There was a time when positioning and movement was a huge part of your ability as a player and of the dynamics of combat.








  • frwinters_ESO
    frwinters_ESO
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    Oh god not this again....was just getting used to this discussion finally dying and here it is again. AoE is fine! Let this topic die in peace. Learn to adjust to how the game was intended. If you dont like it leave or dont AoE.
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