For lag purposes they should cap incoming damage to 6-12 people as well.
If I can only hit 6 people... 6 people should only be able to hit me as well.
So if you're facing 50 people you should only be able to get hit by 6 of them because your abilities can only hit that many of them? How does that make any sense?For lag purposes they should cap incoming damage to 6-12 people as well.
If I can only hit 6 people... 6 people should only be able to hit me as well.
Im not gonna waste time typing a bunch of BS here. 90% of the people in here want the aoe cap removed, for obvious reasons stated a million times. For lag purposes its probably impossible...but it needs to be increased. I suggest upping all AOE to 12 for a start.
bbevier_ESO wrote: »Every PvP game that has AoE caps is battleground type fighting of 10vs10. The Zerg vs zerg type games that implement AoE caps fail miserably due to it turning the fights into a numbers game not a skill or strategy game. Everyone will just run around in a zerg ball and nothing can be done about it.
cjmarsh725b14_ESO wrote: »So if you're facing 50 people you should only be able to get hit by 6 of them because your abilities can only hit that many of them? How does that make any sense?For lag purposes they should cap incoming damage to 6-12 people as well.
If I can only hit 6 people... 6 people should only be able to hit me as well.
No, ALL MMO's have some form of AOE cap, not ALL of them tell you what it is. The original design was meant to cap damaged targets to 6, but a few abilities were bugged out and were ignoring this and hitting infinite targets and even going through walls. All ZoS did was fix that error. Had the error never occurred NOBODY would even be crying about it now because they wouldn't have even known some AOE could hit everything in range.
The argument "that wouldn't happen IRL, capping damage to 6 targets" is invalid, this is a game and they all do it (cap AOE targets).
What you really mean is you can't dive into a zerg with your DK anymore and spam your aoe to wipe out the whole zerg.cjmarsh725b14_ESO wrote: »So if you're facing 50 people you should only be able to get hit by 6 of them because your abilities can only hit that many of them? How does that make any sense?For lag purposes they should cap incoming damage to 6-12 people as well.
If I can only hit 6 people... 6 people should only be able to hit me as well.
Because mine only hit 6 people when they are PB/AoE skills. Or they can just get rid of the target cap then it can make sense to get hit by that many.
cjmarsh725b14_ESO wrote: »So if you're facing 50 people you should only be able to get hit by 6 of them because your abilities can only hit that many of them? How does that make any sense?For lag purposes they should cap incoming damage to 6-12 people as well.
If I can only hit 6 people... 6 people should only be able to hit me as well.
Because mine only hit 6 people when they are PB/AoE skills. Or they can just get rid of the target cap then it can make sense to get hit by that many.No, ALL MMO's have some form of AOE cap, not ALL of them tell you what it is. The original design was meant to cap damaged targets to 6, but a few abilities were bugged out and were ignoring this and hitting infinite targets and even going through walls. All ZoS did was fix that error. Had the error never occurred NOBODY would even be crying about it now because they wouldn't have even known some AOE could hit everything in range.
The argument "that wouldn't happen IRL, capping damage to 6 targets" is invalid, this is a game and they all do it (cap AOE targets).
Original RvR game (DAoC) never had caps. Tera/WAR never had caps as well to my knowledge. The 'Error' in my eyes (and 90% of the forum community) is the 6 person caps when there are 50 people in the area it should hit.
My DK never had caps at the start and that's how AoE skills are supposed to be in RvR games...I'm sure am going to cry about it because it's just bad design and lazy dev work for a mechanic.
You're basing this only off of GW2 which is a terrible RvR game with its mechanics. GW2 could of started off the lazy design work of capping targets and ruining pvp for a lot of future mmos who copy it.
cjmarsh725b14_ESO wrote: »What you really mean is you can't dive into a zerg with your DK anymore and spam your aoe to wipe out the whole zerg.
3) People weren't stupid. Even the "bad" players knew not to charge face first into heavy AoE.