I seriously wonder of there is anyone who actually considers lycanthropy to be worthwhile aside from the cool factor or for roleplay, this is generally enough for me but it is slightly disheartening to know that there are 15 or SPs spent which does not do much for me... Especially since timing access to werewolf form for RP events can be slightly tricky and not very long lasting.
An ultimate skill which requires alot of skill points to even be decent, and even then it does not last for very long and your tactical options are very limited.
Compared to vampirism, lycanthropy is rather "meh". Vampirism abilities mix well with your class skills and weapon skills, the passives are always on. On the downside you take quite a bit more dmg from fire attacks, and players and have a slower health regen.
Werewolves on the other hand take more dmg from poison which is not that common at the moment, except from most bow users. And like the vampire they tend to take more dmg from players. Unlike the vampire, lycanthropy in no real way compensates you for those somewhat lesser weaknesses since everything in the tree is linked to a very costly ultimate skill.
An idea would be to make Werewolf Transform a toggle ability instead of an Ultimate,
when toggled it disables your magicka pool, ie lessens it by 100%.
There would be a need for additional skills as well, to increase tactical options, and a new ultimate possibly if one wouldnt allow class ultis.
Example
Heightened Senses - Toggle skill - Like Magelight(and morphs) only increase weapon crit instead of spell crit. And lower stamina pool instead maybe.
Rend - Active skill - Does X dmg and lowers targets armor by 40% for x seconds(could probably make some interesting morphs of this as well.
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These coupled with the already existing skills and having werewolf transform as a toggle ability would make for 5 active skills on the skill bar = increased tactical options.
Werewolves would also need access to Block... Well, noticed that we can block, but nothing else as far as ive noticed... No CC break and possibly not even interrupts.
//Maybe also the much snazzier animation sets of the NPC werewolves, including quadroped movement. Should be possible to implement...
///Hmm.. moved. Cool... Last time I was in skill forums I couldnt even see any topics... Apparently quite a few people who have similiar thoughts.
Edited by Drachdhar on 6 June 2014 13:41