Making Stamina Builds Viable...

tordr86b16_ESO
tordr86b16_ESO
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Breaking out of stuns, running and dodge rolling needs to be removed from the stamina pool. They need their own resource because as it is now, anyone playing a build based on stamina is being double dipped.

I think Wildstar got the best system for an active combat based mmo (that I have seen and played). Dodge roll and sprint has their own regenerative resource. Dodging has two stacks to begin with and regenerates after the first dodge you do. I believe this could work wonders for ESO as well and balance the big gap between stamina and magicka builds. This wont fix all the issues but at least we have a bridge to make it easier and fair play.
Edited by tordr86b16_ESO on 7 June 2014 09:48
  • Dagus
    Dagus
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    people always say double dipped
    I'd consider it triple (some maybe quadruple)

    skills, running, block/dodge
    RAWR!!!
  • tordr86b16_ESO
    tordr86b16_ESO
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    Dagus wrote: »
    people always say double dipped
    I'd consider it triple (some maybe quadruple)

    skills, running, block/dodge

    triple is more accurate indeed. blocking should stay the way it is.

  • Alurria
    Alurria
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    Maybe it should be called burst energy, dodge roll,etc and have it's on bar.
  • zgrssd
    zgrssd
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    Currently they are balancing the classes.
    Once that is done, they can balance stamina/mana builds against another and PvE content.
    I fully expected balancing problems like this in any MMO in 2nd month after launch (or have we actualy stated the 3rd now?). I am sure they get it right within the first 6 monhts after launch.
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  • Baphomet
    Baphomet
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    You're forgetting that each time you block or dodge-roll you make the attacker burn his resources so you are indirectly damaging him because you are weakening him in the process. The option to just get right in his face is there also so no one is forced to deplete their stamina defensively, reducing the damage output the weapon abilities can do. And if you rely on stamina feats for damage, why not use magicka feats defensively instead? I mean, isn't it kinda dumb not to use those free 1200ish magicka points you have for something?
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  • tordr86b16_ESO
    tordr86b16_ESO
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    zgrssd wrote: »
    Currently they are balancing the classes.
    Once that is done, they can balance stamina/mana builds against another and PvE content.
    I fully expected balancing problems like this in any MMO in 2nd month after launch (or have we actualy stated the 3rd now?). I am sure they get it right within the first 6 monhts after launch.

    3'rd.

    Shocked-Cat.jpeg

    right?
    Edited by tordr86b16_ESO on 7 June 2014 12:31
  • bg22
    bg22
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    I really don't have a problem with dodge rolling (a lot) and still using stamina abilities. You do wear medium armor right?
  • tordr86b16_ESO
    tordr86b16_ESO
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    bg22 wrote: »
    I really don't have a problem with dodge rolling (a lot) and still using stamina abilities. You do wear medium armor right?

    I don't touch stamina builds.
  • Kililin
    Kililin
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    zgrssd wrote: »
    Currently they are balancing the classes.
    Once that is done, they can balance stamina/mana builds against another and PvE content.
    I fully expected balancing problems like this in any MMO in 2nd month after launch (or have we actualy stated the 3rd now?). I am sure they get it right within the first 6 monhts after launch.

    This is literally impossible and a major trap to stumble into.
    If you balance classes with the current systems and non-class skill lines in place, then procede to change them. You will end up with the same mess we have now.
    (Maybe with other classes op and broken, still the same mess)

    I am even a bit afraid what will happen after stamina and mana are balanced and item inflation starts, because all weapon skills are weapon damage based, and weapon damage will naturally increase with better weapons, while spell damage is practically non existant. But no idea really because i dont know the scaling formulas.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Baphomet wrote: »
    You're forgetting that each time you block or dodge-roll you make the attacker burn his resources so you are indirectly damaging him because you are weakening him in the process. The option to just get right in his face is there also so no one is forced to deplete their stamina defensively, reducing the damage output the weapon abilities can do. And if you rely on stamina feats for damage, why not use magicka feats defensively instead? I mean, isn't it kinda dumb not to use those free 1200ish magicka points you have for something?

    The issue here is that stamina based builds are not optimal and of said issues as I have mentioned above. And what "magicka" based cc breakers are we talking about here? The only one I can think of is Immovable and that one costs stamina, and does not remove active cc effects on you. Breaking out of cc should be free but on a separate resource.
  • Baphomet
    Baphomet
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    I believe that there are several stamina feats that could be tweaked and buffed a little in order to make them more appealing - especially in the PvP environment where combat is completely different than PvE where you have 100% predictable enemies.

    That being said, it seems that there are many people who has gotten it into their heads that it should be possible to slot 10 different stamina feats and then be just as competitive as your min/maxer next door; that any one build should be just as effective as everybody else.

    The argument often is that Zenimax has stated that you can play how you like and still be effective. Well true, you actually can play just how you like it and still be effective. You just might not be equally effective as someone else.

    The game gives you freedom to do pretty much whatever you want to do - how effective you want to be is up to the player behind the toon. I don't expect that I can slot all the abilities from earthen heart on one of my loadouts and be as effective as if I also mix in something from ardent flame and shield charge, for instance. That's not how things work, that's not how the game was designed - and it amazes me how that fact continiue to elude a lot of players.

    I do agree that stamina based feats could use a little buff but I believe that the solution to making them more attaractive/effective lies in the armor passives. On paper, stamina feats do roughly the same damage and cost roughly the same resource as their magicka counterparts.

    Many advocate that stamina feats deal way less damage and are more expensive. Well, the cost of stamina feats are most often reduced through passives and players (characters) have a higher innate spell resistance than armor rating - so it kinda makes sense that some magicka feats deal a little more damage because they are up against a higher mitigation.

    As for CC-breakers, the best universal one is magicka based and called purge. Everybody has acces to it and it removes CCs, stuns, snares, DoTs, everything.

    Another aspect of the game is also to figure out when you want to get out of a CC and when to sit it through. If the DK doesn't drop a standard after talons or of the sorcerer tries to disengage/reposition after using encase, most times it is not even necessary to waste stamina rolling out of those effects.
    Edited by Baphomet on 7 June 2014 14:56
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  • Gern_Verkheart
    Gern_Verkheart
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    zgrssd wrote: »
    Currently they are balancing the classes.
    Once that is done, they can balance stamina/mana builds against another and PvE content.
    I fully expected balancing problems like this in any MMO in 2nd month after launch (or have we actualy stated the 3rd now?). I am sure they get it right within the first 6 monhts after launch.

    They need to fix stamina builds first.

    If they fix the class balancing issues, that wont do anything to change what me and a lot of other people find most troubling about the game: It's nothing but a bunch of cloth wearing mages.

    Medium armor wearing melee builds are so non-viable right now, that if you want to do any end-game group content, you have to use a magicka based build, wear cloth, and use a staff, no matter your class.

    Simply balancing the classes will not change this situation.
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