- The Dragonknight is still a bit stronger than intended, and we’ll be making some small changes over time to the class. Our intent—no matter what you read on the internet—is not to nerf DKs into Oblivion (so to speak), but to continue tweaking them until they are in line with the survivability of the other classes.
- We also know that Nightblades are reporting they are underpowered. I know all about this, as my main character is a Nightblade, and I’ve been running into some of these same issues myself. Again, just like the DK, we’re not going to make wholesale changes quickly; instead, we’re going to make small, incremental adjustments until NB class abilities fall in line with other class abilities.
- Also, I sincerely apologize for not having the Biting Jabs change documented in a patch note when Update 1 went live. This was an oversight, not a nefarious omission by design. We have clearly documented many other ability nerfs in the past—we just missed this one in the massive Update 1 patch.
- The Dragonknight is still a bit stronger than intended, and we’ll be making some small changes over time to the class. Our intent—no matter what you read on the internet—is not to nerf DKs into Oblivion (so to speak), but to continue tweaking them until they are in line with the survivability of the other classes.
- We also know that Nightblades are reporting they are underpowered. I know all about this, as my main character is a Nightblade, and I’ve been running into some of these same issues myself. Again, just like the DK, we’re not going to make wholesale changes quickly; instead, we’re going to make small, incremental adjustments until NB class abilities fall in line with other class abilities.
- Also, I sincerely apologize for not having the Biting Jabs change documented in a patch note when Update 1 went live. This was an oversight, not a nefarious omission by design. We have clearly documented many other ability nerfs in the past—we just missed this one in the massive Update 1 patch.
I could have agreed with this before 1.1 aka the Craglorn patch. However I do not see this problems anyomore. The DK class abilities are not too strong and the NB class abilities is not underpowered anymore. Well some of the NB skills does still not work as described in the tool tip through.
And regarding the jab nerf. It was not that bad. However if you do extend a casting time on a skill like the jab you also need to change the animation of the jab or it will feel clunky to use. This was the biggest problem with the change. So changing cast time also equal changing animation.
What the road a head should have addressed is that stamina melee builds are crap in veteran rank content forcing every class to go light armor with restoration staff and destruction staff with all there points into magica if you want to solo VR ++ solo over world quests. Also that stamina is double dipping as skill resource, dodge resource and block resource.
I could have agreed with this before 1.1 aka the Craglorn patch. However I do not see this problems anyomore. The DK class abilities are not too strong and the NB class abilities is not underpowered anymore. Well some of the NB skills does still not work as described in the tool tip through.
And regarding the jab nerf. It was not that bad. However if you do extend a casting time on a skill like the jab you also need to change the animation of the jab or it will feel clunky to use. This was the biggest problem with the change. So changing cast time also equal changing animation.
What the road a head should have addressed is that stamina melee builds are crap in veteran rank content forcing every class to go light armor with restoration staff and destruction staff with all there points into magica if you want to solo VR ++ solo over world quests. Also that stamina is double dipping as skill resource, dodge resource and block resource.
Nerf Dks and Sorcs will not help to you to deal with packs of mobs.Phantorang wrote: »I disagree, the DKs and Sorcs are still able to kill 12+ trash mobs and immidiately move on to gather more trash mobs to AoE without any risk of dying, infact the more trash mobs, the better and easier. Please NERF
- The Dragonknight is still a bit stronger than intended, and we’ll be making some small changes over time to the class. Our intent—no matter what you read on the internet—is not to nerf DKs into Oblivion (so to speak), but to continue tweaking them until they are in line with the survivability of the other classes.
- We also know that Nightblades are reporting they are underpowered. I know all about this, as my main character is a Nightblade, and I’ve been running into some of these same issues myself. Again, just like the DK, we’re not going to make wholesale changes quickly; instead, we’re going to make small, incremental adjustments until NB class abilities fall in line with other class abilities.
- Also, I sincerely apologize for not having the Biting Jabs change documented in a patch note when Update 1 went live. This was an oversight, not a nefarious omission by design. We have clearly documented many other ability nerfs in the past—we just missed this one in the massive Update 1 patch.
I could have agreed with this before 1.1 aka the Craglorn patch. However I do not see this problems anyomore. The DK class abilities are not too strong and the NB class abilities is not underpowered anymore. Well some of the NB skills does still not work as described in the tool tip through.
And regarding the jab nerf. It was not that bad. However if you do extend a casting time on a skill like the jab you also need to change the animation of the jab or it will feel clunky to use. This was the biggest problem with the change. So changing cast time also equal changing animation.
What the road a head should have addressed is that stamina melee builds are crap in veteran rank content forcing every class to go light armor with restoration staff and destruction staff with all there points into magica if you want to solo VR ++ solo over world quests. Also that stamina is double dipping as skill resource, dodge resource and block resource.
The Dragonknight is still a bit stronger than intended, and we’ll be making some small changes over time to the class. Our intent—no matter what you read on the internet—is not to nerf DKs into Oblivion (so to speak), but to continue tweaking them until they are in line with the survivability of the other classes.
How could they balance the mobs, if they do not have balanced classes? What would be the target? How would they know they met the target if they don't have balanced classes to test against?They should be concentrating on balancing the outrageously overpowered mobs, not the classes.
Phantorang wrote: »I disagree, the DKs and Sorcs are still able to kill 12+ trash mobs and immidiately move on to gather more trash mobs to AoE without any risk of dying, infact the more trash mobs, the better and easier. Please NERF
I could have agreed with this before 1.1 aka the Craglorn patch. However I do not see this problems anyomore. The DK class abilities are not too strong and the NB class abilities is not underpowered anymore. Well some of the NB skills does still not work as described in the tool tip through.
And regarding the jab nerf. It was not that bad. However if you do extend a casting time on a skill like the jab you also need to change the animation of the jab or it will feel clunky to use. This was the biggest problem with the change. So changing cast time also equal changing animation.
What the road a head should have addressed is that stamina melee builds are crap in veteran rank content forcing every class to go light armor with restoration staff and destruction staff with all there points into magica if you want to solo VR ++ solo over world quests. Also that stamina is double dipping as skill resource, dodge resource and block resource.
well, its quite obviouse that you play a DK as your main ...
so your saying DK is good as it is, NB is actually not so bad and should not be changed and the templar should be nerfed again and the animations should be as slow to cover the "cooldown".
what i wonder is:
what about the sorcerer, would it not be nicer if we make them also a little worse so your feel even more brilliant in cyrodil?
seriously mate, the nightblade is a victim i could kill most of times even without even playing one and knowing their skills. it just feels to easy ...
the jab nerf was not a big issue in pvp it was rather annoying in pve against groups in veteran content.
Phantorang wrote: »I disagree, the DKs and Sorcs are still able to kill 12+ trash mobs and immidiately move on to gather more trash mobs to AoE without any risk of dying, infact the more trash mobs, the better and easier. Please NERF
What the road a head should have addressed is that stamina melee builds are crap in veteran rank content forcing every class to go light armor with restoration staff and destruction staff with all there points into magica if you want to solo VR ++ solo over world quests. Also that stamina is double dipping as skill resource, dodge resource and block resource.
Nerf Dks and Sorcs will not help to you to deal with packs of mobs.Phantorang wrote: »I disagree, the DKs and Sorcs are still able to kill 12+ trash mobs and immidiately move on to gather more trash mobs to AoE without any risk of dying, infact the more trash mobs, the better and easier. Please NERF
Phantorang wrote: »I disagree, the DKs and Sorcs are still able to kill 12+ trash mobs and immidiately move on to gather more trash mobs to AoE without any risk of dying, infact the more trash mobs, the better and easier. Please NERF
No they aren't. Elite Players are, and there are NB's and Templars who do it too. Most Sorcs don't do that. You are throwing the dart at the wrong target.
What makes Sorcs good is the ability to perform its own DPS to CC'd monsters. I usually take about 5 minutes to kill a V4 mob and I am V6 Sorcerer. I also am just an average player who only has blue items.
So just because a few of the players (likely the ones who exploited resto vamp sorc bats because of Akavari Dragon Set, and got to V10 with hundreds of stacks of gold items from exploiting boss farms and hirelings) might make it look easy doesn't mean it is.