WhitePawPrints wrote: »Toggle would be a great idea for those who enjoy running around as packs (hoping that they'll add the four-limbed sprint instead of the current one). However, if Werewolf is ever made strong enough to justify it's high ultimate cost, then there might be balance concerns. The only way I can see toggle, and powerful werewolves being playable is if Toggle becomes another skill morph choice. Overall, I hope secondary morph choices will be added for all skills and that'd be great for the Werewolf Transformation.
brookb14_ESO wrote: »I like your setup but the -def wouldnt be good i realize thats kinda the point but WWs already drop like fly's in a mob of 3 or more with the -def we would be decimated by mobs of 3 or more. Unless we get more skills that give us more servivablity i cant see the -def being a reasonable debuff. I think a higher poison weakness and the stuck as WW would be a good debuff after the hour in WW.
Also i dont think there should be a CD as theres no skill CDs. But if it should stay an ult the cost should stay at 1k If its tooglable. That wold be your cooldown and WW would be worth the 1k ult.
brookb14_ESO wrote: »I like your setup but the -def wouldnt be good i realize thats kinda the point but WWs already drop like fly's in a mob of 3 or more with the -def we would be decimated by mobs of 3 or more. Unless we get more skills that give us more servivablity i cant see the -def being a reasonable debuff. I think a higher poison weakness and the stuck as WW would be a good debuff after the hour in WW.
Also i dont think there should be a CD as theres no skill CDs. But if it should stay an ult the cost should stay at 1k If its tooglable. That wold be your cooldown and WW would be worth the 1k ult.
I kind of thought of those buff/debuff things on the spot to be honest, I would like to be a WW for as long as i want, but I don't want to have it made toggle-able without a reprimand. By this I mean that, if we do get just straight toggle, no penalties, you know there will be people who *** to have it nerf'ed, then it inevitably will, so its best to have the negatives in place already.
Defense was the first thing that came to mind.
I see what your saying though that the 1k would be the cooldown, but how would that work exactly, it being toggle and ultimate?
If it were like the Siphoning strikes where it toggle on and off at your choice, then you could put a time limit, heck even switch abilities while its on cool down. We are about talking about a massive overhaul here, anything is possible!
The thing is, WW atm is not stronger than a normal form, it's just different. So a cost on it is ridiculous because you are not getting "stronger", you are not getting something worth 800 ultimate points. Not even mentioning the weaknesses and all the skill points spent in the ult. I think toggle is the best course of action here. It would balance it, it would make it a viable ultimate.
You can just let the WW be as it is, change it to toggle, rework Devour and Blood Rage (cause they will be pointless with toggle), and just let the ww stay as it is: with no CC break, no roll, no sneak. Idc about that if the toggle compensates it.
"Don't make me angry, you wouldn't like me when i'm angry." -Bruce BannerBrassRazoo wrote: »Warewolves should not be a playable character / type.
I go away for one weekend, come back to find 22 emails on alerting me to multiple thread reply's....damn this blew up fast
It's also nice to see the voting coming along pretty well
Also...
@panemetcircenses
I read through your page, and although its really quite a great idea, though I think that's a bit over the head of the Dev's especially when they have NightBlades to fix among other things.
Syrrisdevlin wrote: »I'm not sure if this has all been said or not I know most of it has been but here is my 2cents on WW. I fully agree WW should be a toggle ability but I feel it should have sharp incentives to keep peeps from running around in ww form 24/7 perhaps adjusting it so poison dmg is increased to 100% while in ww form vs 50% while in human form. maybe lowing your health regen by 50% while in ww form keep ww form as a ultimate that's toggle
maybe add another ability that's melee based. Like a swip or something that does dmg to mult targets in your frontal arc with the morph abilities 1 adding a knock back to the targets and the other morph maybe increasing dmg done to closest target like the Templar spear ability
devourer should be changed from increasing ww time to restoring health along with any other abilities that currently add to ww time to reducing the penalties for being in ww form like the vampire abilities do for being in stage 4 hunger,
feral pounce is just plain out crap as is if nothing els it needs to be changed from 1 sec of added ww time to 5-10secs because as is most the time it takes longer to pounce then the amount of time you gain from doing so. but to go along with the changes make feral pounce add a bleed effect to said target that heals the ww so much over time
bloodrage should be changed to add stamina regen in ww form
savage streangth should add power to your attacks per kill for 5-10secs stacking up to 5 times
call of the pack could be changed to add health regen to other ww while in ww form
demonlkojipub19_ESO wrote: »Vamp here, agree WW form should be toggled. But along with that, the stat boosts of the WW form should be reduced a bit, while the ultimates Gives a bit more or transforms into something else. I think the traits do a good job of boosting resource management as it is. I would like to see an ultimate where they summon a bunch of wolves or other WW NPCs to aid them in battle (while in WW form). That would be good for the Pact leader morph of the ultimate.
They should have the same survival abilities that you would have outside of WW form too.
IDK about that inability to revert form deal tho. Us vestiges seem to be special enough to counter total domination from daedric influence, so should leave that out. Hircine cant keep us. But, something like forced transformations would be better. I think Skyrim had something like that with a WW quest that involved a ring.
The stages idea is good too, tho times are way too short. I think it should be the same as vampire. 4 stages each with penalties and benefits, while the pluses for transforming are increased based on the actual stage of WW. The vamp stages themselves are really lackluster in their penalty/benefit balance but I've given my speal on that in a vamp thread. Lets see if I can muster a good 4 WW stage list that is good and bad for the WW and edit this post with it. Also, WW's need In WW form and out of WW form differences for their stages. Then, WW should be able to "feed" off of a living target instead of just a dead one to both CC them and reduce their WW stage, and heal while feeding. A sneak attack pounce, gnaw their neck off. Would look awesome too. (damages put in the lists)
[Stage 1 As humanoid
- Increased Health and stamina regen by 3%
- Reduce damage taken by 3%
- 5% chance every 1.5min to force transform to WW for 2 minutes. (or until feeding)
Stage 1 as WW
- Increase movement speed by 5% (10% if forced)
- Increase health and stamina by 5% (3% if forced)
- Increase poison damage taken by 5%
- Increase damage taken from anti-WW skills by 5%
- Reduce the duration of CC immunity after break by 1 second
- increase block cost by 5%
- Pounce feed takes 10% of target's max HP.
- Heal 10% of your max HP when transforming to WW. (5% if forced)
Stage 2 As humanid
- Increased Health and stamina Regen by 5%
- Reduce damage taken by 5%
- 10% chance every 1.5min to force transform to WW for 2.5 min (or until feeding)
Stage 2 as WW
- Increase movement speed by 10% (20% if forced)
- Increase health and stamina by 10% (5% if forced)
- Increase poison damage taken by 15%
- Increase damage taken from anti-WW skills by 10%
- Reduce the duration of CC immunity after break by 2 seconds
- increase block cost by 10%
- Pounce feed takes 25% of targets max health.
- Restore 20% of your max HP when transforming to WW (10% if forced)
Stage 3 As humanoid
- Increase health and stamina regen by 7%
- Reduce damage taken by 7%
- 25% chance every 1.5min to force transform into WW for 3 min (or until feeding)
Stage 3 as WW
- Increase movement speed by 15% (30% if forced)
- Increase health and stamina by 15% (7% if forced)
- Increase poison damage taken by 30%
- Increase damage taken from anti-WW skills by 20%
- Reduce duration of CC immunity after break by 3.5 seconds
- increase block cost by 20%
- Pounce feed takes 40% of targets max health.
- Restore 30% of your max hp when transforming to WW (15% if forced)
Stage 4 as Humanoid
- Increase health and stamina regen by 10%
- Reduce damage taken by 10%
- 50% chance every 1.5min to force transform into a WW for 4min (or until feeding)
Stage 4 as WW
- Increase movement speed by 20% (40% if forced)
- Increase health and stamina by 20% (10% if forced)
- Increase poison damage taken by 50%
- Increase damage taken from anti-WW skills by 30%
- Reduce duration of CC immunity after break by 5 seconds
- increase block cost by 30%
- Pounce Feed take 80% of targets max HP
- Restore 50% of your max HP when transforming to WW (25% if forced)
In all stages, retain the "attack damage based on max stamina" that the ultimate currently has. And like vampire, there needs to be reasons to drop Stages. I think the high chance of detrimental forced transformations accomplishes this for WW. More power, higher risk. Manual transformations should have a cooldown to revert back, maybe 30s to 1m cooldown free healing. Of course, feeding anytime after transforming should allow immediate reversion.
I didn't put increased anti-ww damage in humanoid form (silverbolts and such) because I really don't think they should be able to effect WW's outside of WW form, but then they take more damage from them While in WW form and depending on stage of WW.
And as long as they eventually give WW the ability to block and break CC, I don't think theyd need the extra armor, but don't know why they didn't give them increased HP.
Syrrisdevlin wrote: »
._. Yes it has been said already, saw the same post on "FIX THE WEREWOLF" thread....please...don't copy and paste