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Is there any CC that you can NOT break out of?

Inzababa
Inzababa
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Up to recently I was under the impression that you could break out of any CC either by right clicking (hold) and left click or rolling out.

Some of my members are encountering CCs that they say they can not break out of, apparently a stun from the nightblade but I can't for the life of me figure out which one and I've never had that problem..

could it be lag? lack of stamina? or is there actually a CC that you can not break out of?
Resistance is FUtilez
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

Resistance is FUtilez
  • siuolly
    siuolly
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    I encounter just recently 1.1.3 that while I got CC, I can't break it.. I can't move, can't dodge... (I have lots of stimina) and can't do anything untill I die. Twice it happended and I realized that in both occasions, there are more than 2 people hitting me at the same time. Maybe its lag. But when a 1 vs 1 situation, I can always break CC.
    Edited by siuolly on 6 June 2014 17:09
  • deadface60_ESO
    Apparently if you combo some CCs you can't break out of them. For example, nova + standard synergies. Or charge + knockback will make it impossible to break out of.
  • joshisanonymous
    joshisanonymous
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    A lot of people don't seem to break out of Ambush > Concealed Weapon. That's a stun + a stun/off balance. At first I just figured it's because they don't know what they're doing. Now I'm beginning to think that it's just broken because I come across max level players even that just sit there well beyond the time it would take to break the CC and I know they have a full bar of stamina because I'm usually attacking them en route on their horses.

    Some people do break the CC, but usually (always?) before Concealed Weapon hits. I'll have to pay more attention to this next time I play.
    Fedrals: PC / NA / EP / NB

  • Inzababa
    Inzababa
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    this makes me think that there is a bug then cause afaik the way it is intended is that all CCs are breakable (except maybe when you get knocked off a horse)
    Resistance is FUtilez
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
    Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

    Resistance is FUtilez
  • davidhorstub17_ESO
    davidhorstub17_ESO
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    NB stuns have always gave me issues even since launch, instantly breaking their stun the second it hits me before their passives go into play roots me to the ground permanently where i can block and use skills but i cant turn or move, happens with npcs nightblades as well, cant count how many time ive had to /stuck in a dungeon because im too fast at breaking out of their stun. When it happens in cyro i used to log out for awhile or sit there and wait for someone to come by and let them kill me. Recently i started using spell symetry to just kill myself when it happens in cyro to unstuck myself.

    There is no cc break for getting knocked off your horse and some skills like streak over and over after knocking you off can catch you in a permanet stunlock you can never break out of, biting jabs spam is also one that can permanently stunlock you with the little knockback over and over.
  • Orizuru
    Orizuru
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    A lot of people don't seem to break out of Ambush > Concealed Weapon. That's a stun + a stun/off balance. At first I just figured it's because they don't know what they're doing. Now I'm beginning to think that it's just broken because I come across max level players even that just sit there well beyond the time it would take to break the CC and I know they have a full bar of stamina because I'm usually attacking them en route on their horses.

    Some people do break the CC, but usually (always?) before Concealed Weapon hits. I'll have to pay more attention to this next time I play.

    Since the game currently supports cross faction whispers, you should be able to find somebody in another faction that you can get to help you test this properly.

    I imagine it's very hard to get any decent data on this problem without being able to talk to the opponent to confirm that they even had enough stamina to attempt to break the CC.
  • Halrloprillalar
    Halrloprillalar
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    This is a most interesting observation.
    Up until recently I just assumed that if you are in roots (which you cannot breakout of), and get stunned, the breakout gets 'eaten' by roots and thus you do not get it for your stun, effectively making you a loot pinata.

    If it's any double combination of stun/cc... this may need to be addressed.

    WTB ZOS response pst.
  • yodased
    yodased
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    There are multiple ways of breaking.

    Snares you can't break
    Talons you can only roll from
    Lightning you can break
    Backstab you can break

    If you can't break it, roll out of it. If you can't roll out of it or break it, you are snared as well as CC'ed.

    If you get snared first then CC alot of time the snare part takes over and it doesn't allow you break free.

    Although in the new patch you are immune from back to back CC so its all good.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Halrloprillalar
    Halrloprillalar
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    yodased wrote: »
    There are multiple ways of breaking.

    Snares you can't break
    Talons you can only roll from
    Lightning you can break
    Backstab you can break

    If you can't break it, roll out of it. If you can't roll out of it or break it, you are snared as well as CC'ed.

    If you get snared first then CC alot of time the snare part takes over and it doesn't allow you break free.

    Although in the new patch you are immune from back to back CC so its all good.

    Exactly, it's broken. Roots shouldn't 'eat' a breakout and do absolutely nothing. It should at least still break the stun.
  • Inzababa
    Inzababa
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    yodased wrote: »
    There are multiple ways of breaking.

    Snares you can't break
    Talons you can only roll from
    Lightning you can break
    Backstab you can break

    If you can't break it, roll out of it. If you can't roll out of it or break it, you are snared as well as CC'ed.

    If you get snared first then CC alot of time the snare part takes over and it doesn't allow you break free.

    Although in the new patch you are immune from back to back CC so its all good.

    thanks that makes sense
    Resistance is FUtilez
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
    Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

    Resistance is FUtilez
  • Glurin
    Glurin
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    I don't think you're supposed to be able to break stun. Disorient, yes, but not stun.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Halrloprillalar
    Halrloprillalar
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    Glurin wrote: »
    I don't think you're supposed to be able to break stun. Disorient, yes, but not stun.

    incorrect.
  • siuolly
    siuolly
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    yodased wrote: »
    There are multiple ways of breaking.

    Snares you can't break
    Talons you can only roll from
    Lightning you can break
    Backstab you can break

    If you can't break it, roll out of it. If you can't roll out of it or break it, you are snared as well as CC'ed.

    If you get snared first then CC alot of time the snare part takes over and it doesn't allow you break free.

    Although in the new patch you are immune from back to back CC so its all good.

    snares can be remove by Forward Momentum
  • Halrloprillalar
    Halrloprillalar
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    siuolly wrote: »
    yodased wrote: »
    There are multiple ways of breaking.

    Snares you can't break
    Talons you can only roll from
    Lightning you can break
    Backstab you can break

    If you can't break it, roll out of it. If you can't roll out of it or break it, you are snared as well as CC'ed.

    If you get snared first then CC alot of time the snare part takes over and it doesn't allow you break free.

    Although in the new patch you are immune from back to back CC so its all good.

    snares can be remove by Forward Momentum

    and the retreat morph of rapid maneuver (also removes roots and prevents new ones)
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