Suggestion: Give Templar A Crafting Bonus

  • anakaki
    anakaki
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    Phantorang wrote: »
    Templar DPS sucks ass, we arent even the best healers because we dont have any magicka regen, Sorcs with Resto staff are actually beating us with all their crit healing.

    We do have 1 ability that is very good with groups in boss fights etc: Backlash, it adds 36% more damage of the damage caused the last 7.2 sec.

    I do wish it was other reasons to bring Templars though, not only 1 ability.

    Really now? My veteran 7 full on healer out heals everyone in a veteran dark anchor, especially sorcerers with resto staffs.

    Infact my healer actually stands sandwiched between two veteran 6 daedroths breathing fire on me and surviving just fine. Its those darn harvesters that worry me.

    Firstly, how do you know your outhealing them? Did you hack the ATI?

    Secondly, the issues with templar isn't dark anchors, it's with trials and PvP.

    And last, Ill wait for you here on the forums in between feeding my horse and researching when and if you do hit craglorn.
    Edited by anakaki on 6 June 2014 12:51
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • plymale.jonathanb14_ESO
    Phantorang wrote: »
    Templar DPS sucks ass, we arent even the best healers because we dont have any magicka regen, Sorcs with Resto staff are actually beating us with all their crit healing.

    We do have 1 ability that is very good with groups in boss fights etc: Backlash, it adds 36% more damage of the damage caused the last 7.2 sec.

    I do wish it was other reasons to bring Templars though, not only 1 ability.

    You must realize this is total bull****. The tooltip may say that, however damage is capped at a direct proportion to your max magika. Do you honestly think in 12-40 man scenario 36% of all damage done in 7.2 seconds is 1.4-1.6k... and that's when you can get the damn thing to proc. I think not...
    Edited by plymale.jonathanb14_ESO on 6 June 2014 13:38
  • AlexDougherty
    AlexDougherty
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    Genada wrote: »
    For those that have them and those that may want to try them out it would be great if Templar had some kinda of crafting bonus.

    This is a good idea for Templar because most Templar end up being banking and crafting toons.

    As a secondary suggestion please add a costume we can wear as ex adventures and give us a emote that says we took a arrow to our mana regen.

    Look at what is being created now, it's not Templar. This suggestion may at least encourage some to try the class.
    I'm leveling up every class except Nightblade at the minute, Templar is still an excellent class, doesn't need a crafting boost to entice, it's still good. Just defeated
    Vox in EP, I was two levels lower than the quest, and did not feel underpowered at any point.

    If people need tempters to play a class, then those people are not worth tempting.

    If you are going to give a crafting boost, then give to all classes, although that would really just be adjusting the crafting mechanic not a boost.
    People believe what they either want to be true or what they are afraid is true!
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    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
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