Hypertionb14_ESO wrote: »I like the stability.
The mobs of a entire zone is the same across it, no worrys about running into a mob that is vastly above your level if you take a wrong turn. No worrys that a quest might be too high or too low generally.
Hypertionb14_ESO wrote: »I like the stability.
The mobs of a entire zone is the same across it, no worrys about running into a mob that is vastly above your level if you take a wrong turn. No worrys that a quest might be too high or too low generally.
This. So much this.
But pretty much only this, too...
I like the veteran content because it feels far more like Elder Scrolls then 1-50 did. Sure it is more of a challenge, but I can go anywhere and have the mobs feel more consistent. I can run across the map to pick up a quest there, and not have to worry if it is close to my level. Much more Elder Scrollsy.
Hypertionb14_ESO wrote: »I like the stability.
The mobs of a entire zone is the same across it, no worrys about running into a mob that is vastly above your level if you take a wrong turn. No worrys that a quest might be too high or too low generally.
This. So much this.
But pretty much only this, too...
I agree.
nerevarine1138 wrote: »I like the veteran content because it feels far more like Elder Scrolls then 1-50 did. Sure it is more of a challenge, but I can go anywhere and have the mobs feel more consistent. I can run across the map to pick up a quest there, and not have to worry if it is close to my level. Much more Elder Scrollsy.
I really think most of the objections are coming from people who want to see a constant numerical representation of their progression in the game. It's not like you gain skills more slowly at VR or that you don't get access to fun content. You just don't get a swirly, shiny special effect every few hours to remind you how awesome you are.
nerevarine1138 wrote: »I like the veteran content because it feels far more like Elder Scrolls then 1-50 did. Sure it is more of a challenge, but I can go anywhere and have the mobs feel more consistent. I can run across the map to pick up a quest there, and not have to worry if it is close to my level. Much more Elder Scrollsy.
I really think most of the objections are coming from people who want to see a constant numerical representation of their progression in the game. It's not like you gain skills more slowly at VR or that you don't get access to fun content. You just don't get a swirly, shiny special effect every few hours to remind you how awesome you are.
Hypertionb14_ESO wrote: »I like the stability.
The mobs of a entire zone is the same across it, no worrys about running into a mob that is vastly above your level if you take a wrong turn. No worrys that a quest might be too high or too low generally.
This. So much this.
But pretty much only this, too...
Hypertionb14_ESO wrote: »I like the stability.
The mobs of a entire zone is the same across it, no worrys about running into a mob that is vastly above your level if you take a wrong turn. No worrys that a quest might be too high or too low generally.
This. So much this.
But pretty much only this, too...
never ran into this going from 1-50 either, where heck are people running off too that they met such higher level mobs they couldn't kill them?
Hypertionb14_ESO wrote: »I like the stability.
The mobs of a entire zone is the same across it, no worrys about running into a mob that is vastly above your level if you take a wrong turn. No worrys that a quest might be too high or too low generally.
This. So much this.
But pretty much only this, too...
never ran into this going from 1-50 either, where heck are people running off too that they met such higher level mobs they couldn't kill them?