So from remarks in passing in various threads, including the one on the latest PTS patch, I've gathered that reducing armor is nearly worthless in PvE contexts, because NPCs/mobs "don't have armor." Is that essentially true? As someone who chose the Ransack morph because of its reduce armor effect, who often picks the sharpened trait while crafting weapons, and who recently made a purple Glyph of Crushing to use on my main weapon, I'm not too thrilled to learn about this.
I enjoy pvp as much as the next guy, even got my rank up to Veteran (which seems a redundant title for Veteran-rank players level-wise, but I digress), but PvE is still my main focus and I don't get why an entire set of reducing-armor effects are basically misleading since they don't quite work as seemingly advertised from a PvE angle. I admittedly know very little about game mechanics nuts and bolts, and don't use any add-ons that break down the numbers, but it seems strange to me that NPCs/mobs don't typically have some sort of armor rating that can be brought down. Is this intentional design? Weird.