djosh79cub18_ESO wrote: »I feel like we do have a decent "oh ***" button with Soul Siphon(siphoning ultimate morph) and also Bolstering Darkness (the shadow ultimate morph).
djosh79cub18_ESO wrote: »I feel like we do have a decent "oh ***" button with Soul Siphon(siphoning ultimate morph) and also Bolstering Darkness (the shadow ultimate morph). Although Shadow requires the synergy activation I believe. At level 43, my tool tip for Soul Siphon is healing 3 nearby allies for 162 every .5 seconds for 3 seconds. That's 972 health for the whole party in 3 seconds.....combined with funnel health at 35 a second....plus any resto staff heals you have up. Bolstering Darkness heals for 1071 currently with a 30% damage reduction and 70% AoE enemy snare. Keep funnel health up as much as possible to build the ultimate points. Healing Ward is very nice as well for those moments where the tank takes some spike damage. The only time I've noticed any issues were when the pulls are just too big and unnecessary or people stand in things they shouldn't. Ya know, like those big red circles on the ground. I'm very much enjoying my choice of NB healer so far.
Unfortunately the HoT from Funnel Health does not stack. If you cast it multiple times before the initial duration wears off, it will only refresh the duration of the HoT back up to 10 seconds. I can't confirm if a Funnel Health from multiple different casters stack, however.*SNIP*
One burning question I have - does anyone know if the heal effect of Funnel Health stacks? Currently I try to throw a Funnel Health on every target in the hopes that the HoT effect is stacking but I am unsure. Or does it even stack if spammed on the one target? That effect stacking + Mutagen HoTs would make for some powerful regen.
Sleepwalker wrote: »I am seeing that my frame add-on is saying things like Funnel Health X2 or X3 when cast by me multiple times and when another caster does it as well. The numbers don't seem to increase though, so I'm thinking that it's just the refreshed time like Anzer said.
That is correct. It is showing all of the ticks for the number of people it is currently healing. If you have Mutagen or Rapid Regen from the healing staff line, try casting that multiple times, you should see the heals (x2, x4, x6) on each person the HoT is rolling on.Sleepwalker wrote: »I am seeing that my frame add-on is saying things like Funnel Health X2 or X3 when cast by me multiple times and when another caster does it as well. The numbers don't seem to increase though, so I'm thinking that it's just the refreshed time like Anzer said.
I think (but I'm not certain) the health funnel x2 or x3 numbers are if it triggers on other players as healing done is attributed to you for the combat text even if it isnt affecting you. Not certain though
Yeah it's basically the opposing style to what I imagine a Templar is like (I haven't really played one yet), preemptive as opposed to reactive. All about keeping your HoTs and damage reduction rolling out to tick back damage as it happens, with the added bonus of doing some damage. I would theorise that in a Trial/12p situation NB healers would be able to use their endless mana pool to constantly top up the group so that when the ridiculous heavy damage phases come, the Templars will have practically a full bar of mana to emergency spam huge heals. I think they could synergise really well with good players behind them. To use a yucky WoW reference - we are basically a Druid/Disc priest rolled into one where Templars are the Paladin/Shaman type healers.I'm only lvl 27, but I found healing to be a blast and a challenge in dungeons. I am definitely on my toes, and so far almost every group told me my heals were boss. Good tanks and healers can always carry groups =P.