Ya, these devs that update their game like a bull fight in a china shop are the ones that have it all together =p
Catches_the_Sun wrote: »@Smurfalot I'll admit I didn't read the whole thing, but surely you do realize that ESO, just like every other MMO has a separate team assigned to smashing bugs vs new content. As a project manager, imagine that there is a different project manager, with a different team working on the new content. There is no need to "prioritize" as the assets are separate & function independently.
Catches_the_Sun wrote: »@Smurfalot I'll admit I didn't read the whole thing, but surely you do realize that ESO, just like every other MMO has a separate team assigned to smashing bugs vs new content. As a project manager, imagine that there is a different project manager, with a different team working on the new content. There is no need to "prioritize" as the assets are separate & function independently.
This is because you can play as you want and go for the way who give highest dps.thomas.k.grayb14_ESO wrote: »Wildstar's launch is going pretty smooth, and it actually feels like a polished game. It feels like the developers understood what they where doing and how everything was supposed to work together.
While I had fun 1-50 in ESO, I never really got the feeling that it was a polished game, and with each level gained I became more and more disconnected with my toon because it felt like I was being guided towards a specific playstyle. And sure the playstyle that I set out to use worked 1-50, but into Vet ranks it became less and less viable as each zone passed. Now as a V12 templar I run around in robes and carry staff, and can tank, heal, or pass as a dps all with the same set of gear. That is just bad design.
They aren't going to be able to fix this game unless the developers realize and admit to the mistake they made with core game mechanics. They need to rethink their resource usage system. Until that happens, there will never be an acceptable balance between stamina and magicka builds.