Maintenance for the week of November 11:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Xbox Live™ service interruption has been resolved. Thank you for your patience.

Suggestion - Guild Halls

Ameliae
Ameliae
Our guild would like to see a Guild Hall implemented into the game. With customization of items like in past ES games. Spending gold to obtain said objects- which could be contributed by Guild gold. So having the ability to deposit money into the guild bank would come in handy here, thus giving another way to spend gold.

At the moment when you list an item on the guild stores and guild cut comes out of your profit. This, as far as we are aware, goes nowhere - but instead this could automatically actually go into the guild bank balance. In our guild we often just vendor items that have been in the guild bank for awhile and we would like a place to put the money back into the guild.

Ideally these would be found in at least each starting zone of each faction, like the shrines of Mara etc currently are. As you enter the Hall you would select which of your 5 guilds you want to enter as. These would be a great way to have guild meets and other social aspects depending on your guild.

I'm sure this has been suggested before.
~Mercenaries of Tamriel ~
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    I'd love a guild hall. And group achievements for your guild. And even guild quests and guild-focused dailies, etc.

    Star Trek Online had a very good guild system. Made your Fleet's feel like they were worth it.

    Tabards and guild emblems are a start. There's so much more to offer there.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • wizzerd_lg_ESO
    Star Trek Online had a very good guild system. Made your Fleet's feel like they were worth it.

    I really like how their Fleets have little projects for the guild to complete, each of which improves the guild's capabilities or cosmetics one way or another.

    I wish we had something like this here. Aside from an enlarged supplemental personal bank and a lazy way to sell duplicate racial motifs, guilds feel pretty useless to me in ESO.

    What I really wish we could do, is after finishing a "dungeon" of some sort or another in the region a guild is tied to, we could "claim" it for our guild, and then anyone in the guild who's finished it could access a different phase of it to use as the guild hall. I want Hazak's Hollow myself...

    Edited by wizzerd_lg_ESO on 5 June 2014 06:08
Sign In or Register to comment.