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Class Ultimates are Magic Based... Stamina get out of here!

Paladin_echo1
Paladin_echo1
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Ultimates are easily rechargeable and a lot of times are used very often in pvp. Today I came across the fact that ultimates for the class specific ones are only dependent upon magic points. This just made me ragequit all stamina builds. If stamina does not help my strongest move, then stamina does not belong on the playing field. Yes, it effects other non class specific ultimates, however being neither vampire nor werewolf, stamina still is at severe loss. What is your opinion of this?
  • NoMoreChillies
    NoMoreChillies
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    my opinion:
    Stamina needs to be fixed yesterday
    Insulting people on the internet is cowardly.
  • Cogo
    Cogo
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    What is the problem with stamina?

    As a tank, I use stamina alot. You can say its my life blood. My taunt, my stun, my charge and most importantly for me as a tank, My block depends on my stamina. If my stamina is gone, my block is useless.

    I use food, 2 medium gear for stamina regen and pots when needed in groups to make sure I have stamina enough to do my tanking job.

    Sure, I run out of it at times, but there is where adaptation and teamwork comes in?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Carnage2K4
    Carnage2K4
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    Cogo wrote: »
    As a tank, I use stamina alot. You can say its my life blood. My taunt, my stun, my charge and most importantly for me as a tank, My block depends on my stamina. If my stamina is gone, my block is useless.

    I also use my stamina alot a lot.
    alot5_by_carnage2k4-d7l2yic.png
    I called him Greg. I ride him into battle!
    Edited by Carnage2K4 on 5 June 2014 04:47
    Human Infant Connoisseur
  • Paladin_echo1
    Paladin_echo1
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    You tanks are not really suppose to be DPS. I like tanking a lot and yes, stamina is for blocking (Wish tanks could get defense against magic when blocking.), however this makes all the stamina based weapon abilities not very interesting. Axe, sword, 2 handers, and bow no longer have any interest. The power falls to the staves... Physical DPS is at a loss in pvp and pve. In pvp, go hit someone with bone shield on even if they are naked. In pve, some dungeon bosses tend to eat people alive unless they are megatank if you are in melee range. And being within melee range with good enough healing, you are still dealing a significant amount less than your magic casters who build and use their Ultimate abilities just as often as you do.
    Edited by Paladin_echo1 on 5 June 2014 04:55
  • Catches_the_Sun
    Catches_the_Sun
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    Well, I think this is fairly common knowledge. My opinion is that it really really sucks. Here are some suggestions that might improve stamina weapon builds:

    Increase all Stamina - Increase the baseline value, the amount from glyphs, the amount from attributes, the softcap, the amount recovered from potions, the amount on jewelry, etc. If stamina is going to be used to sprint, block & avoid CC, we need to have MORE of that stat than magicka. The other option would be to reduce the cost of stamina-based abilities.

    Add Weapon Ultimates - For the stamina build players out there, add Ultimates for each weapon that use the Stamina stat for damage.

    Toggled Weapon Crit - Magicka build users have access to Inner Light IV from the Mage Guild line that gives them another 20% crit chance. My VR1 DK caster has 45% Crit Chance while this is up with a blue quality Precise staff. A stamina/weapon build user can achieve 21% from wearing 7 medium armor pieces, 5% if he or she chooses the lackluster Night's Silence 5-piece set, and another 5% from a blue quality Precise weapon, totaling 31%. I acknowledge that there is a tradeoff here already since you don't waste a skill slot, but you're ability to crit is significantly less than any magicka build Inner Light user.

    Improve Craftable Gear Sets - It occurred to me today that there are 3 craftable sets which increase Spell Crit, but only 1 craftable set that increases Weapon Crit. Unfortunately, the one Weapon Crit bonus is the 5-piece set bonus on a 2-trait set, with a rather subpar situational 3-piece bonus. There are no 3-piece bonuses that provide Weapon Crit, such as Willow's Path does for Spell Crit. Compare Night's Silence with Willow's Path, Twililght's Embrace or Night Mother's Gaze.

    I am trying to block out the stamina haters & test it for myself on an alt though, just to see how it goes. I've gone all-in with 7 medium armor on my Redguard Swordmaster (2H Greatsword/DK build). He's level 32 right now and is slightly over the softcap in Stamina & pushes well past the Weapon Dmg softcap with both Rally & Molten Armaments up. He does a fantastic job in PvE...but as we all know, you're not running down enemies in PvE, nor are you dodge-rolling out of CC.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Cogo
    Cogo
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    Well, I think this is fairly common knowledge. My opinion is that it really really sucks. Here are some suggestions that might improve stamina weapon builds:

    Hi there!

    I have seen several of your posts, and it doesnt matter what I think, you always post very structured and put a good reason behind your posts.

    However, I cant agree here. I rather balance out things, then increase something. But thats me.

    Oh, one thing you are SPOT on, but you didnt highlight it. WAY to few people using the roll to avoid an attack.

    Your posts are among those I commonly read, simply because you describe very well whatever your point is. Please keep doing so!
    Edited by Cogo on 5 June 2014 05:15
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Paladin_echo1
    Paladin_echo1
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    I was testing it for a while, then got kind of frustrated after considering stamina builds. I thought about the tank again, and the answer on tank yet was that though it takes stamina, a tank should be more focused on HP rather than stamina. Its kind of hard for me to tell anyone that plans on doing dps to use anything but magic at the moment. PVP - most people do not have all defenses for most types of magic. Try to block a thunderstorm and watch it hit you for a lot. Not saying that I want magic to suffer terribly, but that they need to upgrade stamina or tweak it to where stamina works with the ability.

    The best thing would be for a character to be able to select whether they want the move to be stamina or magica based. That would possibly fix the issue.
  • Phantorang
    Phantorang
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    Either
    put dodge, roll, block, bash, sprint, crouch, ccbreak etc on a seperate bar than stamnina abilities. They are to important to be on the same bar.

    Or
    if I need to block a magicka based attack, it should cost magicka, blocking a stamina based attack should cost stamina. If an attack costs magicka, its defense should cost magicka, same with stamina.

    This would make it a bit more balanced, as it is I dont risk spending much stamina as I need what I have to block and survive.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
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