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Dear ZoS -Basic attacks with Staves / Staffs still needs work

Jando
Jando
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Light and Heavy attacks with staves/staffs (pick your spelling) still feels very clunky/laggy. I notice that when this is working correctly, combat "feels" amazing. But most of the time it just feels laggy and unresposive, or my toon gets caught in a heavy attack animation even though i don't have my finger on the button.

ZoS, please test/ fix this issue. I think it would really help the overall feel of combat.
Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Jando
    Jando
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    Anyone else feel like this could use some work??
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • McCracken79
    McCracken79
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    I notice it as well but I think they need to work on swapping weapons first because I have to hit that button like 3 times before it switches weapons.
  • Reykice
    Reykice
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    They could also make them scale via magicka and not stamina.... its my main issue with staffs, we must use them but they don`t scale with magicka for their basic attacks at all.
  • Mix
    Mix
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    I don't feel that the staff attacks are any more "laggy" than my other spells. Depending on the time of day sometimes I have to hit spells several times before they "fire", but then at another time of day I have no issue at all. (it isn't my internet as I have checked that).

    I would like if they would "slightly" scale with magicka instead of stamina as well since the staff skills use magicka.

    One thing I haven't figured yet is how to cancel a staff attack that has been charging. Even if I turn right around and move away it still hits what I originally was targeting. (not tab-fixed, just mouse-over target)
  • Sakiri
    Sakiri
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    They feel slower to charge than weapon power attacks, and light attacks feel unresponsive.

    Click that mouse button a lot and it doesn't seem to register half of them.
  • Shaun98ca2
    Shaun98ca2
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    They could also make them scale via magicka and not stamina.... its my main issue with staffs, we must use them but they don`t scale with magicka for their basic attacks at all.

    Staffs Light/Heavy Attacks scale with Stamina for a reason.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Many, many time I have done staff casts and nothing happens. It is as if the staff has nothing to offer, nothing to do, it is just extended out with my arm doing nothing. I left mouse click attack again and it works.
    I am constantly being stuck in the attack animations. As for skill attack buttons not working, another constant issue. Three times, forth is the lucky winner.
  • Reykice
    Reykice
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    Shaun98ca2 wrote: »
    They could also make them scale via magicka and not stamina.... its my main issue with staffs, we must use them but they don`t scale with magicka for their basic attacks at all.

    Staffs Light/Heavy Attacks scale with Stamina for a reason.

    Yes and the reason is they made a mistake, i`m pretty sure they will make them scale with magicka eventually... it would not add that much damage as they scale pretty bad but it would be something.
  • Sakiri
    Sakiri
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    They wanted to give you a reason to put points in stamina.

    Not that it matters when the damage scaling sucks anyway.
  • Shaun98ca2
    Shaun98ca2
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    Shaun98ca2 wrote: »
    They could also make them scale via magicka and not stamina.... its my main issue with staffs, we must use them but they don`t scale with magicka for their basic attacks at all.

    Staffs Light/Heavy Attacks scale with Stamina for a reason.

    Yes and the reason is they made a mistake, i`m pretty sure they will make them scale with magicka eventually... it would not add that much damage as they scale pretty bad but it would be something.

    Im pretty certain it wasn't a mistake it actually makes a LOT of sense when you look at the way Magicka and Stamina are SUPPOSED to be balanced in this game.

    To understand how its supposed to be balanced to a look at NightBlades Magicka Management in upcoming 1.2 patch.
  • wrlifeboil
    wrlifeboil
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    Lots of things need work. The staves animation doesn't bother me. If I were looking for some nitpicky thing that bothered me, it would be the lurch forward when doing a running dismount or jumping over certain landscape objects. But that would be low on my list of things that should be looked at.
  • Wicked_Wolf
    Wicked_Wolf
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    I agree and I think this is a pretty big issue actually. It complete breaks the fluidity of combat when I'm fumbling with the attacks and basically rolling the decide when I click. Will it be a heavy attack, light attack, or no attack? It is indeed laggy and inconsistent.
  • alenae1b14_ESO
    alenae1b14_ESO
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    Attack delays due to lag certainly but also each time you hit light attack/ heavy attack it winds up/cues up for its casts, so if you spam it, you will have many attacks as they all play out. I tend to click fast and find I have to monitor my attacks so they all follow thru. Then I get all jumbled up as I hit switch weapons 2x instead of 1x and hah the fun begins.
  • Jando
    Jando
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    Glad i am not the only one. I think that the "feel" and "flow" of combat would really be improved if they could straighten these issues out because, when it works well, i actually feel pretty powerful. But, when it doesn't i feel totally disconnected.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • hk11
    hk11
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    Yeah. The resto staff is especially weird feeling. Sometimes I am not sure if my light attacks are working.
  • Jando
    Jando
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    hk11 wrote: »
    Yeah. The resto staff is especially weird feeling. Sometimes I am not sure if my light attacks are working.

    They are both bad...But i agree, the resto staff is even worse then destro.

    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • ErykGrimm
    ErykGrimm
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    Yeah, they better get those staves working better. Soon staves will be all anyone uses after all.
  • Sakiri
    Sakiri
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    Its the channel. Resto and lightning staves suffer that.
  • ShedsHisTail
    ShedsHisTail
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    Mix wrote: »
    I don't feel that the staff attacks are any more "laggy" than my other spells. Depending on the time of day sometimes I have to hit spells several times before they "fire", but then at another time of day I have no issue at all. (it isn't my internet as I have checked that).

    I would like if they would "slightly" scale with magicka instead of stamina as well since the staff skills use magicka.

    Or, they could make Staff skills use Stamina to balance them with the other weapon skills in the game and remove the capability of the super-powered Staff/LA builds without destroying core class skills in he process.

    Just a thought.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Jando
    Jando
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    Balance issues aside....They just feel clunky to use.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • ErykGrimm
    ErykGrimm
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    Balance issues aside....They just feel clunky to use.

    Have you ever tried to wear a dress and maneuver around with a 5 foot stick in your hands? Just the other day I...
  • Rev Rielle
    Rev Rielle
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    I think this isn't a unique 'problem' to staves. I believe that it has to do with the temperamentality of skill-queuing in battle. Sometimes it feels like skill queuing works and skills/basic-attacks flow nicely. At other times it seems one must wait for one skill to completely finish before firing another off. I've noticed for myself this seems to have a lot to do with the clunkiness of not just staff basic attacks, but almost all weapon basic attacks. I think there's also a latency/ping issue in the mix as well that exacerbates this unresponsive problem.
    If you can be anything, be kind.
  • Jando
    Jando
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    Rev Rielle wrote: »
    I think this isn't a unique 'problem' to staves. I believe that it has to do with the temperamentality of skill-queuing in battle. Sometimes it feels like skill queuing works and skills/basic-attacks flow nicely. At other times it seems one must wait for one skill to completely finish before firing another off. I've noticed for myself this seems to have a lot to do with the clunkiness of not just staff basic attacks, but almost all weapon basic attacks. I think there's also a latency/ping issue in the mix as well that exacerbates this unresponsive problem.

    You may be right that this isn't limited to staves. I haven't spent much time with other weapons. I also agree that it's highly likely that the overall poor quality of combat is related to a number of issues, including latency/ping issues.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
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