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NB nerf incoming. (dissapointed customer)

Rologue
Rologue
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Snip
Edited by Rologue on 22 August 2014 05:58
Guildmaster of Decimation Elite
"Take all that you can, and give nothing back!"
  • Zenzu
    Zenzu
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    Who knows, NBs might be actually be overpowered on paper. Just too bad no one knows how to make that paper work in the game.
  • steveb16_ESO46
    steveb16_ESO46
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    Yea. And these were the changes they claimed would 'fix' the NB. Well they fixed us real good. Pathetic. confirms my belief that they couldn't find their own asses with both hands and a gps.
  • Pewpie
    Pewpie
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    And the ******** dark cloak never ******** works!
  • bandage106rwb17_ESO
    The huge mistake was addressing the issue with the tooltip of siphoning strikes rather than actually address the real issue people had with the skill which was that it only gave back 2.4% on health rather than the 4% it said in the tooltip, I know it was highly requested siphoning strikes should only decrease damage by 10% it's currently not possible for NB to sustain our huge cost on resources from using our skills so we need siphoning strikes to sustain ourselves but the skill completely destroys any form of good DPS we could have.

    Another buff on path of darkness damage as well...lol, intentional or added in by accident? I guess that's cool however it doesn't resolve the issue we currently have with path of darkness, it had very low usage simply because the path is too limited and the cost is too damn high to constantly have it on recast, I'd rather an activate ability which makes it so which ever direction the nightblade is looking the ability activates in that general direction and it consumes magicka while activated.

    Nothing to really address the issue we've had with building a medium armoured NB with melee builds, currently the issue with all melee builds is that they use the same resource as sprinting, crouching, dodge and CC break this already limits all stamina based builds. The other one being that all melee based builds do lackluster damage compared to any spell caster in the game however melee builds take greater risk because it involves getting directly close to enemies or bosses.

    I mean concealed weapon, killers blade, soul harvest, haste, blur etc all have a bias for melee ranged combat despite the fact that besides from delve bosses most of those abilities are practically useless. Killers blade, is a good execute however if you die you no longer get healed once you kill an enemy with it, soul harvest can easily be beat in damage by just spamming Swallow soul which is sad considering one is an ultimate. Haste is currently bugged still and I still don't see it getting used, blur is blur a useless ability that has too little effectiveness to be used and concealed weapon is another ability that requires you to be within 5 metres it's also scaled by magicka and physical crit.

  • Rologue
    Rologue
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    Zenzu wrote: »
    Who knows, NBs might be actually be overpowered on paper. Just too bad no one knows how to make that paper work in the game.

    I just think the sole problem is forcing players to pick a class. NB.didnt even apeal to me in the first place, i took it for complementing my stealth... seems like a mistake, because the invisibility is a joke and stam builds cannot be sustained.
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Welcome op, to being a dk. Except youd need more nerfs than that
  • Rologue
    Rologue
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    Gtfo.dk is most op by far. All the scoreboatds prove it.
    Guildmaster of Decimation Elite
    "Take all that you can, and give nothing back!"
  • elwhy
    elwhy
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    Welcome op, to being a dk. Except youd need more nerfs than that

    I get the similarities, that we're all getting screwed, but in no possible way is this a similar situation. NBs don't work (aka have always been screwed), like they literally have passives and abilities that do not work as intended or stated, which make playing the game difficult, and instead of a fix they are getting screwed more (or equal amount, just differently).

    DKs are the exact opposite. They might have stuff not working right, I honestly don't know, but they just blaze through mobs, tapping a button here or there. It doesn't seem like they have to worry (I've never played one, just observed, so maybe I'm wrong...), and now that they do have to try, and maybe adjust their build/strategy out of necessity, they're all pissed about it.

    I don't agree fully with the op. I agree that there's no way the devs are in touch, because there are a lot of impractical and not fun changes going on, and the point of a game is to be fun and/or rewarding. However, if you don't like the game, don't play. If you do then play, even with broken parts. Just play, or don't. If you can't do Craglorn cuz nobody wants NBs, then make friends and force a group (I assume this would work, but maybe it won't?) or don't do Craglorn. I personally would rather have this a 100% solo game where I wouldn't need to group up for certain parts, but it's still fun for me so I play it. It sounds like it's not fun for you anymore, so maybe don't play for awhile and come back? I mean that as an honest suggestion, no malice intended.
  • Shaun98ca2
    Shaun98ca2
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    So I have been posting my thoughts about the current state of the game and the direction it has been going and current NightBlade patch in progress is kinda what I have been seeing in the making.

    My personal beliefs....

    Magicka is meant to be High damage low sustainment.
    Stamina is meant to be Standard damage high sustainment.

    Stamina relies Heavily on Light/Heavy Attacks for damage and the hotbar abilities are there for utilities or slight DPS burst damage that's lower than Magicka Burst.

    Stamina ALSO has increased survivability through Block, Dodge, Stun. This is also why ALL classes have Magicka based abilities and some bring utilities that DOESNT scale with points being placed in Magicka.

    Magicka is MEANT to run out and run out fast bringing the DPS of a full Magicka user lower than that of a Stamina users DPS IE High damage low sustainment.

    Problem was other than Templars the other 3 classes weren't running out of Magicka. Now they are Nerfing NightBlades Magicka Management.

    Based on the premises above the are TRYING to balance the Magicka/Stamina inbalance we have
  • rich_nicholsonb16_ESO
    The nerf is just utterly silly. As a healer NB I need that magika boost from siphon to maintain my weaker than Templar heals as I have to cast 2 healing spells to a Templars one, now I'll have less magika and weak heals great.

    NB are having a hard time getting into pve raids as it is now we might as well re- roll DK who out damage us and out tank us they might even out heal us.
    Zos might need a little rethink on this patch.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
  • TheAmu
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    What I've found is the problem with NB is you need to keep rearranging your skills for different situations. It's impossible to make a solid NB with two fixed skill bars.

    The skills just don't complement each other.

    And DW is a mess.
  • GrimCyclone
    GrimCyclone
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    Completely agree OP. I'm going to do the same.
  • steveb16_ESO46
    steveb16_ESO46
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    TheAmu wrote: »
    What I've found is the problem with NB is you need to keep rearranging your skills for different situations. It's impossible to make a solid NB with two fixed skill bars.

    The skills just don't complement each other.

    And DW is a mess.

    Two skill bars? I have one skill bar and one other that can't really be counted because something that is a trivial piece of programming in GW2 and ArcheAge can't be made to work reliably.

    Trying to use weapon swap is as likely to get me killed as be useful.
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