while agree with most of your points, this seems wrong?gimmethecreepsb14_ESO wrote: »putting points into magicka has no effect on your spell damage
while agree with most of your points, this seems wrong?gimmethecreepsb14_ESO wrote: »putting points into magicka has no effect on your spell damage
Magic damage is directly related to your magicka pool size, so is the magicka consumption for each spell.
Master_Quack14b14_ESO wrote: »while agree with most of your points, this seems wrong?gimmethecreepsb14_ESO wrote: »putting points into magicka has no effect on your spell damage
Magic damage is directly related to your magicka pool size, so is the magicka consumption for each spell.
Not true... Your stat allocation points are what affect your abilities. Putting points into Magicka raise spell damage and points into Stamina affect Melee abilities. Simply having a large Magica/Stamina pool does nothing but provide more resources to use abilities with.
For example, if you put +Magica on all of your armor, your spells will NOT hit any harder, you will just be able to cast more of them in a row.
eq2imora_ESO wrote: »One of the things I struggled with was not having a ranged interrupt. Or is there one?
Bashing with my stick is always an option but that requires me to be in melee range....
Master_Quack14b14_ESO wrote: »while agree with most of your points, this seems wrong?gimmethecreepsb14_ESO wrote: »putting points into magicka has no effect on your spell damage
Magic damage is directly related to your magicka pool size, so is the magicka consumption for each spell.
Not true... Your stat allocation points are what affect your abilities. Putting points into Magicka raise spell damage and points into Stamina affect Melee abilities. Simply having a large Magica/Stamina pool does nothing but provide more resources to use abilities with.
For example, if you put +Magica on all of your armor, your spells will NOT hit any harder, you will just be able to cast more of them in a row.
Thanks, I'm still not sure, I remembered when I added magicka enchantment onto the armor, the damage of some spells changed as well. I will have to double check that.
Also, even if you are right, it still means more points going to magicka will help increase spell damage, which still argues putting points into magicka, no?
eq2imora_ESO wrote: »One of the things I struggled with was not having a ranged interrupt. Or is there one?
Bashing with my stick is always an option but that requires me to be in melee range....
Sort of - morphed crystal for instant cast on proc. It can be somewhat reliable if you just keep the procs stored for using as an interrupt. Of course, that means a lot of damage lost.
ahampelb14_ESO wrote: »btw i'm wearing heavy 5 light 2
no one says you have to be a cloth caster
This. I'm was running 5 heavy and 1 light and 1 medium, just to level light and medium too. Now I have changed to 4 heavy and 3 light. That gives me a nice chunk of armor and even more spell resist.
I don't have a single point in Daedric Summoning, since I have always hated pets in MMOs.
But, if I would go all out ranged (currently using 2hander and destro staff), I think I would have stacked light armor, and perhaps some medium for stam regen. As it is now, when I need to kite and go ranged, I am pretty much able to avoid most melee damage, which suggests that all that armor for a pure ranged char is a waste.
I tried greater atronauch, then respeced to charged atronauch, then respecd back to greater atronauch. Its $6k down the drain!You probably wanna at least try out the Daedric Summoning ultimate morphed to charged atronach or whatever its called. Fills quickly and its a beast, especially against large packs.
gimmethecreepsb14_ESO wrote: »Where a lot of sorcs are going to struggle early on is realizing this is not the same as playing a Mage in WoW or a Wizard from EQ1. Sorc doesn't necessarily require you to wear cloth armor and dump all points into magicka and wield a staff. However, if you do want to, that's cool, here's a few tips:
1. Dump your stat points into Health. I know, you've grown up playing games where casters value Magicka over Health. However, in TESO, there is no such thing as AOE tanking (for the most part) and putting points into magicka has no effect on your spell damage, nor does it effect your magicka recovery. You can use 2 abilities from Sorcery (dark exchange, energy overload) to effectively recharge your magicka. You can also increase your magicka recovery and max magicka with armor enchants and food buffs. For each point you put into health, you get 15 max HP. for each point you put in magicka, you get 10 magicka. So it's 33% more efficient to stack health over other stats for stat point allocation.
2. You don't need to run 7 pieces of Light armor. You realistically only need 5 pieces of light armor to maximize the light armor passive buffs. If you're suffering from survivability issues, run 5 piece light, 2 piece heavy. Wear a heavy chest piece and leg piece or shoulders, anything. It'll increase your defense and you'll gain the HP and HP regen passives from heavy armor, as well as resistances, etc.
3. CC's are your best friend. Like I said, this is not like WoW where you stand around, play through your "rotation" and try to move as little as possible. Tanks will not be holding aggro on all mobs that attack. They simply cannot. in beginner instances especially, tanks will be trying to pick up the most damaging enemies to the group, and rely on their CC's and yours to help keep everyone alive. You will be expected to use CC's often and effectively, and it starts in solo play. I generally have more CC's on my hotbars than damaging powers.
4. Dark Magic seems to be the better skill line early on from what I've seen. The CC's increase your survivability and Crystal Shards is probably our most effective skill period. Storm Calling doesn't seem to have the raw DPS that Crystal Shards brings to the table.
5. Movement is EVERYTHING. You will have to kite some enemies, and will have to take away the movement of other enemies. This isn't a game where someone in cloth armor can stand and face-tank a few mobs because unlike in games like WoW, your armor isnt going to give you 4-5 different stat boosts. You'll get eaten alive.
Spacefiddle wrote: »If you're leveling a sorc and questing / exploring, there's a couple things to focus on first that I've found work really well:
1. Crystal Shard. This is your opener, because it has a long cast time and knocks things down. You don't want to be standing there making swirly-hands while something is eating your face.
2. Mage's Fury. This is your finisher. I see people opening with this, and spamming it, and then running around while something is nipping at their heels. You don't want to do that either. It does very little damage until the target is at low health; and at low health, it's a nice instant nuke. There is absolutely no good way to see when something is at "low health" and the shrink-to-middle graphic makes it hard to estimate a percent, but you'll get used to guesstimating over time. Later on, you can make killing blows refund mana with it. Use it on when you're pretty sure it's going to kill.
3. Destructive Touch, and later Clench, with (for me) a Fire Staff. I call this Sorcerer Golf. You may have seen it. Something gets close, you yell FORE and knock it away a good bit (and when you morph it to Clench, stun it there on the ground for a few seconds).
So now you have one knockdown, one knockback, and a killshot. Open with Crystal, zot it with your left-mouse staff (i see no major difference between one heavy move and several light, honestly - later you can get skills that will make this matter, but it doesn't right now), and when it gets close Destro Touch it away from you again. If it's low health, Fury it to death. If it isn't, then start casting Crystal as SOON as you knock it into the air. If that doesn't kill it outright, zot it to death with Fury or, if low mana, your staff. If you think it might get close again, use the staff attack so mana regens then Destro Touch / Clench it away again.
This pretty simple rotation / priority will annihilate 90% of anything in PvE trying to eat your face while questing, if they try to melee you.
If it's a ranged mob, sidestep things like the imp's fire lines and circles (good practice for Not Standing In Bad) and try to alternate Crystal with staff shots, to keep it on the ground. Remember you can move while casting, but slower, so account for this while dodging badness. Again, practice using Fury as a killshot.
This is not really for pvp, but if you're having trouble leveling and questing as a Sorc, this "stay the hell away from me" system will probably make life a little more easy and a LOT more fun.
FORE
edit: many silly typos
eq2imora_ESO wrote: »One of the things I struggled with was not having a ranged interrupt. Or is there one?
Bashing with my stick is always an option but that requires me to be in melee range....
Sort of - morphed crystal for instant cast on proc. It can be somewhat reliable if you just keep the procs stored for using as an interrupt. Of course, that means a lot of damage lost.