Just a couple ideas, you are free to disagree, just, I'd rather no flaming.
Of course, these suggestions also depends on Zenimax fixing the weapon skills that are not sticks.
These are 3 separate, unrelated suggestions that are listed from easier to harder (to implement).
Suggestion 1) Clearly, sadly, incapability of handling 2 resource bars. Just use 1 Bar, Magicka, for skills. Keep Stamina bar for Sprint/CC Break/Block and make Heavy Attacks drain Stamina as well like the good old TES games.
Suggestion 2) Upon morphing, give players a chance to dictate whether that skill will be using Stamina or Magicka as a resource.
Suggestion 3) Includes a complete overhaul and quite a lengthy read so you can skip if you are already bored.
-Make Weapons give a certain amount of both spell and weapon damage. Such as Staves maximum spell damage, minimum weapon damage. 2H minimum spell damage, maximum weapon damage, 1H is something in between, probably balanced version (For those who want to be Spellswords). Also, both Weapon and Spell Damage should only scale off of your current weapon + your level + enchantments, nothing else, the one we have at the moment, scaling purely by level, that is ridiculous that a guy using a dagger and a staff has the same magical potential.
-4 Resource Bars: Magicka, Stamina, Health and a Fatigue bar (for CC/Block/Sprint/Heavy Attack) that scales only by your level, depletes depending on your armor.
-Armor Skill Line: Should be only 1 line, not divided into 3, however passive effects should be changed depending on your current outfit. (This one is just optional idea)
-Add the suggestion 2 here, or you can pidgeonhole the classes. Such as Nightblade pure Stamina, Sorcerer pure Magicka, Dragonknight and Templar both Hybrids (Melee lines depending on Stamina, Healing/Ranged/CC lines depending on Magicka)
-For the love of Aedra and Daedra, fix the damn weapon skills, you lot were capable of making Staves scale off of Magicka instead of Stamina like all other weapons, why not make the class skills deviate as well?
Also, just a suggestion on Ultimates. They are called Ultimates for a reason, so buff them, all of them, to the level of the so called OP Standard (DK Ulti). HOWEVER, make all Ultimates cost a fix amount of 250 Ultimate + 10% of the Maximum Health/Magicka/Stamina (Yes, all 3). That would definitely solve the Ultimate spamming, as well as people whining about Dragonknights restoring their bars by dropping ultimates.
Edited by Quaesivi on 3 June 2014 13:27