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PvP Guard Strength

ishilb14_ESO
ishilb14_ESO
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So Zenimax is favoring 50+ zergs it seems because they still have not addressed the overpowered strength of keep guards. In bloodthorn, we have, maybe, half the numbers that dc has, and the AD presence is about half of ours. DC has enough players where they can fight our full zerg on one front, and cap a keep somewhere else at the same time. Strategically speaking, the only way for our smaller force to beat their larger force would be to force them to split up and fight us on multiple fronts. The problem is, we can't just send 4 groups of 8 people in different directions and tell them to try and cap different keeps to split up the DC zergs because all it takes it 1 defender + the keep guards to wipe any 8 man force with ease. Isn't this a PvP zone? Why are NPCs doing the work that players should be doing? If no players are there to defend a keep, then why shouldn't it be easy to cap it? The argument that "oh buffing keep guards is good because it will help low pop factions defend against larger pop factions", FALSE, in fact, just the opposite. The fact that the guards are exceedingly strong now punishes low pop factions and helps high pop factions, because these keep guard buffs do nothing to slow down a 50 man zerg, but they will screw over any small groups, thereby preventing any low pop campaign from pushing out against a high pop campaign through use of strategy.
Original DC #Bloodthorn2014
CoFounder - Terror
Officer - Mega Best Friends
Officer - Eminent Gaming


  • Cody
    Cody
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    just don't play PvP solo or in a small group unless you are VR12 with legendary gear and best enchantments
    (hint, we should not have to do that)
    Edited by Cody on 3 June 2014 01:16
  • SilentThunder
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    I agree that guards are much stronger than they should be. A V5 archer hits my V11 NB in all crafted blue med V10 armor for 840 ish with light attack. With a V10 yellow bow I hit the same leather for around 200 with light attack. how does a NPC that's theoretically 5 vet levels lower hit for 4x the damage ? I think buffing the guards was a poor choice to make keeps harder. IMOP they should have made the keep walls tougher so you cant go thru outer and inner in less than 5 min. It should take at min 15-20 min with maxed siege numbers to get thru both outer and inner. It would also require making siege gear much tougher so it will last long enough to do the job. The worst thing they did was buffing EVERY npc in cyrodil to V5 my V1 Templar cant solo any "solo dungeon" in cyrodill much less any sub vet char.
    Saving you or sending you since 2001
    "The light is strong and man is weak and the world walks in-between" R. Trower
  • ishilb14_ESO
    ishilb14_ESO
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    NookyZooky wrote: »
    just don't play PvP solo or in a small group unless you are VR12 with legendary gear and best enchantments
    (hint, we should not have to do that)

    It all makes sense now, because I'm sure devs just pop open their console and use player.additem to give themselves all sorts of goodies, and player.setav to gives themselves emperor stats. They did all this to make the game harder for themselves.
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Cody
    Cody
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    NookyZooky wrote: »
    just don't play PvP solo or in a small group unless you are VR12 with legendary gear and best enchantments
    (hint, we should not have to do that)

    It all makes sense now, because I'm sure devs just pop open their console and use player.additem to give themselves all sorts of goodies, and player.setav to gives themselves emperor stats. They did all this to make the game harder for themselves.
    Im just not playing PvP till they get it sorted out. If that means I have to wait another 6 months, so be it. Its basically unplayable right now if you are:
    A. below V10 with legendary gear(even then......)
    B. have a gigantic group
    You can no longer even quest, which sucks for me, cause I WAS trying for the tamriel hero title, but that wont happen now:/ ah well. All we can do is hope they fix it.
  • Cody
    Cody
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    Now if it was up to me, I would keep the guards at VR5, but boost everyone to VR12. The "actual" vr12s would still own you if you are level 10 or so, because their equipment will be 50x better than yours, and they will actually have higher stats. With this formula, you would be able to at least quest, and MAYBE small group raids would be possible. But the VR5 NPCs are pretty powerful, so my idea may not even work if tried. idk. Like I said, all we can do is hope they fix it.
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