Don't generalize for everyone, OP. I play on EU server and have had only occasional lag in PVP, not even every time there either.
Don't generalize for everyone, OP. I play on EU server and have had only occasional lag in PVP, not even every time there either.
Lol do you even think its hard to test? If I monitor the network, ESO.exe is connecting to 198.20.200.82. Do a traceroute of that and it does 15 jumps at 167ms for me. After all I'm merely 7500 miles from the server.I just doubt that jump over atlantic adds you another 10 jumps. I suspect there is only one additional jump and it is run by most extreme fast network (but never tested it or have some results seen).
Mojomonkeyman wrote: »mike.gaziotisb16_ESO wrote: »We're a European guild with a couple of North American members who work nightshifts and as such prefer to play with EU guilds rather than NA ones. They experience PvP latency as badly as we do in Europe.
It seems the latency issues are mostly server side and client side (memory leaks and such) and less so ping related.
I understand why ZOS want to sort-out the server and client side latency before moving the servers. A move could slightly improve performance short term but mask the underlying issues which their are trying to fix.
Then they should bother to give some details on what latency related issues they are working on, how they will improve performance and what the ETA for the actual server transfer is, not another empty excuse every two weeks - since EU servers & lagfree experience was a selling point of the product I already paid for. I mean, it`s freakin 2 months in, they continually take my money but the product still doesn´t deliver what I came for - lagfree pvp.
murklor007neb18_ESO wrote: »Lol do you even think its hard to test? If I monitor the network, ESO.exe is connecting to 198.20.200.82. Do a traceroute of that and it does 15 jumps at 167ms for me. After all I'm merely 7500 miles from the server.I just doubt that jump over atlantic adds you another 10 jumps. I suspect there is only one additional jump and it is run by most extreme fast network (but never tested it or have some results seen).
Dont see the use of cutting the amount of hops (including atlantic travel) by half?
You can use online traceroutes to compare (they can trace from their own servers). They're not that accurate, but they give a good show on how a US vs EU vs whatever connection fare against the specific IP. As an example at http://traceroute.monitis.com/Lol! and you tested it only from your side. Then how do you compare it with other?
murklor007neb18_ESO wrote: »You can use online traceroutes to compare (they can trace from their own servers). They're not that accurate, but they give a good show on how a US vs EU vs whatever connection fare against the specific IP. As an example at http://traceroute.monitis.com/Lol! and you tested it only from your side. Then how do you compare it with other?
If I trace my serviceprovider homepage: From Europe, 16 hops at 52ms. From US, 16 hops at 173ms. From Asia, 30 hops at 375ms.
If I trace the ESO.EXE connection IP: From Europe, 18 hops at 134ms. From US, 11 hops at 44ms. From Asia, 22 hops at 196ms.
If you cant see the red thread going through this... Nevermind, I dont care. I just want the damn EU server in the EU.
ZOS_JessicaFolsom wrote: »Alliance War
- Implemented some memory fixes which will improve performance (decrease latency) in Cyrodiil.
The PvP lag that you are all moaning about is not probably not even being caused from having our datacenter in NA. We had beta tests where you had to log in to NA server, we have not had a EU server since launch and yet only recently people have started moaning more and more about lag.ZOS_JessicaFolsom wrote: »Alliance War
- Implemented some memory fixes which will improve performance (decrease latency) in Cyrodiil.
This is from the patch going live on NA today 1.1.3 which goes to show, the lag is not coming from not having our server in EU, so stop acting like not moving the server now is the end of the world. It's very likely they want to fix any client side issues such as memory issues before attempting to move the server.