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Inventory Management is a Chore in ESO

EvilIguana
EvilIguana
Soul Shriven
Like many other players I prefer to be out in the world adventuring to walking around cities doing busy work. Sadly, ESO forces me to spend close to half my game time doing the latter due to the incredible mismatch between the rapidity of loot acquisition and available inventory space.

This problem breaks down into two parts. The first is that player inventory space fills up with loot too fast in normal play. The biggest cause of this is the massive number of different crafting materials a player acquires. Provisioning is the worst trade in this respect. Some players would suggest being more selective in what you loot, but this is time consuming in itself as it requires judging the value of loot against your current inventory each time you loot a corpse or container. That also means spending a huge amount of time researching the value of thousands upon thousands of items that one comes across. Almost nobody wants to play the game that way. They want to loot everything and then sort it later.

The second part of the inventory management issue is the amount of time players spend clearing out space in their primary inventory such that they may get back to adventuring. The easiest method to open up base inventory slots would be to dump a day's loot into storage for sorting at a later time. However, bank space is massively, and I do mean massively, inadequate. This means that you cannot batch process so to speak. Each time you come back to town you have to sell, craft, or destroy or you cannot keep playing. Want to go do a group dungeon tonight? Too bad. You have to spend the better part of an hour organizing your inventory and you won't have enough time left after that.

And the process of doing this isn't exactly streamlined. Even with UI mods, selling your loot to other players is a serious pain in the rear end. Determining a fair price is hard with the fragmented market ZOS has created with their guild store system. If you want to get access to a larger market you have to spend even more time spamming the zone chat with WTS messages.

The bottom line is that inventory management in ESO is a clear quality of life issue that will dramatically increase the likelihood of a player deciding to leave ESO for greener pastures. ZOS cannot justify the amount of time and effort they demand that players spend on arranging their loot in this game. It is time for a change.
  • Elirienne
    Elirienne
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    Don't disagree with your assessment at all, apart from the inevitable "doom and gloom" ending, which just ruined your otherwise accurate post, to be honest.



  • Bangstin
    Bangstin
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    I don't think it's doom and gloom at all. In fact i'm pretty sure there are people who flat out refuse to play inventory tetris that cuts off from their playtime in this day and age when many other games have shown how inventory management can be done right.
  • babylon
    babylon
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    Elirienne wrote: »
    Don't disagree with your assessment at all, apart from the inevitable "doom and gloom" ending, which just ruined your otherwise accurate post, to be honest.



    I actually agree with the "doom and gloom" assessment - people do get to the point where they cba dealing with overflowing bags bank and mules eventually...it can't go anywhere else and it's just like playing one of those sliding puzzle games where you have to shift one block around till you make a full picture.

    slide-puzzle-move-around-1-2-s-307x512.jpg
  • Lynnessa
    Lynnessa
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    To be fair, it's not actually something you *have* to do. Crafting is a choice you make--you could just sell or destroy things, or not loot them in the first place.

    I can't think of another game in which crafting doesn't require some tedious inventory management.
  • Seroczynski
    Seroczynski
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    Here we go again. There already is a very long thread about this, which you can find here:

    Inventory is unmanageable

    Enjoy
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • babylon
    babylon
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    Lynnessa wrote: »
    I can't think of another game in which crafting doesn't require some tedious inventory management.

    Some games actually give you space to hold everything you need, and also don't charge ridiculous amounts of game currency to upgrade the bank space. There's no need for tedium and pain at all, they're just being miserly with their database space.

    Best examples -
    GW2 (separate crafting tab in bank, can send mats to bank while you're in the field).
    Anarchy Online - limitless expansion - can put backpacks inside of backpacks, and the backpacks are really cheap to buy.
  • FrauPerchta
    FrauPerchta
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    Inventory Mgmt is easily fixed in ESO by adding what should have been present at release as it is in every other MMO...a bank account for the individual character. Whom ever thought to just have an account wide bank account is/was not a serious MMO player. Account wide bank accounts is usually something players want added, note the added rather than saying instead of.

    Give all characters their own bank account with the same number of starting slots and available expansion slots for gold. Problem solved.

    As someone who has always crafted in MMOs when it's present I have never had such problems with inventory mgmt. It severely detracts from ESO's game play for me.
  • Lodestar
    Lodestar
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    Lynnessa wrote: »
    To be fair, it's not actually something you *have* to do. Crafting is a choice you make--you could just sell or destroy things, or not loot them in the first place.

    I can't think of another game in which crafting doesn't require some tedious inventory management.

    Using the pleasure pain, work, reward, only goes so far. It is nothing but one size fits all rhetoric, to excuse that paying customers, who wish to access a feature that was pushed as one of it's best features.

    It makes no sense, to go to such lengths, and then throw an obstacle like this in. And especially, then placate with, catch all "every game has inventory space limitations". Not every game has this much material bases, or works in loot the way this does.

    I am not aware of any official response from ZOS saying this. And that is why. It would be dumb to say so. They have committed self defeat on this. Maybe for a decent reason, I don;t think it is anything to do with deliberate design limitations, as real world resources.
  • drogon1
    drogon1
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    Agree with OP. Tons of threads about this already. Sadly I haven't heard a peep from Zeni.
  • Laura
    Laura
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    stop picking everything up imo.

    I dont know where playing with the inventory is fun. Guess they should just give you a million slots on your character so you would never have to worry about it.
  • Coggage
    Coggage
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    Bangstin wrote: »
    I don't think it's doom and gloom at all. In fact i'm pretty sure there are people who flat out refuse to play inventory tetris...
    You're right. Instead of complaining, though, we showed some initiative and sought out inventory addons that autobank for us. As an example, any Provisioning items I pick up get banked as soon as I open the Bank window. Job done.

  • JohnD212
    JohnD212
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    I actually just unsubscribed partially due to this topic. My complaint is that all my characters share one bank inventory. I want to have several toons to try out different crafting but when I create a new character there is barely any room because my other characters crafting things take up all my inventory. More slots cost entirely too much money too.
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