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We need a better use for lock picks

Estin
Estin
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Lock picks tend to take up one to two many slots than needed in my inventory. Throughout the game, I tend to get more lock picks than I use, especially when I loot a chest. IMO, chests are too easy to open in this game and I rarely fail any of them. There needs to be more uses for lock picks and make them harder.
  • someuser
    someuser
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    Respectfully, I think there are FAR more pressing issues than lockpicks. I keep one stack of 100 lockpicks in my inventory and toss out the rest.
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    PhinixUI addon-powered interface for ESO
  • tanthil
    tanthil
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    they pick locks, am I missing something here?
  • Turelus
    Turelus
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    There was a thread made here about it a couple of days ago where some ideas came up. Here is a copy paste of the one I had.


    Just did a /feedback in game with this.
    Chests and Lockpicks.
    After reading the forums about the issue of players just having far too many lockpicks I thought I would share my idea of fixing it.

    Right now the chance of breaking a lockpick is very low meaning even from normal looting of rooms during questing a player ends up with far more picks than they break.

    There is also a system to skip playing the minigame when picking a chest (force lock), which to my knowledge very few people actually use because the chances are awlays low and it locks you out of the game for a period of time if failed.

    The idea I had was what if the force lock system was based on the number of picks used, or just cost a number of picks to attempt with 100% much like when tempering items in crafting.

    This would mean players could skip the time taken to open a chest but at the cost of lockpicks, making the item more useful and raising the demand for them.

    This system also has a chance to be be integrated into any thieves guild trees added in the future where thee could be skills to lower the number of picks needed for 100% once again like when tempering weapons and using the passive skills from the crafting lines.

    So it would work something like this.

    Simple lock - 5 picks for 100%
    Advanced lock - 10 picks for 100%
    Master lock - 15 picks for 100%

    Hopefully I have written this in a way that's easy to read and understand.

    I would love for any player feedback about the idea as well.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Carnage2K4
    Carnage2K4
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    I fail to see how 1 slot is too many slot(s)... if you have over 100 then get rid of the remainder...

    However I do agree that chests are too easy... and too obvious... I know back in the old days they used to 'hide' cheats in plain sight... you know next to a rock or some such, it was a common practice...
    Human Infant Connoisseur
  • Estin
    Estin
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    someuser wrote: »
    Respectfully, I think there are FAR more pressing issues than lockpicks. I keep one stack of 100 lockpicks in my inventory and toss out the rest.

    I decided to play this game after not playing it for a week because of all the hate I've read about on the forums. When I started to play again, I seen no problems that were mentioned here at all. I don't there are any of those FAR more pressing issues at all.
  • Turelus
    Turelus
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    Carnage2K4 wrote: »
    I fail to see how 1 slot is too many slot(s)... if you have over 100 then get rid of the remainder...

    However I do agree that chests are too easy... and too obvious... I know back in the old days they used to 'hide' cheats in plain sight... you know next to a rock or some such, it was a common practice...
    There still seem to be a number of hidden one. While I was doing Glenumbra recently I noticed one right next to a main road behind a rock, the interesting thing was the from the main road the rock obscured it from vision, but from the random path I was coming from it was easy to see.

    I would like to see more variation in chests though and defiantly more hard ones. I'm so tired of simple chests as they pose no challenge and the rewards are kind of meagre.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • MaxBat
    MaxBat
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    someuser wrote: »
    Respectfully, I think there are FAR more pressing issues than lockpicks. I keep one stack of 100 lockpicks in my inventory and toss out the rest.

    While I do agree with this, I also accumulate A LOT of lockpicks. At one point, I had 400 lockpicks in my bank. I gave them away in the market at Stos M'Kai - literally every lockpick but 1.

    I thought: "Wow, now I have challenge to see how long it will take me to get more." Well, about a day later I have 57 lockpicks.
    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • Sakiri
    Sakiri
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    Carnage2K4 wrote: »
    I fail to see how 1 slot is too many slot(s)... if you have over 100 then get rid of the remainder...

    However I do agree that chests are too easy... and too obvious... I know back in the old days they used to 'hide' cheats in plain sight... you know next to a rock or some such, it was a common practice...

    The only way they made them "difficult" is the timer.

    Shorten the timer anymore than it already is and those that don't live right next to the server are going to have difficulty even doing it flawlessly.

    No timer and another mechanic leads to people just sitting on it so no one else can get it.

    Chests are fine.
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