Chests and Lockpicks.
After reading the forums about the issue of players just having far too many lockpicks I thought I would share my idea of fixing it.
Right now the chance of breaking a lockpick is very low meaning even from normal looting of rooms during questing a player ends up with far more picks than they break.
There is also a system to skip playing the minigame when picking a chest (force lock), which to my knowledge very few people actually use because the chances are awlays low and it locks you out of the game for a period of time if failed.
The idea I had was what if the force lock system was based on the number of picks used, or just cost a number of picks to attempt with 100% much like when tempering items in crafting.
This would mean players could skip the time taken to open a chest but at the cost of lockpicks, making the item more useful and raising the demand for them.
This system also has a chance to be be integrated into any thieves guild trees added in the future where thee could be skills to lower the number of picks needed for 100% once again like when tempering weapons and using the passive skills from the crafting lines.
So it would work something like this.
Simple lock - 5 picks for 100%
Advanced lock - 10 picks for 100%
Master lock - 15 picks for 100%
Hopefully I have written this in a way that's easy to read and understand.
Respectfully, I think there are FAR more pressing issues than lockpicks. I keep one stack of 100 lockpicks in my inventory and toss out the rest.
There still seem to be a number of hidden one. While I was doing Glenumbra recently I noticed one right next to a main road behind a rock, the interesting thing was the from the main road the rock obscured it from vision, but from the random path I was coming from it was easy to see.Carnage2K4 wrote: »I fail to see how 1 slot is too many slot(s)... if you have over 100 then get rid of the remainder...
However I do agree that chests are too easy... and too obvious... I know back in the old days they used to 'hide' cheats in plain sight... you know next to a rock or some such, it was a common practice...
Respectfully, I think there are FAR more pressing issues than lockpicks. I keep one stack of 100 lockpicks in my inventory and toss out the rest.
Carnage2K4 wrote: »I fail to see how 1 slot is too many slot(s)... if you have over 100 then get rid of the remainder...
However I do agree that chests are too easy... and too obvious... I know back in the old days they used to 'hide' cheats in plain sight... you know next to a rock or some such, it was a common practice...