You don't need a "ton of luck" with 57% spell crit or more...(innerlight 20%, light armor 10%, sorceror passive 15%, twilight set bonus 5%, weapon staff trait 7%)
You don't need a "ton of luck" with 57% spell crit or more...(innerlight 20%, light armor 10%, sorceror passive 15%, twilight set bonus 5%, weapon staff trait 7%)
I think you are slightly misinformed. Exploitation only increases crit chance by 15% when the enemy is under influence of dark magic. The video you posted shows a guy using only dark conversion as the only dark magic skill. So therefore these 15% you talk about cannot be used in this video.
The only way you could utilize these 15% effectively would be using the skill encase and its morph. And guess what. That skill often only works on mob trash and NEVER on bosses or flying creatures. So therefore most of them time the extra 15% cannot be used. Therefore you can only get a max of 42%.
Where are you getting the 65% btw?
Still_Mind wrote: »
I'm not saying they should nerf it, I'm simply saying Crit Surge is the strongest, cheapest and longest lasting self heal in the game, and it scales extremely well with good gear and damage compared to other heals