I've have a CS/ECE background, and I was told that Zenimax invented some new techniques as well implemented novel methods to make the megaserver approach work (such as a completely custom UDP layer as opposed to TCP, some novel graphics techniques, etc). I was just wondering if anyone was aware of a white paper or anything that discussed some of the more technical aspects of ESO's design (I'm not talking about gameplay or mechanics at all, but rather the more under the hood type stuff)?
I would greatly appreciate if we could try to avoid actual gameplay issues in this thread. I'm aware some of the community is upset with bugs/balance/lag/etc issues. That said, some of the more technical aspects underneath are very exciting, and I would just like to read about it. Moreover, they may provide us with some insight into what we can expect in the future, when these techniques are fully developed and expanded upon.