what will they do if they decide to start the leveling process again? make lvl 51 gear better then v1-v12?
Ker.Rakb16_ESO wrote: »what will they do if they decide to start the leveling process again? make lvl 51 gear better then v1-v12?
I don't think they plan on ever doing that. The amount of questing and grinding required to get from VR 1 to 12 is so high that VR 12 players would be at least level 90 or 95 on the "normal" xp curve. Considering that the difference between normal and VR levels is rather small (and easily tweaked) anyway, it's probably smarter to stick with the exponential progression of VR instead of adding in dozens of new levels.
Another problem is skill trees - upgrading every class and weapon tree to offer meaningful progression seems like a balancing nightmare. I wouldn't expect them to add new skills to those lines for a very long time.
I am afraid that this is going to be the main reason many people and guilds leave this game.
The endless amount of expirience needed to get on par with each other and finaly doing stuff as a group.
Not to mention the ownage of soon to be V12 versus new people trying out Cyrodiil and get instagibbed.
Totaly not needed to increase Veteran ranks this early in the game....
frwinters_ESO wrote: »MMO - Multi-player Online. Solo players can go fire up Skyrim and play through it again.
juhamorkoeb17_ESO wrote: »frwinters_ESO wrote: »MMO - Multi-player Online. Solo players can go fire up Skyrim and play through it again.
You think you are funny? I don't
Yes craiglorn is group content and i don't like playing in groups and i don't care about craiglorn just fixes what comes along. I'm happy with content what i can do solo now and hoping that there will be more solo content later on.
juhamorkoeb17_ESO wrote: »frwinters_ESO wrote: »MMO - Multi-player Online. Solo players can go fire up Skyrim and play through it again.
You think you are funny? I don't
Yes craiglorn is group content and i don't like playing in groups and i don't care about craiglorn just fixes what comes along. I'm happy with content what i can do solo now and hoping that there will be more solo content later on.
Don't mind the trolls. You'll always get simpletons who think that "It's an MMO, therefore grouping must be compulsory all the time to do anything ever."
I suppose it says something about their social lives if they feel the only way they can get company is if it's mandatory.
juhamorkoeb17_ESO wrote: »frwinters_ESO wrote: »MMO - Multi-player Online. Solo players can go fire up Skyrim and play through it again.
You think you are funny? I don't
Yes craiglorn is group content and i don't like playing in groups and i don't care about craiglorn just fixes what comes along. I'm happy with content what i can do solo now and hoping that there will be more solo content later on.
Well, I can say as a 95% solo player, that I am playing to consume lore and story content. Veteran levels don't really concern me at all. Once one of my characters has completed all the quests and zones for their alliance, I will be going back to other alliances.
More quests and more zones to see is what I want as a solo player. "End-Game" content isn't something that appeals to me in the least.
Ker.Rakb16_ESO wrote: »what will they do if they decide to start the leveling process again? make lvl 51 gear better then v1-v12?
I don't think they plan on ever doing that. The amount of questing and grinding required to get from VR 1 to 12 is so high that VR 12 players would be at least level 90 or 95 on the "normal" xp curve. Considering that the difference between normal and VR levels is rather small (and easily tweaked) anyway, it's probably smarter to stick with the exponential progression of VR instead of adding in dozens of new levels.
Another problem is skill trees - upgrading every class and weapon tree to offer meaningful progression seems like a balancing nightmare. I wouldn't expect them to add new skills to those lines for a very long time.
Those were some of my thoughts as well. which makes me wonder how much thinking they really did about this skill approach and setup.
At this point, extra VR just means extra experience and gear. skill points are done. the only real progression we have is going to be gear.
frwinters_ESO wrote: »Solo players are going to have to learn to be social.
No, the 'end gamers' (as if an MMO could have an end game) migrate sooner than anyone. It is the players who take the time to socialize that stick with it. And hate to break it to you but socializing is definitively casual, and most independent players do socialize to some degree or another, even if it is vicariously. My guess is that Zen rightly foresaw that the codependent locusts would first need Vet Ranks and VR5 mobs walking around Cyrodiil, so that had to be put into production first.Well if you think about any other MMO, what do single player people do in there after they hit max level? well I guess in some games there are dailies, but who does that for months/years.
So options for max level single players that don't wanna take part in group activities is limited and I tbh that's how it should be cos it's an MMO: the end game should be the focus, imo. You can have your level cap, new zone, whatever later on like in any other game to get more content for the single players. But end gamers are anyways the people that keep MMO game going for the longest time.