t.claudio.usnub18_ESO wrote: »Let all classes be able to unlock every other class ability, so you would start the game just as you would, Templar, DK, Sorc, NB ect. then add in quests to gain other class abilities.
This is what a "TRUE Elders Scroll Game" is about, freedom of choice, to build your character the way you want, this will also put a end to classes being overpowered over another because everyone can have access to all if they choose and it will make the game fun to mix and match.
I hate my Templar because they are sooo f$%king weak but I will not re-roll due to the time it takes to level but I would love to have the option to unlock other class skills via quest or what ever.
Sure the original class would be a bit more powerful in that skill line due to passives but at least we would have the choice to mix it up and play they way we want an put a end to all the problems that come along with being locked down to one class.
Sleepwalker wrote: »This wouldn't fix the balance at all. The people with the "winning" combinations of skill lines will continue winning, and the people that build differently will still ask for nerfs and buffs since their personal creation can't steam roll everything like that winning skill set.
True but it sure beats people un-subbing because they don't have the time to re-roll or want too, also this way balancing skills would result in less anger from players then balancing a class, this way if they nerf a skill a player can simple say "oh well", ill use this skill instead or Ill play that way, as of now the only way to deal with overpowered skills or under par classes is to re-roll, quit or suffer and play a class you are not truly happy with, in the end this will result in sub loss, sub loss means less money, less money means lack of funding for solid updates, in the end everyone loses because of this.Sleepwalker wrote: »Oh, don't get me wrong. I get a little excited thinking the combinations I, personally, would have fun rolling. Yet, this idea won't fix the balance as stated in the title. Instead of saying "Nerf DK's", they'll say "Nerf Ardent Flame/Earthen Heart/Dark Magic because it can solo group content" or "buff x/x/x because that's the way I want to play and it should be viable". The imbalance that is believed by many to exist now would still be there.
t.claudio.usnub18_ESO wrote: »Let all classes be able to unlock every other class ability, so you would start the game just as you would, Templar, DK, Sorc, NB ect. then add in quests to gain other class abilities.
This is what a "TRUE Elders Scroll Game" is about, freedom of choice, to build your character the way you want, this will also put a end to classes being overpowered over another because everyone can have access to all if they choose and it will make the game fun to mix and match.
I hate my Templar because they are sooo f$%king weak but I will not re-roll due to the time it takes to level but I would love to have the option to unlock other class skills via quest or what ever.
Sure the original class would be a bit more powerful in that skill line due to passives but at least we would have the choice to mix it up and play they way we want an put a end to all the problems that come along with being locked down to one class.
Even a watered down version of class skill would make a world of difference, as I said a Templar with Burning Embers would do less damage then a Dragon Knight simply because of passives that the Dragon Knight has to increase fire damage and vice versa, the idea here is to skill maintain classes in a way or more like specialization but also give all classes a chance to build the way they want using other class skills to a less extent.Wifeaggro13 wrote: »t.claudio.usnub18_ESO wrote: »Let all classes be able to unlock every other class ability, so you would start the game just as you would, Templar, DK, Sorc, NB ect. then add in quests to gain other class abilities.
This is what a "TRUE Elders Scroll Game" is about, freedom of choice, to build your character the way you want, this will also put a end to classes being overpowered over another because everyone can have access to all if they choose and it will make the game fun to mix and match.
I hate my Templar because they are sooo f$%king weak but I will not re-roll due to the time it takes to level but I would love to have the option to unlock other class skills via quest or what ever.
Sure the original class would be a bit more powerful in that skill line due to passives but at least we would have the choice to mix it up and play they way we want an put a end to all the problems that come along with being locked down to one class.
there were more classes in Elder scrolls games then this. Oblivion and skyrim watered it down . and in all honesty the earlier games were far better chr progression
t.claudio.usnub18_ESO wrote: »Let all classes be able to unlock every other class ability, so you would start the game just as you would, Templar, DK, Sorc, NB ect. then add in quests to gain other class abilities.
This is what a "TRUE Elders Scroll Game" is about, freedom of choice, to build your character the way you want, this will also put a end to classes being overpowered over another because everyone can have access to all if they choose and it will make the game fun to mix and match.
I hate my Templar because they are sooo f$%king weak but I will not re-roll due to the time it takes to level but I would love to have the option to unlock other class skills via quest or what ever.
Sure the original class would be a bit more powerful in that skill line due to passives but at least we would have the choice to mix it up and play they way we want an put a end to all the problems that come along with being locked down to one class.
Just no...
Power balance in MMOs is a delicate ecosystem. It's easier to double geographical content than it is to implement new classes. The freedoms you dream of can only exist in the one fish aquarium where a world is wrapped around one sentient variable at a time.
One person in a fully intractable environment is awesome. Thousands of as$holes like us in the same world is an apocalypse.
Better run and hide while the lore crowd is gathering pitchforks. Dragons effectively don't exist in this time period.geoffreyb14_ESO wrote: »I love this idea. Questing for other skill lines would be great. Defeating an ancient dragon to gain dragon knight skill line would be sweet.
t.claudio.usnub18_ESO wrote: »...also this way balancing skills would result in less anger from players then balancing a class, this way if they nerf a skill a player can simple say "oh well", ill use this skill instead or Ill play that way...